So, I was wondering for a long time weather I should post this build, recently I came to the conclusion people deserve to know there are other ways of playing druid that have nothing to do with LB, GS or glyphs whatsoever.
Here’s the build :
http://gw2skills.net/editor/?vNAQNAnfWjMqQ5K2tCOsAVLWYEM4o6VtryUAucBgmIQtKpVizrA-TphAQB8Y/h/8AAAwJAwDHCAIWG4DHBAA
Now this might look like an average sort of build that lacks the survivability many people depend on when playing ranger, this is true.
The build focuses on extensive condi application to the amount that most enemies will die so quickly your sustain wont matter.
This build excels in point defending while fighting 1v1 / 1v2, it is also an excellent build for cleaving dawned enemies.
General idea is jumping in a teamfight AFTER most of the abilities were used (meaning the condi transfers/cleanses were wasted) and applying your 20 bleed stacks on top of poison and burning (proc quick draw on torch 5 followed by proc 3 on CA).
Your goal is to apply as much condis as possible before swapping back to staff (for aoe daze and chill+extra Ancestral roots on swap) followed by CA form spell 3 to keep the enemies dazed with the conditions ticking.
Runes of Krait are probably the most bizarre thing on this build, and the thing that actually makes it work as well. This rune makes it insanely easy to maintain high bleed stacks on your foe for very long time allowing you to inflict bleeding in mid -> run to home for defense 1v2 -> get rallied 40 seconds later when some enemy died from your bullkitten condi duration in mid.
The krait runes also give you an extra condi (torment) as some extra fodder for the enemy condi removal (on that node use axe 3 for more condi removal fodder).
Build strength’s : easy to play, excellent 1v1-1v2, insane point holding power, insane dawn state damage (1k on hit) and dawn state survivability (wolf – only possible cause you dont need to depend on pets for damage on this build).
Build weaknesses : low sustain, enemy team with 3+ minion/condi necros. Or tanky shout tempest builds (Trooper).
When fighting a condi necro your objective is to : elite->both traps-> torch 5->axe 2-> axe 4 -> swap staff(procs stuff..) -> staff 3 AWAY. (mix pet fear/barrage in it).
you need to stay away from the necro after finishing that combo which should take about 4 seconds tops. By running away you wont let him condi transfer.
Cleaving -> torch 5 and axe 2 should handle most of the cleave but if the enemy comes for a rez do the following : place your spike trap to interrupt, if on cd swap to wolf and fear immidiately while placing whatever traps and damage you can. Swap to ca form spell 5 to finish them off before taking on the second enemy with ca 3 followed by your usual condi combos.
My experience with this build : Last season and this season, easily got to Diamond before stopping playing (I simply stopped playing ranked after diamond for personal reasons).
Adjustments : If enemy team is heavy on necros AND cc you will need to swap Poison Master to Wilderness Knowledge followed by swapping your stone signet to Reflexes.
if enemy team is heavy on necros and condi in general, you will want to swap Wilderness Survival to Nature Magic going Bottom->Top->Middle, and maybe swapping Primal Echoes to Druidic Clarity.
Note : the damage values on the Build Editor will show wrong numbers cause the Sage Amulet is bugged (its written 1050 healing, 560 condi WHILE IN FACT its 1050 condi and 560 healing!!! – so dont worry your damage will be much higher).
if you want to see approximate damage values swap the Sage Amulet to Carrion.
Hopefully you wont overlook this build just cause it uses completely out of meta stuff, but even if you do, some of us will just get to keep the element of surprise with another great Trap druid build (: