Druid's staff
If you want increased dmg on staff, look at skill 2 or 4. The autoattack doesn’t need a buff. You are not supposed to kill ppl by spamming a braindead easy to land autoattack with a (semi) bunker build.
(edited by UmbraNoctis.1907)
Weapon damage is fine, even good. like other low power coiffients weapons(SB) you need high crit chance+crit damage with air sigil+blood/fire sigil. Being at 1.8 power is enough. Also quickness wroks very nicly with staff AA(much better than might stacking).
My point is it feels really lackluster. The AA is the main source of damage for staff, staff 2 and 4 are more of supporting. It’s low scaling damage doesn’t seem to offset the low heal at all. Wouldn’t it be nice if they just slightly increase the damage or make it do more damage the longer we hit the same target.
It would BUT:
- Ranger already have lower damage coefficients because of our pets
- Ranged weapons have lower damage coefficients because of the lower risk in fights
- Staff was designed for healing/utility and that usually lower the damage of the skill
Sum all that and you get a VERY low damage weapon by design.
(and the other 8 elite specs maxed too)
If thats the case, they should buff the healing on AA then, 100+ per tick is non-existent. Even a tick or 2 from conditions already does more than it.
But the staff AA is an unique source of healing, meaning that stacks with regen, water field blast, the staff #2 wisp, water sigil.
The staff AA healing seems low when you look at it alone, but among all the healing druids can provide the AA is ok.
I only think that the AoE line that it heals should be wider, but the number itself feels ok.
(and the other 8 elite specs maxed too)
the best use of Staff AA would be to Sun spirit/sharpen edges and Sigil of earth (crits = bleeds)
each AA does 1-2 bleeds and burns with piercing .
staff as a weapon for direct damage is a no go its a support weapon at its core and using condis from traits indirectly makes it a effective AA attack.
throw in refined toxics too for a poison every 10seconds too.
Yeah Solar Beam procs really well with condi traits/sigils.
the best use of Staff AA would be to Sun spirit/sharpen edges and Sigil of earth (crits = bleeds)
each AA does 1-2 bleeds and burns with piercing .
staff as a weapon for direct damage is a no go its a support weapon at its core and using condis from traits indirectly makes it a effective AA attack.throw in refined toxics too for a poison every 10seconds too.
shall give it a try.
It is just you. The dmg of staff autoattack is actually insane, even more so considering the general theme of the weapon (healing/utility). Obviously a weapon that heals and has huge leaps should not also deal insane damage to not make weapons that have the deticated role to deal dmg obsolete. Staff comes pretty close to that. Damage is almost equal to longbow and propably beats GS by a large margin. Only thing saving GS is the bursty nature of its dmg.
This thread is a bit silly.
I find the dmg of AA on staff to be quite fine once you got some dmg boosts going on, might, spirit + glyph etc.
However, I would say that skill 4 needs some love. It takes super long to cast, does less damage than the AA and really doesn’t do much at all. I still believe that VS should be a 4 second, 3 pulses field. (1 pulses when it travels, 1 at 2S and one at 4S). You can just make each impact of the vines be it’s own field so that you can keep the traveling animation, you can just make sure that only 1 part of the vines can affect the same enemy etc.
This would make the skill more useful in all game modes. Allies that see this zone would know they won’t be hindered when staying in it, enemies will have to move out of the way or get snared. It seems perfect to me.
I don’t think the other moves on the staff need much touching, maybe skill 5 could last a second or 2 longer because comparing it to other wall skills makes it quite weak, but it’s already nice to use with blasts / leaps for some extra heals to yourself or allies so I don’t see too much of an issue. The only other change I would suggest is make skill 2 be able to travel over gaps. Like… it’s a wisp, you’re telling me it can’t fly over a gap? That’s kinda BS.
Skill 2 and 4 both need love. However the overall DPS of the weapon should not be increased by that since it is actually quite good already. If anything they should lower the AA dmg if the give high scaling to 2 or 4.
Damage is almost equal to longbow and propably beats GS by a large margin.
What?
I think you are just looking at the numbers that the AA makes and thinking that is actual damage.
Open a tab in the chat box to show the damage you deal and look at the solar beam damage.
Staff damage is VERY low, but it is fast, so as suggested previously, great for on crit stuff to proc.
(and the other 8 elite specs maxed too)
The AA is fine. The only staff skills that are a bit underwhelming are 2 and 4. 4 is only underwhelming because its not a lot of power for a hard to hit relatively long cool down ability. A slight damage boost or immobilize boost would be perfect imo.
Damage is almost equal to longbow and propably beats GS by a large margin.
What?
I think you are just looking at the numbers that the AA makes and thinking that is actual damage.
Open a tab in the chat box to show the damage you deal and look at the solar beam damage.
Staff damage is VERY low, but it is fast, so as suggested previously, great for on crit stuff to proc.
fairly sure he only looked at the dmg after spamming one for like 1 min or 2 and didnt look at anything else but I have to agree a bit the staff isnt made for dmg its made for healing and some support so if they should do anything to the staff 1 they should increase the healing
come on dudes, stop with the bs.
the damage in the staff is underwhelming, so much irenio had to came up with showing the “accumulative” damage instead the damage by impact.
the actual damage the staff does is similar to the shortbow, and players are complaining already that the shortbow is crap and that having in mind that it is a condi weapon.
staff is crap, only reason is being used is because is the only source of astral force.
damage is too low and healing is trash. even with full clerics healing the heal is around 150.
i would say like everyone is saying: some burning in the AA is it reasonable. Same as the rev mace applies burn and torment, conditions so strong that do not need investment in condition damage, the staff needs something to make up for the damage loss.
if you depend on sigils to do a minimal damage with this weapon is simply wrong.
Only at 1k+ range lb autoattack has better dps than staff.
Idk, why you want the autoattack buffed, it should never be the “best” skill of a weapon, especially not if it is a non-projectile 1200 ranged attack. And staff auto is already one of the better staff skills. Usually all you have to do as a druid is kite arround, spam 1 and use 3+5 for occasional heals. Don’t make it even more braindead.
(edited by UmbraNoctis.1907)
ITT people that get it but twice as many that don’t get it. Staff dmg is already really strong and yes, it is pretty much only the autoattack. I would definitely like to see #2 and #4 improved but it should not be in form of dmg increase (unless they nerf the AA dmg) or otherwise it would be a joke for the old weapons.
In PvP druid staff damage is super obnoxious already, I even contemplate going zerkers to boost that pressure.
In PvE staff has reasonable damage while you build up AF, provided you are wearing zealot like you should, then you can always switch to your sword set when you do not need to burst heal yet.
TL;DR: Druid’s staff is fine.
come on dudes, stop with the bs.
the damage in the staff is underwhelming, so much irenio had to came up with showing the “accumulative” damage instead the damage by impact.
the actual damage the staff does is similar to the shortbow, and players are complaining already that the shortbow is crap and that having in mind that it is a condi weapon.staff is crap, only reason is being used is because is the only source of astral force.
damage is too low and healing is trash. even with full clerics healing the heal is around 150.
i would say like everyone is saying: some burning in the AA is it reasonable. Same as the rev mace applies burn and torment, conditions so strong that do not need investment in condition damage, the staff needs something to make up for the damage loss.if you depend on sigils to do a minimal damage with this weapon is simply wrong.
Wth are you talking about?
Staff is a great weapon besides Staff 4. Its great for AF generation and self defense and healing of course.
no other ranger weapon is like it. I use it nearly 100% of the time.
The only thing that put me off is the constant warning notice when I am not targeting anyone while trying to use Staff 1.
I think if staff #2 did “when the Astral Wisp passes through you or your pet, applies a stack of Grace of the Land”, it would be interesting. It would finally give staff an ability that affects pets and would fit the risk/reward model for melee range for extra damage output for druids who get up close and personal.
Love the Grace of the Land idea. Guess would be pretty strong for PvE though but they could balance that with duration of the stack and skill cooldown.
For PvP this is what I’m thinking of running. Point blank shot offers an interrupt and I deviated from the meta build somewhat to accommodate longbow:
I’m finding staff 4 (vine skill) to be quite unwieldy when moving around but am aiming it better with some practice (hold mouse 4 to strafe them aim that way)
It seems best for CC and healing I’ve found. Skill 5 also converts projectiles into healing. Celestial form skill 5 is pretty sweet.
(edited by Agemnon.4608)
guys please stop the trolling, staff is a really crap weapon druids are forced to use because the trash AF that needs to be deleted.
from the wiki staff:
Fire a concentrated beam of light, damaging the target foe and healing allies inside of the beam.
Damage Damage: 121 (0.3)?
Healing Healing: 66 (0.03)?
damage is rubbish, healing is almost not existent. the only use it has is the staff 3 for mobility. and thats all.
I actually am okay with staff skill 1.
But am I the only one who finds no use for staff skill 5?
and staff skill 4 doesn’t seem too useful either…
turns out people don’t really need to be healed that much
But am I the only one who finds no use for staff skill 5?
Clarion Bond + Ancestral Grace + Water Field (Healing Spring or Sublime Conversion) : 2 healing blast.
Can always use Lunar Impact or Drakes for more blasts.
I actually am okay with staff skill 1.
But am I the only one who finds no use for staff skill 5?
and staff skill 4 doesn’t seem too useful either…
turns out people don’t really need to be healed that much
Five is good if you watch for telegraphs while 4 feels a bit clumsy to aim with practice it could become a good CC/cleanse skill.
But am I the only one who finds no use for staff skill 5?
Clarion Bond + Ancestral Grace + Water Field (Healing Spring or Sublime Conversion) : 2 healing blast.
Can always use Lunar Impact or Drakes for more blasts.
Insanely unrealistic though, timing pet swaps especially with a 30 sec ICD on clarion bond isn’t reliable at all and the drake blast is a random attack , not even an f2 so it’s completely unreliable and in no way able to be setup properly, you have to basically stand still in it hoping your drake does his skill in which case if you’re talking about PvP is never going to happen and you’ll just die standing still and probably take more damage than 1k-2k heal it would provide anyway rendering it pointless. The ancestral grace is more reliable than them though so that’s not bad.
Maguuma