Druid in WvW
Great build. Similar to what I run, but I take a LB for zerg fights.
Good to see more people taking up the healing role in WvW!
Personally, I’d drop NM as many of the traits will often lose effectiveness due to the nature of WvW combat. There’s a good chance your pet will die, depending on how close you play to the train (to give them Rejuv Tides water field + heals) which will leave your quickness on a very long CD and your boons → pet will go unused. The weakness/protection will also often proc long before you’re in range of your enemies to reap the benefits. Not saying they are totally useless, but there are more reliable trait lines that are effective all the time.
My go to choice is now Skirmishing, as the vigor, swiftness, fury, +prec group buff and Quick Draw are seriously great for the druid. Quick Draw actually works when entering or exiting CAF, meaning you can do a double Lunar Impact or Rejuv Tides and then (if you stay in CAF long enough) a double Ancestral Grace (the second one can be combo’d with your Sublime Conversion field for extra heals).
Good luck out there!
Trying to do WvW but the maps are pretty much empty, no way to test any build atm :<
Skirmish is good. Tho the quickness under 50.% is rather good for going avatar, the power scale on healing offers alost as much dps and the protection and weakness uptime is heavy. But yeah, quick draw… Its really good on kitten auto weapons.