Elementalist + Ranger = DPS
This is (or should be) common knowledge. Our weapon damage is kitten, because of our horribly broken class mechanic. Of course, a non broken weapon will do more damage.
I do enjoy using flaming greatswords when I get the opportunity.
Question: Does anyone know if projectiles shot from the Frost Bow pierce if traited with Piercing Arrows?
Pleeeeeeeease bring back secondary professions so we can do this on our own!
They had secondary professions!?
Now that I’ve looked that up, that’d be an awesome and welcomed addition.
Adding secondaries would also make balancing insane – and they’ve always been inept at that. (I’d argue they were better in GW1 than they currently are though.)
They had secondary professions!?
Now that I’ve looked that up, that’d be an awesome and welcomed addition.
They had in GW1, you could be Ranger/Ele, Ranger/Warrior, Ele/Mesmer …
And I agree that add second profession mechanic would have an insane balance issue and no dev team in the world could handle it.
(and the other 8 elite specs maxed too)
Pleeeeeeeease bring back secondary professions so we can do this on our own!
Unfortunately… Secondary professions just don’t have their place in Guildwars 2. I used to play Guildwars 1, I know how much depth secondary professions gave your character. But the problem is… How far would you go with secondary professions?
In Guildwars 1 your primary profession would give you a set of skills that were unique to that profession and you would always have them. Your primary would also give you your unique attribute and determine your armour (each profession had their own unique armour, Dervishes and Assassins not only look different, but Dervishes’ armour gave them more health). Your secondary profession merely gave you that professions skills and their non-unique attributes. Your unique attribute was the only attribute (aside from weapon masteries, which increased power and precision with that weapon and double strike chance for daggers) that gave you a passive effect, similar to trait lines and their minor traits, and that passive effect would encourage a certain play style.
Elementalists and Mesmers encourage spell casting, Eles by using energy storage (which is now Arcane) to give them a ridiculous energy pool to cast spells from. Mesmers on the other hand had fast casting, which let them having lightning fast interrupts and hard to interrupt big spells. Warriors and Rangers on the other hand had strength and expertise, warriors would use strength to get crazy armour penetration while Rangers used expertise to reduce the cost of a wide array of skills (most notably weapons skills and touch spells).
In Guildwars 1 each profession would play a certain role in fights and to avoid making your profession choice lock you into one thing the secondary profession system was introduced. If you want to know how bad it can be, look up the smiter’s boon story sometime.
In Guildwars 2 the dev team realised that that plan was stupidly ridiculous and they did not want to go through it again. So they gave each profession their own unique ways of doing the same thing instead. Warriors provide healing through their banners morale boosts while Elementalists throw water on everyone. With your armour, traits, healing skills, utility skills, weapon skills, profession mechanic and Elite skill all being determined by your profession, what portion of those would you have be available for secondary professions?
You can’t have it change your unique profession mechanic because otherwise you’re just being silly, especially if ranger secondary gives a free pet and since the elementalist’s profession mechanic is how they use their weapons I suppose you can’t use the secondary profession’s weapons either. Logically, if you were to access their traits you wouldn’t get their bottom trait line since that’s the profession mechanic. So… Utility skills? The ranger utilities and Engineer profession mechanic would have to get an overhaul. Ranger shouts and signets are all closely linked with the profession mechanic, their pet. Then the Engineer’s toolbelt is determined by your utilities, that is a hell of a lot of skills… I know having a whole load of skills is the Engineer’s thing, but really? Healing skills basically result in the same thing, with a large portion of healing skills doing things like giving Necromancers Adrenaline or healing the thief for each illusion they have out.
Professions are designed to have their skills work together. You take out only the things that are linked to profession mechanics and what you’ve got left is swish cheese. Having to work with my brother to do a combo like this? It’ll make me welcome his crazy lightning hammer build with open arms.
Edit: … It’s still a wall of text, by the Pale Tree…
tl;dr Secondary professions just can’t happen. Enjoy being forced to work with other players for cross profession combos.
“There, it’s dead and it’s never coming back!” – Famous last words
(edited by HotHit.6783)
Don’t summon a Warrior banner anywhere near my Ranger.
I will steal it from you, use it to fight, and enjoy every single one of the 95 seconds it lasts.
Don’t summon a Warrior banner anywhere near my Ranger.
I will steal it from you, use it to fight, and enjoy every single one of the 95 seconds it lasts.
Whoops, I accidentally stole your banner when trying to take loot.
… No I don’t have any plans to give it back.
“There, it’s dead and it’s never coming back!” – Famous last words