Easy Pet Fix

Easy Pet Fix

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Posted by: Edd Scissorhands.4108

Edd Scissorhands.4108

The biggest complaint with the ranger class is the pet, and specifically the pet AI. In my opinion, this stems from the pet’s overall lack of awareness and lack of dodge.

So, why not allow pets to be “evading” at the same time the player dodges? For example, at subject alpha in CoE, instead of maneuvering the pet out of the aoe, you could just dodge at the proper time allowing you AND your pet to evade the aoe.

This doesn’t seem overpowered or anything to me. I would love to see this implemented to allow me to actually enjoy my pet in dungeons.

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Posted by: Rikimeru Tokesbudz.3816

Rikimeru Tokesbudz.3816

they just need to get rid of ranger pets altogether. they will never be able to fix rangers as long as pets are part or the class. making rangers a pet class in wow was stupid, it was stupid in gw1, and its still stupid now.

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Posted by: Lunchbox.9543

Lunchbox.9543

So, why not allow pets to be “evading” at the same time the player dodges?

This makes an incredible amount of sense. Been thinking it from day one.

“I’m doing good in the game, so I’m doing good in life!”
Charlie

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Posted by: Edd Scissorhands.4108

Edd Scissorhands.4108

I was thinking giving the pets something similar to mesmer’s distortion, not a whole dodge animation. Companion’s defense applies protection, which like my example in CoE, would not be even close to effective compared to an evade.

In fights having to use f3 doesn’t always work. Once again, in CoE the whole floor is aoe circles, walking away from the boss does nothing to protect your pet. I understand pet management and pet swaps and all that, but it just comes down to the pet’s lack of evades in a game based around the evade. Especially a pet that is required to bring along to every fight in every situation. Evade is just a must.

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Posted by: Solandri.9640

Solandri.9640

In fights having to use f3 doesn’t always work. Once again, in CoE the whole floor is aoe circles, walking away from the boss does nothing to protect your pet.

Speaking of which, the pet should be smart enough not to walk through red circles when following you, returning to you, or heading out to attack a target.

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Posted by: Nurse.1085

Nurse.1085

In fights having to use f3 doesn’t always work. Once again, in CoE the whole floor is aoe circles, walking away from the boss does nothing to protect your pet.

Speaking of which, the pet should be smart enough not to walk through red circles when following you, returning to you, or heading out to attack a target.

No offense to Anet, but that’d be way too complicated for them. It also seems potentially messy and too awkward/situational to code imo. We’ll be lucky if our pets can ever hit moving targets, let alone recognize danger.

An easier fix would be to tack on a Distortion buff onto the pet when the Ranger dodges. We have tons of Endurance regeneration anyways.

http://www.guildhead.com/skill/10192/distortion

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Posted by: Chopps.5047

Chopps.5047

they just need to get rid of ranger pets altogether. they will never be able to fix rangers as long as pets are part or the class. making rangers a pet class in wow was stupid, it was stupid in gw1, and its still stupid now.

That’s ridiculous, the pet works fine. You should play with me so I can show you how to keep the pet healthy and deadly during a boss fight. Remember: rangers require micro. You cannot fire and forget the pet.

Read my dungeon guide here.

https://forum-en.gw2archive.eu/forum/professions/ranger/Dungeon-Basics-as-Applied-to-Rangers/first#post1365701

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