Dungeoneering for Rangers

Dungeoneering for Rangers

in Ranger

Posted by: phandaria.4891

phandaria.4891

I wanted to ask any tips for doing dungeons as a ranger because I feel my ranger doesn’t bring anything to the table when you compare them to other classes when doing dungeons.

Mesmers and guardians with shield bubble, thieves with stealth ress and scorpion wire, etc2.

Is there anything else rangers can do aside pet tanking and damage? Other things that come to mind are only water field and QZ ress.

Dungeoneering for Rangers

in Ranger

Posted by: Shamrocky.5036

Shamrocky.5036

The ranger can bring a lot to a dungeon group.

Warhorn – group might, fury, and swiftness
Torch – fire combo field
Healing Spring – group regenration, water combo field, and remove a condition from your group
Traps – fire combo field, frost combo field
Pets – have your pets give group buffs like might, fury and protection. also, remove conditions and heal your group.
Signet of Renewal – remove all conditions from your group
Quickness res – two easy was to gain quickness
Spirits – group buffs of protection, bonus damage, burning on attacks, swiftness, healing and revive

And of course, great condition and direct damage.

Dungeoneering for Rangers

in Ranger

Posted by: Petrol.9086

Petrol.9086

We also have more aoe snares than anyone, very nice to have if you have alot of ranged members in your group or you don’t have much control.
Ensare is great for that, if you have a large pull comming in rooting them all together so everyone can aoe them can be very effective.

Dungeoneering for Rangers

in Ranger

Posted by: Vox Hollow.2736

Vox Hollow.2736

I wouldn’t play the comparison game.
At least, not on that popular microscopic level of comparing skills to eachother. The only differences worth paying attention to are the macrolevel tactical ones. Because there’s a world of difference between ‘Ranger doesn’t have any teleport skills’, and kiting Destroyer of Worlds and all his little friends for 2 solid minutes while my wiped allies take the time to hoof it back. The minutia is pretty incidental because while the content is difficult, it’s not terribly picky about how you decide to go about conquering it.

I think one of the more valuable things I’ve found about playing Ranger in dungeons is the fact you can be in two places at once…and one of those places can just up and die. I mean this in the sense of pet tanking, which you already know about. But also between the high mobility, ranged penchant, and ability to disengage while still technically engaging, I find it amazingly easy to Rez other players just because it’s so easy to get to them.

As far as tips go;

For Pet Tanking, I’ve always found it easier to use the pet as a distraction tactic when I take it upon myself to Call Target and send my pet after a different Target. The reason for that being is that you can try all day to get the enemy to target your pet versus other players, but you don’t have to try at all to get the enemy to target your pet versus nothing. You might have to let people know what you’re trying for sometimes, but by and large, I find folks seem to go along with the red target without so much as a word.

For Rezing, I think ZS+Rez isn’t the endallbeall. I’ve found the more effort I put into doing constructive things with my pet on the battlefield, the more I had to weigh the pros and cons of taking him out of it to get a faster rez. If you’re going to ZS+Rez, it’s worth taking a moment to see what your pet is up to. Even if you aren’t making a concerted effort, you may find your pet is unexpectedly tanking for a bit. Making a quick pet-check during the first few ticks of the Rez doesn’t lose you out on the opportunity to use ZS to speed it up, because pet-centric abilities can be used while you’re otherwise engaged and it won’t interrupt you. All of the the Fskills can do this, but less obviously, Shouts and Signets can too. In a beastmaster build, being caught in the rez channel is a perfect opportunity to temporarily shift all your focus on what the pet is doing and issue some commands.

(edited by Vox Hollow.2736)

Dungeoneering for Rangers

in Ranger

Posted by: Giba.6274

Giba.6274

well, in situations when there r many mobs, i usually use Barrage + muddy terrain + Entangle + Poison Volley. Its better with the trait = Sharpened Edges. U also can use Sharpening Stone and 1 more trap, or muddy terrain + 2 traps. Its really good.

Dungeoneering for Rangers

in Ranger

Posted by: nldixon.8514

nldixon.8514

Rangers are one of the best control/support professions for dungeons if the Ranger in question knows what they’re doing.

Shamrocky covered most the bases in his post.

A well played Ranger can make the difference between a smooth run and a nightmare.

Dungeoneering for Rangers

in Ranger

Posted by: gadenp.7586

gadenp.7586

We bring control via traps. Keep your eyes open and constantly look for the areas which using traps will cause the max amount of issues for enemies.

For example, throwing spike & frozen traps around corners, really helps group attack from cover (aka less health lost).

Also traps maximises AOE dps, as enemies will take longer to disperse and will be stuck longer clustered together.

While running pass content, traps slow down enemies giving people more time to run.

Etc, etc, etc….