Easy solution for the ranger pvp problem?!

Easy solution for the ranger pvp problem?!

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Posted by: El Espanol.1950

El Espanol.1950

Hi fellow rangers,

As often mentioned, the ranger is not in a very good spot in ranked spvp now. I would suggest an easy solution, which might improve the odds quite a bit without making the class op. The main problem of the ranger class is, even if they are a primery ranged class the have very little possibilities to escape from melees and to disengage.

The solution would be quite simple. If we include the rune of the trapper in spvp und modify the ranger traps to inflict only one pulse of damage or take the instant reveal due to the pulses away, rangers would have a good way to reposition themselves and get out of melee situations. This would also play along nicely with the core class image and mecanics.

I would love to hear your opinion in this regard and might the call of the wild be with you

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Posted by: Apoc.8794

Apoc.8794

While that rune would make a nice addition, I think you are missing an incredible amount of information about Rangers. The ONLY thing good about rangers is their ability to evade and disengage in all specs, both power and condi.

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Posted by: Silv.9207

Silv.9207

The trapper runes have a single prolbem: work also for the thief.
You know how ofter the thief can active a hide skill, right? think if the can also obtain stealth by using traps.
That will be a very very big problem, guy.

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Posted by: Morwath.9817

Morwath.9817

Ranger has many other problems, like:
-> Power Ranger has lower burst than other burst specs and its burst is super easy to dodge since its bound 2,5s cast time.
-> Condi weapons even if they are good 1v1, they are no use in TeamFights due to AoE cleanses, so they bring nothing to those scenarios.
→ Lack of combo fields/finishers…
-> Low group utility: Spirits provide close to nothing; Traps can help with bunkering position on point, however they aren’t much help in moving Teamfights; Shouts are pretty crappy compared to those possesed by Guardians/Warriors.

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Posted by: Sagat.3285

Sagat.3285

The trapper runes have a single prolbem: work also for the thief.
You know how ofter the thief can active a hide skill, right? think if the can also obtain stealth by using traps.
That will be a very very big problem, guy.

As a trapper thief and ranger the runes were intended for thief since our traps don’t do direct damage and p/d lacks mobility. Thief traps sucks without that rune it should have been a trait. Fine if they adjust ranger and DH traps for easier usage but you don’t have to worry about thief abusing it.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: El Espanol.1950

El Espanol.1950

While that rune would make a nice addition, I think you are missing an incredible amount of information about Rangers. The ONLY thing good about rangers is their ability to evade and disengage in all specs, both power and condi.

Please tell me, which skill can be used to disengage without the enemy being able to immidiatly close the distance again? Ok, we got a stealth with the LB, but this can either be dodged and actually has to hit someone to get a effect. All the other skills actually just but some distance between the enemy and the player, which can be easily coutered by every class which need to be closed with a much lesser cd.

Ranger has many other problems, like:
-> Power Ranger has lower burst than other burst specs and its burst is super easy to dodge since its bound 2,5s cast time.
-> Condi weapons even if they are good 1v1, they are no use in TeamFights due to AoE cleanses, so they bring nothing to those scenarios.
-> Lack of combo fields/finishers…
-> Low group utility: Spirits provide close to nothing; Traps can help with bunkering position on point, however they aren’t much help in moving Teamfights; Shouts are pretty crappy compared to those possesed by Guardians/Warriors.

The fact, that all the spvp arenas are really not ment for a long ranged char is obvious regarding the los problems, and the fact, that our burst is subpar is also true. I would actually say, our condi weapon, the sb, is the worst condi weapon in the game sofar due to the position requirements. But if you had the possibility to reposition better and start a fight out of stealth, it would be much harder to actually avoid the burst (best example is the mesmer).

It is true, that the thief would also get the benefit, but he does not really need any more stealth than he already has. It would not make a huge difference if he gets one more stealth or not. They have in the current d/p spec always access to stealth and 3 different in combat, therefor they wouldnt even care.

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Posted by: LughLongArm.5460

LughLongArm.5460

“The main problem of the ranger class is, even if they are a primery ranged class the have very little possibilities to escape from melees and to disengage.”

This is the main problem of rangers ?

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Posted by: El Espanol.1950

El Espanol.1950

“The main problem of the ranger class is, even if they are a primery ranged class the have very little possibilities to escape from melees and to disengage.”

This is the main problem of rangers ?

Of course it is only one of many problems, starting with pet pathfinding, going over to missing burst, down to a very bad condi weapons etc. etc. But in this case i am explicitly only mentioning the fact, that as a ranged we are already in a bad situation with los and due to the fact that we dont have a good reposition possibility we are also in a bad spot in this regard, LB with a melee enemy is worst idea ever, therefor you have to play melee ranger, which is just subpar and against the general ranger idea.

ps. this swearword filter is way too sensitive… even normal words are getting filtered… rather annyoing…

(edited by El Espanol.1950)

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Posted by: Prophet.1584

Prophet.1584

rangers aren’t a primary ranged class…….

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: Bingo.2174

Bingo.2174

Two classes used LB as it stands: Ranger and Warrior. Warrior uses LB as primarily an off-hand weapon if at all.
Rangers have the unique class ability to let them have extra range.
Clearly, the LB is a defining weapon of the class, something that separates them from the melee rumble-tumble other classes offer.
Nerfing LB to the point of it being nonviable really removes any separation rangers had from other melee classes and, at that point, why go ranger when you can be a their or a warrior or a guardian or a DD ele or a condition necro or a … etc etc etc.

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Posted by: Safari.3021

Safari.3021

Ranger feels very “meh” in spvp since the balance patch, even trying Euras build, its just not in a good place, and i’m very disenchanted with the game as a whole at the moment.

Introducing trapper runes is not the answer, while it warrents inclusion in spvp, all that will do is force similar struggling rangers into a trap orientated build to feel viable, destroying build diversity.

I’d rather they addressed things like off hand range, healing spring, lack of viable condi clear in a condi buffed environment (Sotf and emphatic bond in the same line, really?)

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Posted by: El Espanol.1950

El Espanol.1950

rangers aren’t a primary ranged class…….

Seriously? Have you ever looked at the homepage and the class description?