Druid's Crippiling Trait Radii

Druid's Crippiling Trait Radii

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Upon initial inspection Druid seems great. Great healing, cool skills, etc, but upon closer inspection you notice a recurring theme.

Utilities
Empowerment +10% damage while in 300 radius. This not only encourages stacking, but forces it. In order for this glyph to be of any use, at all, you’re going to have to stack very tight.
Empowerment-Celestial +25% healing to allies within 300 radius. Same issue as Empowerment above.

Alignment-Celestial Heal and remove conditions to allies within 300 radius. This skill actual could make sense if you think that you have to race over to your allies and pop a bunch of close heals, but it just feels very slapped on.

Unity An incredibly short duration, 300 radius, elite skill. Several issues exist with this: first, it will only tether foes within 300 radius, meaning unless you have all 5 enemies within 300 radius you’ll never see full effectiveness (this will never, ever happen in pvp); secondly, it’s half the range and half the damage of entangle without an immobilize and I fail to see why you would use it.
Unity-Celestial Another 300 radius, stack-encouraging skill. I fail to see this glyphs use outside of stacking in a corner in PvE while your team facerolls and you spam heals. The difficulty of catching your allies in PvP, let alone multiple allies, within 300 radius rarely happens and makes this skill relatively useless.

Rejuvenation and Rejuvenation-Celestial Another set of boring 300 radius heals.

Traits
Celestial Shadow This skill is complicated, but let’s look at the different game modes.

PvE: Stealthing by trash is a great way to get by, but with an laughably short duration it isn’t an option. You could use it to super speed while stacked in a corner, but its ridiculously short duration makes it worthless compared to the other two master druid traits.

WvW: Similar issues to PvE, but chances are the effects probably will proc because of the close proximity of teammates; but, again, why would you ever take this over the other two master traits?

PvP: What’s obvious is that this could be a great res. Healing from afar when all of a sudden your ally goes down and you start reviving your stealthed, downed ally from the safety of cover while under super speed…but it only lasts two seconds. So unless you’re planning on standing ontop of your allies all day in celestial form, you won’t see a real benefit. Another good benefit would be breaking line of sight for you and your allies…but it has a 240 RADIUS!. 99% of the time, unless your reviving an ally like aforementioned, it’s never going to see this kind of play.

It seems that this skill got the special treatment when it comes to range. It’s the smallest radius, it’s very specific to trigger (you have to leave celestial form), and both potentially useful buffs are devastated by the fact that they’re both super short duration.

Grace of the Land Wow! A -33 condition damage skill for all your allies!? That’s sooo powerful.
Well, not really. With a, you guessed it, 300 radius unless your stacked in a corner this grandmaster won’t see much play. Now if it was a permanent -33% condition damage, that would be OK, but it’s only while in celestial form which further devastates the effectiveness of this trait. This trait is limited to you playing a healer, standing on your stack, spamming heals while your team takes a little less damage from conditions. Compared to how amazing Ancient Seeds is, I doubt that this will ever see any real play.

Solutions and Thoughts
Phew, that was a lot; but don’t get me wrong, I love the concept. I would love to share some actual input and solutions.

1. Healing power HAS to scale better. Currently you can run full berserker and still basically heal just as effectively. ALL healing skills across ALL professions should have a low heal, and be better with higher healing power. This is one of the major reasons nobody runs anything but berserker. With the actual threat of death, players will start to run some survival traits, or play with a team composition that includes someone to help negate some of that burst. This could really be said about all traits: vitality, healing, etc. Tuning attribute scaling should be one of the cornerstones of ANET’s continuing plan, but it’s been cast aside.

2. The theme of glyphs dealing outgoing damage while not in celestial form and healing allies while in celestial form is thematically good, but it has a certain je ne sais quoi that just makes them boring. No, I don’t want the devs to slap a larger radius on them, but they need to be re-evaluated. Since no one has questioned the default, automatic 300 radii, which I doubt the devs even looked into, I doubt it will ever change. I just hate to see skills and traits that sound good, but have little to no effect because players don’t understand that you have to literally be stacked to see any effectiveness.

Maybe non-celestial glyphs stay short-range have more potent effects. Glyph of Equality, – 3s cripple and 3s weakness, isn’t exactly Wow!. It’s more of a cliche ranger eye roll.

Maybe celestial glyphs should have less effectiveness the closer an ally. Glyph of Equality (celestial) should break stun but grant 1 stack of stability(3s) <300 radius, 2 stacks of stability(3s) <600, and 3 stacks of stability(3s) <900. That change makes this skill much more useful, fun, and favorful.

Thanks for taking the time to real, and I hope you enjoyed.

Add “United Chi” to your friends list or guild!

(edited by UnitedChaos.8364)

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Posted by: Lome.8239

Lome.8239

Druid is position-based. They said that from the start. Only makes sense that the range of these fit that theme.

Healing power is going to scale better.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Druid is position-based. They said that from the start. Only makes sense that the range of these fit that theme.

Healing power is going to scale better.

But, nobody else is, meaning you are totally ineffective because nobody stacks into a 300 radius to try and suck as much AoE as they can while holding hands. A Druid can stand in the middle of mid node and not affect an ally standing inside the edge of it. Crazy.

All the glyphs need to be bigger range. All the traits that affect allies need to be 600 range.

As for healing power scaling better, that will just make it worse in PvP as well, as then you will need healing power to be remotely effective and that will basically leave you with only Celestial to use because of the other requirements.

(edited by Heimskarl Ashfiend.9582)

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Posted by: Scrimschaw.5784

Scrimschaw.5784

Druid is position-based. They said that from the start. Only makes sense that the range of these fit that theme.

Healing power is going to scale better.

But, nobody else is, meaning you are totally ineffective because nobody stacks into a 300 radius to try and suck as much AoE as they can while holding hands. A Druid can stand in the middle of mid node and not affect an ally standing inside the edge of it. Crazy.

All the glyphs need to be bigger range. All the traits that affect allies need to be 600 range.

As for healing power scaling better, that will just make it worse in PvP as well, as then you will need healing power to be remotely effective and that will basically leave you with only Celestial to use because of the other requirements.

I really hope that Irenio doesn’t nerf the base heal down below a water field blast, otherwise Druid is going to be forced into Celestial or pure HP support, with no hybrid options.

Support traits need to have a 600 radius IMO too, otherwise they encourage stacking.

The radius of Druid glyphs are crazy small and currently force Druids into melee range if they want to use them. As I recall, I suggested before that the offensive glyphs have a 360 or 450 radius (Arcane Wave radius or larger) and defensive glyphs, the healing glyph, and the elite have a radius of 600 (shout radius; also the radius of Guardian’s GS5 Binding Blades attack). Given glyphs’ currently…lackluster? effects as well as their PbAoE nature, the larger radius would not be overpowered. If they want to keep the radii so small, I would hope for some serious buffs to Glyph effects, including a stunbreak or two both in and out of CAF, and a blast finisher.

(edited by Scrimschaw.5784)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

That is the crazy part, they could have just given Druid a “toggle on” water field and a bunch of blast finishers and called it a day, then they could have given it much more depth with diversity.

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Posted by: Knighthonor.4061

Knighthonor.4061

That is the crazy part, they could have just given Druid a “toggle on” water field and a bunch of blast finishers and called it a day, then they could have given it much more depth with diversity.

they have that. Its in CF,,,, with blast finisher on Staff.

Also have heal daze,,,,

did you play Druid?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

That is the crazy part, they could have just given Druid a “toggle on” water field and a bunch of blast finishers and called it a day, then they could have given it much more depth with diversity.

they have that. Its in CF,,,, with blast finisher on Staff.

Also have heal daze,,,,

did you play Druid?

They do not have that, I said a “toggle on” water field, ie always on until you turn it off. Btw, good luck blasting Rejuvenating Tides with Ancestral Grace.

No I did not play Druid. I am in Antarctica for another 6 weeks.

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Posted by: Vox Hollow.2736

Vox Hollow.2736

You know, all this fuss over Water Fields just makes me wonder if they need a looking at.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

You know, all this fuss over Water Fields just makes me wonder if they need a looking at.

You know what everyone will QQ about then? ‘ANet nerfed all healing skills and water fields just to make Druid viable’.

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Posted by: Shoe.5821

Shoe.5821

@ OP, i think you make good points. Ranger in general suffers from radius on skills, notably with spirits, and druid is even worse off. Grace of the Land is kind of a joke with 300 radius :/

///

IMO, either combo fields or blast finishers do need adjustment to promote more build variety. It’s sort of like how dodging is a good enough defense for a lot of pve, except blasting fields is actually better in a lot of ways than actually building for healing or might stacking.

it’s half the range and half the damage of entangle without an immobilize and I fail to see why you would use it.

well, you can’t really evaluate the damage like that, since basically its retaliation with more potential but less flexibility. really powerful against minion necromancers, and maybe mesmers.

also, its on like a 20 second cooldown timer so you dont need to be afraid of blowing it on single targets. Too bad runes that proc on elite skill use tend to be on like kitten timers.

(edited by Shoe.5821)

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Druid as a whole is a disaster but the steal trait is one of the few trait you can use defensively much like thieves do to drop agro and with the super speed you can reposition.

Druid can stay in CA form almost 80% of the time if not more the problem is unless you use staff it will take you forever to get into a CA. Making CA almost inaccessible using any thing other than a healing build.

Yes, Know Druid is a healing spec but what if I just hat to use the glyph. Why is acceptable that the Druid can really only work in a healing spec. No other Specailization is so limited.

You literally only spam two skills and a 3rd that has a longer cd (in both forms). Druid is positional because your beam has to past through allies how is this going to happen when everyon is stacked.

This is a real problem if they have to change the way healing power scales for one spec to work. whether the change it just for the ranger or they change it for all classes it doesn’t matter.

Seem like the glyphs, the weapon, skill and the traits were made by three different groups. Its like each group fix sated on the haling aspect but didn’t think about the druid as a whole or how The CA mechanic worked with any other aspect of the ranger.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

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Posted by: Lazze.9870

Lazze.9870

This isn’t a druid problem, it’s a ranger problem. Just look at the pet F2 traits/skills. It’s a compiled collection of mess.

(edited by Lazze.9870)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

This isn’t a druid problem, it’s a ranger problem. The range on these kind of things are often too short, and the radius from different pet F2 traits/skills are compiled collection of non-existent continuity.

I don’t mind positioning, but Anet doesn’t seem to realize that our pets do.

IKR

Wish they could get with the program and just make them all 450 range, same with Glyphs.

Actually, the Glyphs could work like PBS, strong effect in close, tapering off as the range hits 600.

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Posted by: Lazze.9870

Lazze.9870

IKR

Yeah, that pet tooltip is ridiculous. Maybe that’s why our in-game tooltip hasn’t been updated to show all the trait effects yet – they know it looks like a plane crash.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

IKR

Yeah, that pet tooltip is ridiculous. Maybe that’s why our in-game tooltip hasn’t been updated to show all the trait effects yet – they know it looks like a plane crash.

As for the award for biggest tooltip in the game… How about Elixir H on Engineer? Or Steal on Thief? lol

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Posted by: Holland.9351

Holland.9351

It’s a major Ranger handicap and not new:

We can’t conclude anything else but it being by design from start to finish.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Druid is position-based. They said that from the start. Only makes sense that the range of these fit that theme.

No it doesn’t. I do NOT think that’s what they meant when they talked about “position-based”. The range of the skills truly sucks, and the only reason I can see for the kittenty radius of all the skills and traits, is due to the fact that Anet must truly LOVE the stacking tactic.

Personally, I’m so sick and tired of not being able to contribute in a meaningful way from range I could puke on the whole game, and it’s not just druid skills, we have lots of these as rangers.

Rename the game to Stacking Wars kitten .

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