(Dulfy) Druid Elite Spec Notes

(Dulfy) Druid Elite Spec Notes

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Posted by: Wondrouswall.7169

Wondrouswall.7169

All provided by Dulfy from her Reddit Thread.

New Pets

  • Tiger
  • Smokescale- A dinosaur that you can tame. It creates a smoke field and while it is in it, it will evade attacks constantly and immune to all conditions. Creates a potentially very tanky pet.
  • Bristleback – Brutal condition applying dinosaur. Consistently shoot spines at its targets, frequently applying bleeds to them.The F2 skill make its next several attacks applies bleeding at every strike.
  • Electric Wyvern – Activated ability performs a head charge, stunning and knock up any enemy caught in its path. At end of the charge, it will leave behind a lightning field.
  • Fire Wyvern – Has an activated ability where it flies up in the air and spew down fire from the air, creating a pulsating fire field. It is also immune while in the air.
  • Tooltips: http://imgur.com/a/htbTx

Staff Skills

  • Tooltips: http://i.imgur.com/obaR9oN.jpg
  • Solar Beam: Any ally between you and the target that are caught inside the beam will be healed by you. 3 Pulses, 1200 range. The healing numbers you see on the tooltips are without stats so they will be better ingame.
  • Astral Wisp: Cast a wisp on the target, it will deal damage to the target initially but any ally that it pass through will be healed. Good support for melee characters.
  • Astral Gace: Movement based skill that can you into position. Can be used as an escape or gap closer. Heal allies at the location you end up. It serve also as a burst because it creates a blast finisher at that locale.
  • Vine Surge: Fires off a cascade of vines, shooting toward your enemy to immobilize them. Allies caught in it are freed from movement impairing conditions.
  • Sublime Conversion: Take any damaging projectiles and negate them without actually destroying them. It will turn incoming projectiles into healing projectiles. It will not work on projectiles coming from above so you will need to position yourself so that the projectiles are coming in at an angle and passes through the wall.

Utilities (Glyphs)
Glyph skills will change in depending if you are on the Celestial Avatar form or the normal form.

  • Tooltips: http://i.imgur.com/v1X4FOr.jpg
    Normal Form Glyph Skill
  • Glyph of Rejuvenation: Heal yourself for a lot, heal allies within 300 radius for less than you get.
  • Glyph of Alignment: Applies conditions, cripple and weakness in the target area. Giving you a chance to escape. You can charge in using Astral Grace, then pop Glyph of Rejuvenation/Alignment to help your allies escape.
  • Glyph of Equality: Daze, does a mass AoE interrupt within 300 radius.
  • Glyph of the Tides: AoE knockback of 360 radius. Give you and allies chance to escape or interrupt. Will see lots of use in PvP/WvW
  • Glyph of Empowerment: Damaging support utility that boost nearby allies and your damage by 10% for the next 5-6s.
  • Glyph of Unity: Tethers you to enemies. Any damage you take during the tether is propagated to enemies tethered to you. You are still taking the damage while tethered but you can use Glyph of Alignment for example to reduce the incoming damage to you without affecting the propagated damage. Glyph of Stone also works here to make you immune to damage while you propagate the incoming damage.

Glyph Changes in Celestial Avatar Form

  • Glyph of Rejuvenation: You get healed for 1-2k, all allies get healed for 5-6k
  • Glyph Alignment: Instead of applying conditions, heal allies and removes conditions from them very quickly
  • Glyph of Equality: AoE stun break that also heal allies.
  • Glyph of Empowerment: Increase outgoing heals of allies
  • Glyph of the Tides: AoE pull, draw nearby enemies to you.
  • Glyph of Unity: All allies nearby are tethered, whenever you are healed, allies you are tethered to are also healed.

Celestial Transform (F5)
Build up your astral force via attacking/healing, transforming into a Celestial Avatar. Gaining a new set of skills, any glyphs you have turn into celestial forms.

  • Tooltips: http://i.imgur.com/Ejo8OmZ.jpg
  • Cosmic Ray: No cooldown targeted ground application of straight up strong healing. You can pump out a lot of healing with this skill.
  • Seed of Life: Plant a seed on the ground, when it bursts it heals allies and cleanse conditions. This skill is under review and we might add something else to it in the future.
  • Lunar Impact: Drops a lunar missile on you, dazing enemies and healing allies in the process. It is a pretty strong daze, it is something you can use to break down a break bar.
  • Tidal Surge: A channeled ability that is a huge constantly pulsating heal that heals for over 1k per tick. It also creates a water field and very visible for your allies.
  • Natural Convergence: Immediately start to cripple and harm enemies in the range while you are casting. If this cast is completed, all enemy within range are bleed and immobilized for 5s.

Traits

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(Dulfy) Druid Elite Spec Notes

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

All these dazes combined with moment of clarity will be sick. Also, there’s no way ancient seeds isn’t going to be overpowered. All in all I think I’m satisfied though.

(Dulfy) Druid Elite Spec Notes

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Posted by: Cristobal.8640

Cristobal.8640

OP……………

:)

(Dulfy) Druid Elite Spec Notes

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Posted by: Ehecatl.9172

Ehecatl.9172

Oh wow. This looks like it’ll be really interesting to play. And I LOVE these new pets! Totally going to run with a fire wyvern or smokeskale. I can’t wait to play it!

(Dulfy) Druid Elite Spec Notes

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Posted by: Lucubration.8361

Lucubration.8361

Sweet kitten.

That’s a really strong elite spec.

(Dulfy) Druid Elite Spec Notes

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Posted by: XDeathShadowX.2619

XDeathShadowX.2619

I like some of what Anet is trying with the elite specs mechanic wise. A prime example is that druid wall, instead of destroying or reflecting like has been done converting them into something else is a neat idea. Even if some don’t work out I like their experimentation with different things skills can do. That wall is fill with hilarious possibilities. If you’re being focused at range you can put wall down then celestial elite glyph and become a heal battery. You can stick the wall under lupi and turn his phase 2 AoE into a healing sprinkler (Though since the dungeon won’t change reflects will still win for this just saying). In zerg vs. zerg battles you can use that when all the reflects have been burned through and just have the enemy zerg heal yours.

Also new pets definitely look sweet, letting them set up fields that aren’t poison, and a smoke field that doubles as a pet god mode while they’re standing in it. I’ll definitely be taming all the new pets when HoT is out at least.

Oh and 2 AoE dazes, with 100% duration trait you can lock down 5 people for 10 seconds assuming you don’t have mesmer runes on. Actually just noticed that lunar impact has 5s cooldown with 1s cast, with 100% increase on the 3s stun you can lockdown someone with one skill as long as you have enough time in “Life Shroud”.