Druid in Stronghold
Alternatively it could make it nearly impossible to dislodge an attack, if it’s supported by a druid.
Remember random arenas in GW1 where whoever had the monk auto-won? Or if there were more than 1 monk or ritualist per team nothing happened the whole match? They really need to step up the solo Q team matching algorithms to prevent a team of like 3 druids, a guardian using a clerics amulet, and a herald.
Alternatively it could make it nearly impossible to dislodge an attack, if it’s supported by a druid.
Remember random arenas in GW1 where whoever had the monk auto-won? Or if there were more than 1 monk or ritualist per team nothing happened the whole match? They really need to step up the solo Q team matching algorithms to prevent a team of like 3 druids, a guardian using a clerics amulet, and a herald.
Oh the lovely Random Arena. Of course i remember the Days of the good old “slap, slap, back to full, slap, slap” Those glory days of Frozen Soil and punishing Monks for healing or enchanting with certain Hexes.
Druid will be strong, but i doubt that many People will go out of their way to Play one, most of them prefer seeing red bars going down because of their Actions instead of bringing red bars back up.
Druid will be strong in the offensive lane too. Staff lets the druid heal the doorbreakers while fighting the enemy with the right positioning, and since you’ll have a group of doorbreakers to heal you’ll build up astral force super fast. Enemy gets your doorbreakers too low? Pop Celestial Avatar and full heal them. 20 seconds of burst healing should be long enough for 4-5 doorbreakers to take down a gate.
Druid will be strong in the offensive lane too. Staff lets the druid heal the doorbreakers while fighting the enemy with the right positioning, and since you’ll have a group of doorbreakers to heal you’ll build up astral force super fast. Enemy gets your doorbreakers too low? Pop Celestial Avatar and full heal them. 20 seconds of burst healing should be long enough for 4-5 doorbreakers to take down a gate.
We only have a Problem if Druid can outheal the Trebuchet. It is there for a reason. Worst case would be that you need 2 people to kill the Doorbreaker/Druid Blob.
- If they heal the DBs from range, the Treb focuses the Rats while the other Person goes for the Druid. They can not keep themselves and the DBs alive for Long.
- If they stick with the DBs and heal in melee range, they die even faster thanks to the Treb.
And the most important Counter Point: A druid can not heal Doorbreakers that are 1-shot by Guards and won’t deal enough damage to kill the Guards by himself.