Eagle eye fixed, but not furious grip?
There’s got to be some give to balance out the take here, guys! You were very quick to fix the permanent fury bug on the longbow, but this trait has been broken for much longer now. I would like to see it grant 9 seconds as stated in the tooltip. If that is not the case, and it is in fact the tooltip that is bugged and not the duration… well… at least please fix that so we can relax.
Oh, on a related note… anyone else find it funny that we had permanent fury for nearly a week on our longbow and there was still not a single post made on the forums by other professions complaining about it being overpowered? Imagine if a hammer warrior or d/p thief had such a bug! Just a thought, haha
Fix: Furious Grip Tooltip now displays the proper amount of Fury gained.
I.E. They’re not going to bring the trait up to 9s. They’re just going to bring the tool-tip down to 5 to match the function.
Well, I think it is quite clear that furious grip isn’t supposed to have 9 seconds of fury on a proc of weapon swap that occurs every 10 seconds if you so choose.
50% uptime is realistic. 90% is a bit much.
Well, I think it is quite clear that furious grip isn’t supposed to have 9 seconds of fury on a proc of weapon swap that occurs every 10 seconds if you so choose.
50% uptime is realistic. 90% is a bit much.
Tell that to warriors who can have 100% uptime of fury if they so chose.
Well, I think it is quite clear that furious grip isn’t supposed to have 9 seconds of fury on a proc of weapon swap that occurs every 10 seconds if you so choose.
50% uptime is realistic. 90% is a bit much.
Tell that to warriors who can have 100% uptime of fury if they so chose.
We are not warriors, so stop comparing us to them. I hate when people compare classes. They aren’t supposed to be the same!
Those traits should at least be affected by boon duration. Currently they’re 5 seconds no matter how much boon duration you have.
Well, I think it is quite clear that furious grip isn’t supposed to have 9 seconds of fury on a proc of weapon swap that occurs every 10 seconds if you so choose.
50% uptime is realistic. 90% is a bit much.
Tell that to warriors who can have 100% uptime of fury if they so chose.
We are not warriors, so stop comparing us to them. I hate when people compare classes. They aren’t supposed to be the same!
I don’t think he’s comparing us to warriors. What he said is a proper answer to that quote. 50% up time is realistic. 90% is a bit much. If warriors get 100% up time then I don’t see how 90% is a bit much for a class that does less damage and has less armor/hp and less group utilities. Sounds backwards if you ask me, in order to be fair, warrior should have 50 and ranger’s should have 100 since we’re the underdogs. But hey, I’m just an old ranger, what do I know right.
Well, I think it is quite clear that furious grip isn’t supposed to have 9 seconds of fury on a proc of weapon swap that occurs every 10 seconds if you so choose.
50% uptime is realistic. 90% is a bit much.
Tell that to warriors who can have 100% uptime of fury if they so chose.
Rangers can have 100% fury uptime if they so choose. It’s just that potentially getting 90% uptime from a single 15 point trait is a bit much.
To get 100% fury uptime, you need Furious Grip (15 Skirmishing) and Offhand Training (20 Wilderness Survival). x/horn in one weapon set (sword if melee, axe if ranged), any weapon as the second. Start with the second weapon equipped.
- Attack and swap to x/horn – 0 sec elapsed, 5 sec fury remaining
- Use Call of Wild (15 sec fury) – 0.5 sec elapsed, 19.5 sec fury remaining
- Swap to alt weapon – 10 sec elapsed, 15 sec fury remaining, 18.5 sec CoW CD
- Swap to x/horn – 20 sec elapsed, 10 sec fury remaining, 8.5 sec CoW CD
- Use Call of Wild – 29 sec elapsed, 16 sec fury remaining
- Swap to alt weapon – 30 sec elapsed, 20 sec fury remaining, 27 sec CoW CD
- Swap to x/horn – 40 sec elapsed, 15 sec fury remaining, 17 sec CoW CD
- Swap to alt weapon – 50 sec elapsed, 10 sec fury remaining, 7 sec CoW CD
- Swap to x/horn – 60 sec elapsed, 5 sec fury remaining
At this point it repeats from the beginning, just with 60 sec added. Though in practice, most fights are over long before you reach 60 sec.
You can’t respond instantaneously to the swap times, so you’ll probably have some brief periods when you have no fury. But it’s close enough. Some boon duration (which does extend fury from Call of the Wild) will help eliminate those gaps.