EB is so bad now
Ya, try to run BM builds with EB for the extra survivability. Also dont use HS until it will get fixed. Tons issues with HS ATM.
I know all of that… hahaha i have played over 1500 PvP games as the ranger. It really does not help against condi specs
Meta is kinda wierd now, playes all going with super gassy condi builds they have seen on streamers yesterday. They kill fast, they die fast. Not sure what build u’r using, but good regen uptime+sotw help to keep pets alive. I sue celec build – 0-0-6-6-6 with EB and protactive ward , RT with HAO protect me and RAO.
I use lyssa rune, its a blessing for the current meta togather with the new RAO. Like SoR but only better, you survive the first burst and its just an easy kill.
(I even use search and resuce now, like it alot
I was wondering why my pet was dying so much in PvP and then it hit me. EB is now transfering stacks upon stacks of burning and poison on the pet. I am seeing the pet hp go from 100 to 0 in a couple of seconds.
Oh, and HS does not heal the pet. wtf?
Confirmed Healing Spring does not heal pet – even though the tool-tip states it does that and heals allies too.
Rangers are forced to use a specific trait line for condition management, don’t really like it. And SoR depends on pet’s life and Range, so its really not efficient. Warrior’s Condition Signet is 12 conditions cleared.
They should change either SoR or EB so that some of the condi if not all are transfered to pet, but then CONVERTED to Boons. How good is a pet when it’s always dead.
Signet of Renewal
Passive : Cleanse a condition every 10s (both player and pet)
Active : Pull all conditions from Player (remove the ‘from allies’ concept and the range) and convert them to Boons
Alternatively, instead of converting to boons, pet could get resistance.
Empathic Bond could also have reworked mechanics (…and a different line than WS, maybe Nature Magic)
Pull and convert a single condition every 4s (that would be the equivalent of 3 condition cleanse every 12s) or again, something with resistance, ‘Pet gains 3s of Resistance every 10s’ (sync’d with the condi pull)
With all the horrible condition management, or more specifically how TIED to traits condi management is, I’d thought I’d see a ‘cleanse condition on pet F2’ trait… Which brings me to…
Invigorating Bond
Your pet’s Command skill (F2) also heals allies in an area around them and removes 1 condition. This trait has a 20-second internal cooldown. (or again… Something with resistance.)
I agree something more is needed for condition removal. I think ProtoMarcus’ suggestions are reasonable and might possibly make Invigorating bond worth taking.
+1.