Druide full Support.
Well here’s what I’m running: http://de.gw2skills.net/editor/?vNEQNBmOD7kSFohFsmVwgVgoFsMLYwD0D6C1pqd1+XPBg6036in6DC-ThSDABO8EAwU9nsUeMsSsGUCe8BBAq9H2T3ApmgA4CAEA4A493z9uH8+xHf8xH37v/+7vHA-e
But I think you’re onto something with the Frost spirit in addition to the Glyph of empowerment and the 15% damage during/ after CA. That would mean windows of 35% damage increase to the team which in terms of burst is just insane! Although I have had my Stone signet save my life more than once, and the glyph that heals when in CA has also save my team mates’ lives on several occasions (I’m looking at those people who move for no reason so I can’t heal them with the 2 first abilities, and sometimes they jump out of the third and fourth while I’m casting them…). I’ll give it a go and might even try to trait for spirits instead of heal on F2 abilities since I’m under the impression that that thing doesn’t work, or at least I’ve never seen it heal anyone even though I almost use it on cool down…
Also, I think that using sword is a mistake because it has literally 0 support and sends you to melee range so you’re more vulnerable, plus the auto attack can get you killed stupidly. The axe at least has a 10s weakness on it and grants might to you and your pet on it’s auto attack.
I’m guessing you took wilderness survival because of the sustain it gives you in WvW so that’s fair enough.
Regarding gear, Cleric or Magi would probably be the better choice since you don’t do condi damage, but the new support set that increases boon duration could also be a good plan if you have the time to gather it. I say this because you do apply quite a few boons to your team (even though with shouts tratied and We Heal as One as your healing skill you’d apply even more), but overall, your damage is going to be through staff so power or Precision is the clear choice. But I prefer to have high Vitality even though I shouldn’t because of all the mechanics that chop away a percentage of your health instead of actual set numbers, thus meaning that I’ll have to heal my self of way more damage with more hp, and I’ll take more damage from direct physical and magical hits. However, normal condis in WvW for instance will affect you less, so if you out range your opponents and always keep your allies between you, having more health means that when you get hit eventually, it has a lesser impact.
(edited by Staggs.9372)
so nomad or zelot wont be usefull at all?
i dont mind doing no dmg in wvw as long i can keep all alive.
with zealot i would be usefull … but idk if i would be tanky enough. while nomad offer healing power vit and thoughness wouldnt that be the first choice?