[Elite Spec Sugg.] The Shapeshifter

[Elite Spec Sugg.] The Shapeshifter

in Ranger

Posted by: DavyMcB.1603

DavyMcB.1603

So I wanted to see this happen but it didn’t happen. Nvm, I’ll have my own room of imagination. Kinda hoping devs would take a look and take an idea or two. Anyway, it was a good exercise for my creativity.

Key Idea : Spec is focused on damage and constant engagement in combat in order to sustain survival through augmented regeneration. There are no burst heal but a bit of healing here and there across the board. Fast attack but lack anti-range defense. More like a pure bruiser which ranger isn’t too good with.

Weapon - Main-handed Dagger, focusing on melee and constant engagement in combat.
Skill#1 – Bite – Hit your enemies twice. 2 targets.
– Chomp – Hit your enemies. Gain 1 second of quickness per enemy.
– Chew – Hit your enemies. Gain 2 seconds of regeneration per enemy.

Skill#2 – Hundred Fangs – Leap to your target. Dealing flurry of massive multiple attacks to enemies. Siphon your enemies’ health as percentage of your damage dealt. High damage, 900 range, 1.5 sec channel, 8 seconds CD.

Skill#3 – Wind Rider – Leap backward 3 times. Evade and throw dagger to your enemy for each hit, first hit cripples for 6 secs, second hit chills for 4 secs and last hit immobilizes for 2 secs. Moderate damage, 300 range per leap, dagger has 1,200 range, 1.5 sec channel, 1.5 evade. 10 sec CD.

F5 – Fusion
Fuse yourself with your pets. Gaining percentage of their current stats. Pets are disabled during Fusing time. Fusion counts towards pet swapping and all pets related traits. Fusion will also activate F2 traits.
Inherited Stats: 30%
Duration: 10 seconds
CD: 15 seconds

Skills category: Transform Kits
Transform#Heal: Avatar of the Insectoid - Transform into an avatar of the insectoid, gaining superior healing & condition cleansing abilities.
Skill#1 – Regenerative Slime – Throw slime onto a small radius and heal allies. Small heal. No CD.

Skill#2 – Soothing Swarm – Call upon the swarm onto an area, granting 10 seconds of regeneration. 8 sec CD.

Skill#3 – Cleansing Swarm – Call upon the swarm onto an area, curing 3 conditions on allies. 10 sec CD.

Skill#4 – Cocoon – Heal yourself and your pet while blocking. Moderate heal. 25 sec CD. 2 sec channel, 2 sec block.

Skill#5 – Venomous Coating – Grant Venomous Coating effect to allies for 7 seconds. During this time, 15% of your damage dealt will siphon enemies.

Transform#1: Avatar of the Feline - Transform into an avatar of the feline, gaining superior close-ranged offensive abilities.
Skill#1 – Pounce – Melee attack. High damage. inflicts 1 stack of vulnerability for 5 seconds. No CD.

Skill#2 – Leap – Leap to your enemy. Dealing moderate damage. 900 range, 8 sec CD.

Skill#3 – Stalk – Enter into stealth mode for 7 seconds. Gain access to Hidden Claw. Dealing moderate damage to enemy when hitting with Hidden Claw, using the skill from behind or from the sides does double damage. 15 sec CD. Stealth ends when leaving Feline form.

Skill#4 – Furius Pounce – Deal a flurry of massive multiple attacks to enemy. Gaining 1 sec of fury for each strike. High damage. 10 strikes, 1 sec channel. 15 sec CD.

Skill#5 – Predator’s Reflex – Evade backward and gain superspeed for 5 seconds. Evade 1 sec. 10 sec CD.

Transform#2: Avatar of the Drake - Transform into an avatar of the drake, gaining superior ranged offensive abilities.
Skill#1 – Fire Bolt – Shoot a bolt of fire to enemy. Dealing moderate damage. 1,200 range, no CD. 20% chance of applying 1 stack of burning for 5 secs.

Skill#2 – Fire Breath – Breathe a cone of fire in front of you. Deal massive damage to enemies and inflict 5 stacks of burning for 10 seconds. 15 sec CD. 1,200 range. 30 degree cone.

Skill#3 – Swing – Spin your wings. Dealing moderate damage and launch your enemies around you. 450 range launch, 360 radius. 30 sec CD.

Skill#4 – Retreat – Knockback your enemy while flying backward. 600 attack range, 900 retreat range, 1 sec evade. 20 sec CD.

Skill#5 – Drake’s Fury – Roar into the sky, calling upon a shower of fire balls in a 360 radius AoE attack. Each fireball does massive damage and inflict 1 stack of burning for 1 second. 10 Fire balls. 2 sec channel. 30 sec CD. 1,200 range.

Transform#3: Avatar of the Bear - Transform into an avatar of the bear, gaining superior survival abilities.
Skill#1 – Maul – Moderate auto attack. No CD.

Skill#2 – Sprint – Sprint forward, knocking enemies along the way. Moderate damage, 1,200 range. 25 sec CD.

Skill#3 – Roar – Taunt your surrounding enemies for 3 seconds and inflict 5 seconds of blindness. 360 radius. 25 sec CD.

Skill#4 – Toxic Appetite – Consume 5 conditions that are on you. Heal yourself for a small amount for each condition consumed. 40 sec CD.

Skill#5 – Bearskin – Become invulnerable for 5 seconds. 40 sec CD.

Transform#4: Avatar of the Canine - Transform into an avatar of the canine, gaining superior control abilities.
Skill#1 – Bite – Bite your enemies, dealing moderate damage.

Skill#2 – Dig – Dig the ground around you, stirring up a cloud of dust, creating a smoke field that inflicts 1 second of blindness every second for the next 5 second. 240 radius. 15 sec CD.

Skill#3 – Leap – Leap to your enemy, knocking them down for 2 seconds. 25 sec CD. Moderate damage. 900 range.

Skill#4 – Rabies – Inflict Rabies on your enemy for 10 seconds. Rabies inflict a random stack of cripple/chill/immobilize/fear/taunt/slow for 1 second every 2 seconds. 30 sec CD.

Skill#5 – Howl – Howl and inflict 3 seconds of fear, cripple and immobilize to your enemies. 240 radius. 30 sec CD.

Transform#Elite: Avatar of the Dragons - Transform into an avatar of the Dragons, gaining superior support abilities.
Skill#1 – Flame of Primordus – Dealing moderate AoE damage. Enemies within the radius are burned for 2 seconds while allies gain 3 stacks of mights for 5 seconds and 1 second of fury. No CD.

Skill#2 – Breath of Zhaitan – Dealing small AoE damage. Enemies are inflicted with 3 seconds of weakness and 3 stacks of poison for 3 seconds. Lower condition duration on affected allies by 1 second per pulse. No CD.

Skill#3 – Wind of Jormag – Dealing high AoE damage. Enemies are encased in ice blocks for 2 seconds and chilled for 3 seconds. Allies gain 5 seconds of resistance. 20 sec CD.

Skill#4 – Fury of Kralkatorik – Dealing small AoE damage. Enemies are revealed, inflicted with 15 stacks of vulnerability for 10 seconds and immobilized for 2 seconds. Allies gain 3 stacks of stability and protection for 5 seconds. 25 sec CD.

Skill#5 – Wrath of Mordermoth – Dealing small AoE damage. Entangle enemies in vines for 3 seconds. Vines also inflict 3 stacks of bleed, poison and torment for 5 seconds. Vines pulse 1 sec immobilize per sec. Clean all movement impairing effects on allies and grant swiftness for 10 seconds. 30 sec CD.

Traits
Minor#1 – Fusion – Grants access to Fusion. Allowing the Shapeshifter to inherit a percentage of pets’ stats. Enables the use of main-handed dagger. Fusion can not be used when pets are disabled.

Minor#2 – Fast Metabolism – Each second of quickness heals you. Quickness lasts 15% longer.

Minor#3 – Quick and Painless – Gain 3 stacks of might for 5 seconds when you gain quickness.

Adept#1 – Purified Transcendence – Remove a condition and heal for a small amount when you transform. 3 sec CD.

Adept#2 – Power of Two Souls – Fusion breaks stun and grants resistance for 5 seconds.

Adept#3 – Refreshing Emergence – When Fusion ends, all your pets’ skills are recharged by another 20%

Master#1 – Master Shifter – Gain 3 seconds of quickness when you transform. 8 sec CD.

Master#2 – Retained Momentum – Leaving Fusion grants 3 stacks of stability for 5 seconds and 5 seconds of protection to you and nearby allies.

Master#3 – Binding Empowerment – When Fusion ends, you and your pet deals 10% more damage and gain 10% more received healing for the next 5 seconds.

Grandmaster#1 – Accelerated Regeneration – Quickness also affects all form of heal-over-time effects on you. Regeneration heals 20% more while you are under the effect of quickness.

Grandmaster#2 – Soul Transference – Taking a fatal blow while fusing will kill both of your pets instead. You are healed for a small amount and forced out of Fusion. (Fusion can not be used when pets are disabled)

Grandmaster#3 – Unbridled Unity – You now gain 50% of pets’ stats when fusing.

[Elite Spec Sugg.] The Shapeshifter

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

Terribad idea. It’s been discussed over and over, giving a %age of stat from pet would make the ranger situationnally game breaking. Beside the game would be healthier without these kitten transformation skills.

Let’s take a simple example :
I take bear and shapeshift from your spec. I now gain 2550 vitality which is roughly 25 000 health point. And since I’m stupidly focus on a vitality build I’m now a ranger with 5000 vitality for 10s every 15s which mean 55 000 health point.

I also hard cap at the same time my crit chance and my power because I use rune of exuberance to gain 350 power and 250 precision, gain 750 to prec and power from the transformation and round up what I need with proper food that gain from vitality.

Did I said that I also had 3k toughness on top of that? Yeah, the ranger by pressing your I-win button is now a world boss.

Now, You’ll probably say that it’s not an issue since the ranger hit like a wet noodle… But you know, I have elementalist friends that absolutely like when I do stupid things like that so they give me the lightning hammer/frostbow/fire axe/fiery greatsword to consciensiously destroy everything in front of me.

And that’s not the only issue… I figured out that by using this elite spec there are trait that are meant to support my pet that are now useless, so as a good ranger I’ll complain that they need to be removed and replaced by trait that support a gameplay that don’t rely on pet and if in the process they could add a button to completely remove the pet it would be even greater…

No core profession should be balanced around an optional elite specialization.

[Elite Spec Sugg.] The Shapeshifter

in Ranger

Posted by: DavyMcB.1603

DavyMcB.1603

Terribad idea. It’s been discussed over and over, giving a %age of stat from pet would make the ranger situationnally game breaking. Beside the game would be healthier without these kitten transformation skills.

Let’s take a simple example :
I take bear and shapeshift from your spec. I now gain 2550 vitality which is roughly 25 000 health point. And since I’m stupidly focus on a vitality build I’m now a ranger with 5000 vitality for 10s every 15s which mean 55 000 health point.

I also hard cap at the same time my crit chance and my power because I use rune of exuberance to gain 350 power and 250 precision, gain 750 to prec and power from the transformation and round up what I need with proper food that gain from vitality.

Did I said that I also had 3k toughness on top of that? Yeah, the ranger by pressing your I-win button is now a world boss.

Now, You’ll probably say that it’s not an issue since the ranger hit like a wet noodle… But you know, I have elementalist friends that absolutely like when I do stupid things like that so they give me the lightning hammer/frostbow/fire axe/fiery greatsword to consciensiously destroy everything in front of me.

And that’s not the only issue… I figured out that by using this elite spec there are trait that are meant to support my pet that are now useless, so as a good ranger I’ll complain that they need to be removed and replaced by trait that support a gameplay that don’t rely on pet and if in the process they could add a button to completely remove the pet it would be even greater…

That’s why numbers always need balancing. Key idea is that the Fusion mode gives ranger a temporary powerful mode. In my head , the final stats result overall after fusion should be more like 10seconds of 50-60% effectiveness of full celestial gear with more stats strength on what you already equip. Meaning, if you run berserker and you fuse with tiger, you will gain “some” other stats while your offensive goes up “noticeably” for 10 seconds. And then we have cool down balancing. Also, don’t see why pet traits can’t function while fusing. Say, if you take natural healing, for the time of the fusion, you are effected by that trait. If you cast “guard” while fusing, you gain protection. Etc etc. Shouldn’t be hard to code. But honestly, if you already decide to trade pets existence for a while for combat boosts, it also makes sense that you give up those pets traits for rhe same duration. Cuz you know… Balance & tradeoff (did you read that I said pets are only disabled during fusion?). Do you know that Signets necros can’t use signets while being in shroud? No one seems to complain. And also by your logic, we should remove ele attunement and engi kits cuz i mean, aren’t they the exact same mechanic that I propose with this spec? Lol

(edited by DavyMcB.1603)

[Elite Spec Sugg.] The Shapeshifter

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

You obviously didn’t understood what I wrote.

What you expect to improve the ranger will just become another cancer in the game that will need to be nerf and ranger will then complain even more that they are nerfed over and over and over again. Come on 10 second of god mode with 15 second cool down. You really have no idea of how much stat point the pets have. You will not end up with “50-60% effectiveness of full celestial gear” and running berserker gear and fuse with tiger is a waste of stat point since almost all the precision you will gain from it will be for naught due to the fact that you can’t have more than 100% crit chance.

1- The reason why I took specifically the bear is because It’s vitality make it the pet with the most stat point in game. A system based on sharing a %age of stat will then obviously make it the number one pet you must use. Even if you reduce the percentage of stats, you will alway have the bear on top of your priority as pet for this very reason.

2- Various thing in the game (trait, consumable, runes) are balanced around a balanced set of stats. A system that give a profession a huge amount of stat point break this balance.

3- letting ranger’s shout affect him would be even more broken then the fact that you share stat with your pet. Come on, let’s just hard cap power and precision, benefit from the pet’s trait and shout Sick’em. I’m pretty sure a warrior in rampage mode look like an ant in front of that.

4- I know the necromancer’s profession pretty well thanks and trust me the shroud is something that is discussed over and over. Some think that without it the necromancer could have been easier to balance for example. Nobody can count how many thread have been written to complain about the fact that you can’t see or use utilities in shroud.

5- you are wrong about engi and ele. Engi and ele have “kits” because they don’t have weapon swap. Beside they don’t gain stats from their “kits” which is the broken thing in your elite spec idea.

No core profession should be balanced around an optional elite specialization.