Empathic Bond Please

Empathic Bond Please

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Posted by: StickerHappy.8052

StickerHappy.8052

Please Move this to Nature Magic So we can have build diversity

Fuse Emphatic Bond with Invigorating Bond

  • Your pet takes 2 conditions off of you every 10 seconds and converts them to boons onto itself. Your pets’ F2 heals allies. Radius 360. Cooldown 15 seconds

I believe the boon conversion synergizes really well with Nature Magic and it does not kill the pet. Having the switch from WS to NM will offer more choices to the ranger instead of going WS where 2 of our condition removal traits share spots as a GM trait.

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(edited by StickerHappy.8052)

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

this is pretty good idea.

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Posted by: StickerHappy.8052

StickerHappy.8052

I went with this idea also because I thought It would be Invigorating bond a viable pick rather than being pigeonholed into getting Protective Ward.

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Posted by: psizone.8437

psizone.8437

I’d say the fused trait should be placed in the Beastmaster line, it’s a pet trait. It should swap places with Honed Axes as it feels more like a Wilderness Survival trait.

Whilst that’s freeing up a trait in Nature Magic, change Natures Vengeance to “Spirits take no damage and periodically give boons to allies” and add Spirits Unbound back in “Spirits have increased health and follow you”

Man so many traits are messed up and in lines that make no sense.

Swap Two-Handed Training with Expertise Training
Vigorous Training with Resounding Timbre
Merge Companions Might and Sharpened Edges since they’re very similar traits

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(edited by psizone.8437)

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Posted by: StickerHappy.8052

StickerHappy.8052

I’d say the fused trait should be placed in the Beastmaster line, it’s a pet trait. It should swap places with Honed Axes as it feels more like a Wilderness Survival trait.

Whilst that’s freeing up a trait in Nature Magic, change Natures Vengeance to “Spirits take no damage and periodically give boons to allies” and add Spirits Unbound back in “Spirits have increased health and follow you”

Man so many traits are messed up and in lines that make no sense.

Swap Two-Handed Training with Expertise Training
Rigorous Training with Resounding Timbre
Merge Companions Might and Sharpened Edges since they’re very similar traits

BM is good as it is. IB is perfect for Nature Magic Since It is a support trait. If you move IB to BM, everyone will be forced to go BM too. That’s why it’s a good idea to spread the traits.

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Posted by: psizone.8437

psizone.8437

BM is good as it is. IB is perfect for Nature Magic Since It is a support trait. If you move IB to BM, everyone will be forced to go BM too. That’s why it’s a good idea to spread the traits.

It’s a pet trait though, you’re saying to spread out traits but your way would force people to run Natures Magic.

And with my other proposed swaps, you could go with a shout build to support allies without having to run BM.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

BM is good as it is. IB is perfect for Nature Magic Since It is a support trait. If you move IB to BM, everyone will be forced to go BM too. That’s why it’s a good idea to spread the traits.

It’s a pet trait though, you’re saying to spread out traits but your way would force people to run Natures Magic.

And with my other proposed swaps, you could go with a shout build to support allies without having to run BM.

its not a pet trait , a pet trait would effect the pet directly(aka wilting strike, gain might, give the pet boons) stickers idea is to give the Ranger boons not the pet , its a bond of Magical nature nothing “Beastial about it”

if it does go into nature magic it gives a core ranger the choice for NM+BM and marksmanship with Decent Condi clear.

i’d guess you’d want it in Beastmastery so you can Beef up the BM druid spec so you won’t need Evasive purity and glyphs as the trade would be taking empathic bond and gearing up with celestial shadow and Staff daze instead, that would be too much of a bonus for a Druid spec which already has enough controled condi clear .

if Empathic bond became a BM GM the druid would be Nigh un-burstable from power or condi as condis and damage would be transfered much too often.

atleast in nature magic it makes people choose between druid or nature magic/Beastmastery rather than all the good stuff going into a Druid spec.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Man so many traits are messed up and in lines that make no sense.

What did anyone expect? Before the specialization patch, Resounding Timbre was a Nature Magic GM trait, Invigorating Bond was a GM Beastmastery trait, Two-Handed Training was in Nature Magic and Honed Axes was in Skirmishing.

I’m personally against the OP’s suggestion. I’d rather have:

  • Invigorating Bond: Pet F2 heals and converts 1 condition into a boon.
  • Empathic Bond: While the pet is active/alive, lose 1 condition every 3 seconds.

Close the book then call it a day.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: StickerHappy.8052

StickerHappy.8052

Man so many traits are messed up and in lines that make no sense.

What did anyone expect? Before the specialization patch, Resounding Timbre was a Nature Magic GM trait, Invigorating Bond was a GM Beastmastery trait, Two-Handed Training was in Nature Magic and Honed Axes was in Skirmishing.

I’m personally against the OP’s suggestion. I’d rather have:

  • Invigorating Bond: Pet F2 heals and converts 1 condition into a boon.
  • Empathic Bond: While the pet is active/alive, lose 1 condition every 3 seconds.

Close the book then call it a day.

You see, we had the same exact idea when I first thought about it.

Here are the problems.

1.) Making the clear on an f2 is such very bad design. How? We have so much f2 traits that, you will have actually taunt someone with Beastly warden and get the clear. What if you only wanna taunt? So basically its like wasting a clear without any conditions you. There is too much offensive mechanic tied into our f2, merging a support one on top of that will be convuluted.

2.) Every 3 seconds is too short. You are basically making yourself immune to conditions (sorta). If it was 10 seconds, you still give your foes counterplay to condi burst you. My idea is better since you technically strengthen your pet, so even without BM your pets will kinda get stronger. The whole boon thing also synergizes really well with NM.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Man so many traits are messed up and in lines that make no sense.

What did anyone expect? Before the specialization patch, Resounding Timbre was a Nature Magic GM trait, Invigorating Bond was a GM Beastmastery trait, Two-Handed Training was in Nature Magic and Honed Axes was in Skirmishing.

I’m personally against the OP’s suggestion. I’d rather have:

  • Invigorating Bond: Pet F2 heals and converts 1 condition into a boon.
  • Empathic Bond: While the pet is active/alive, lose 1 condition every 3 seconds.

Close the book then call it a day.

thats good too but then you’d have to consider what if a person took Both of these Traits and the invigorating bond had a low ICD lets say 15seconds thats some very high periodic condi removal combined with the druid trait line.

i do think EB needs to move atleast 2/5 of the Trait lines need to have some form of condi Migration outside of druid also not including Evasive purity(since that only removes Poison as a damaging condi its more for Hp+mobility sustain) .

atleast then we Can’t use wilderness survival and EB(natureline) giving/having to choose between BM or druid well thats a complex Spec’ing issue .

it still makes more sense for EB to be in nature magic.

(edited by Zenos Osgorma.2936)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Here are the problems.

1.) Making the clear on an f2 is such very bad design. How? We have so much f2 traits that, you will have actually taunt someone with Beastly warden and get the clear. What if you only wanna taunt? So basically its like wasting a clear without any conditions you. There is too much offensive mechanic tied into our f2, merging a support one on top of that will be convuluted.

2.) Every 3 seconds is too short. You are basically making yourself immune to conditions (sorta). If it was 10 seconds, you still give your foes counterplay to condi burst you. My idea is better since you technically strengthen your pet, so even without BM your pets will kinda get stronger. The whole boon thing also synergizes really well with NM.

1) Actually, there are no problems. If you stack up on support, offensive, and control on a pet’s F2, then that’s the player’s choice for doing so. No round about way for it. You either taunt and are within range for the condition conversion or you save it for yourself and miss a taunt.

2) Every 3 seconds isn’t short either. It’s been asked for so long that ties it equal to other classes that lose a condition every 3 seconds (Necromancer while in Shroud and Thief while stealthed). It comes out a head from the current EB by 1 second in terms of an ICD.

If you were to face a foe that focuses on bursting a player down with conditions and only applies 1-2 conditions within their kitten nal, they deserve to have very little counter play against condition cleanses like this since its already in the game, and on other classes.

Your suggestion gives all benefits without drawbacks in terms of making smarter choices with traits, play, and positioning. The only trade off you did was drop the amount of conditions taken by the pet down to 2. The boon conversion passively towards the pet within the interval is where it became unnecessary.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

thats good too but then you’d have to consider what if a person took Both of these Traits and the invigorating bond had a low ICD lets say 15seconds thats some very high periodic condi removal combined with the druid trait line.

i do think EB needs to move atleast 2/5 of the Trait lines need to have some form of condi Migration outside of druid also not including Evasive purity(since that only removes Poison as a damaging condi its more for Hp+mobility sustain) .

atleast then we Can’t use wilderness survival and EB(natureline) giving/having to choose between BM or druid well thats a complex Spec’ing issue .

it still makes more sense for EB to be in nature magic.

IB has a 15s ICD, so there’s no “let’s say.” Also, if you think EB being tweaked to make the condition cleanse 1 every 3s + converting a condition into a boon every 15s + Druid can be high periodic condition removal: let me remind you of what the OP wants.

With the OP’s suggestion, that’s 2 conditions lost every 10s, which is 1 every 5s, plus Druid, on top of WS and survival skills for even more. At least when EB is kept within the WS line, there’s a choice: you either take Survival skills for additional cleanses and utility or you don’t and use EB.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: StickerHappy.8052

StickerHappy.8052

thats good too but then you’d have to consider what if a person took Both of these Traits and the invigorating bond had a low ICD lets say 15seconds thats some very high periodic condi removal combined with the druid trait line.

i do think EB needs to move atleast 2/5 of the Trait lines need to have some form of condi Migration outside of druid also not including Evasive purity(since that only removes Poison as a damaging condi its more for Hp+mobility sustain) .

atleast then we Can’t use wilderness survival and EB(natureline) giving/having to choose between BM or druid well thats a complex Spec’ing issue .

it still makes more sense for EB to be in nature magic.

IB has a 15s ICD, so there’s no “let’s say.” Also, if you think EB being tweaked to make the condition cleanse 1 every 3s + converting a condition into a boon every 15s + Druid can be high periodic condition removal: let me remind you of what the OP wants.

With the OP’s suggestion, that’s 2 conditions lost every 10s, which is 1 every 5s, plus Druid, on top of WS and survival skills for even more. At least when EB is kept within the WS line, there’s a choice: you either take Survival skills for additional cleanses and utility or you don’t and use EB.

Which is the root of the problem. you HAVE to take WS for reliable condition removal. Only Druid has condi removal which reliable (Druidic Clarity) Glyphs are wonky.

If HS wasn’t a trap then okay. but its horrible now so..

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

thats good too but then you’d have to consider what if a person took Both of these Traits and the invigorating bond had a low ICD lets say 15seconds thats some very high periodic condi removal combined with the druid trait line.

i do think EB needs to move atleast 2/5 of the Trait lines need to have some form of condi Migration outside of druid also not including Evasive purity(since that only removes Poison as a damaging condi its more for Hp+mobility sustain) .

atleast then we Can’t use wilderness survival and EB(natureline) giving/having to choose between BM or druid well thats a complex Spec’ing issue .

it still makes more sense for EB to be in nature magic.

IB has a 15s ICD, so there’s no “let’s say.” Also, if you think EB being tweaked to make the condition cleanse 1 every 3s + converting a condition into a boon every 15s + Druid can be high periodic condition removal: let me remind you of what the OP wants.

With the OP’s suggestion, that’s 2 conditions lost every 10s, which is 1 every 5s, plus Druid, on top of WS and survival skills for even more. At least when EB is kept within the WS line, there’s a choice: you either take Survival skills for additional cleanses and utility or you don’t and use EB.

Which is the root of the problem. you HAVE to take WS for reliable condition removal. Only Druid has condi removal which reliable (Druidic Clarity) Glyphs are wonky.

If HS wasn’t a trap then okay. but its horrible now so..

welcome to the Ranger Dark ages , its the reason why it took so long for wilderness knowledge to be released , we have good options but poor Flexability .

the best option i can see is still Nature magic EB combined with invigourating bond on the 15seconds cooldown removing 3 condis (no additonal boons as nature magic and plus other lines do make the pet into a boon transferance magnet)

but ether way having the condi clear options on a easly rotation between traits and druid skills will be hard to balance if EB stayed in wilderness it won’t fix the Flexability issues.

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Posted by: Eurantien.4632

Eurantien.4632

On one hand that also means that druid/bm/nm would be EVEN MORE of an optimal choice… Therefore killing build diversity even more.

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Posted by: StickerHappy.8052

StickerHappy.8052

On one hand that also means that druid/bm/nm would be EVEN MORE of an optimal choice… Therefore killing build diversity even more.

That is only 1 possibility. This would open up MM/NM/Druid, Skirm/NM/Druid or even more core ranger builds

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Posted by: Fluffball.8307

Fluffball.8307

I think Eura’s point is we can’t have build diversity this way because it would make the meta druid completely immune to conditions.

A long time ago when we got stuck with all of our condi removal in a single trait line, I suggested they rework some condi traits to not be a grandmaster, and could therefore fit in other lines. For example evasive purity is fine to stack with other condi removal because it’s not going to make a crazy OP build.

Since no one like EB anyway, I think it’s a great time to just redo it somehow.

BTW I just beat you on your mes, stickerhappy, like 15 seconds ago.

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Posted by: StickerHappy.8052

StickerHappy.8052

I think Eura’s point is we can’t have build diversity this way because it would make the meta druid completely immune to conditions.

A long time ago when we got stuck with all of our condi removal in a single trait line, I suggested they rework some condi traits to not be a grandmaster, and could therefore fit in other lines. For example evasive purity is fine to stack with other condi removal because it’s not going to make a crazy OP build.

Since no one like EB anyway, I think it’s a great time to just redo it somehow.

BTW I just beat you on your mes, stickerhappy, like 15 seconds ago.

Which one are you? haha I was running core mesmer. I have no idea how to play chronomancer.

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Posted by: Eurantien.4632

Eurantien.4632

On one hand that also means that druid/bm/nm would be EVEN MORE of an optimal choice… Therefore killing build diversity even more.

That is only 1 possibility. This would open up MM/NM/Druid, Skirm/NM/Druid or even more core ranger builds

I don’t think it would. With either of those choices you lose regen/swiftness on shout use which means you lose the benefits of regen, the astral force generation, and use you lose the movement speed bonus. So you could run SotW and get by without regen, ok. Yet to get movement speed your options are like centaur, air, or traveler runes? You can take that druid trait +33% move speed. Unfortunately by dropping that 1 adept trait in beastmastery you lose a utility slot to maintain viability, a rune slot, or a master druid trait. By giving up celestial shadow you lose what is arguably the best self peel for what is already a squishy druid. That means you’re gonna be in more trouble than normal when something jumps on you (like a revenant).

Not only are all these things issues but you also have to make the choice of no “We Heal as One” or not. By losing it you lose the boon share between you and your pet, arguably the best thing we’ve got going for us. By taking it without Resounding Timber you lose the regen and swiftness and the CD reduction… which is already less efficient.

That’s not all! Druids main form of dealing damage is with pets. By giving up beastmastery you lose the boon sharing (ie might and fury for your pet). You also lose 150 power and 300 ferocity.

In the end, to give up beastmastery in the current iteration of GW2 is just a plain less optimal/efficient build. Therefore, we have 1 traitline we can change since we are stuck with BM/Druid. Which one already has the best synergy with these trait lines? Nature Magic because it offers a tad bit more condi clear (or vigor if you’d like) and most importantly fortifying bond and lingering magic which buff you and your pet even more with We Heal as One! Now, if you were to add even more condi clear to this line it’d just be silly.

MAYBE you’d have a case running Nature Magic and Wilderness Survival just for the condi clear and to just be able to faceroll necros 1 v 1? But you would be less equipped to kill anything else without beastmastery and we heal as one…

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Posted by: anduriell.6280

anduriell.6280

First Empathic bond was originally in BM and should go back there. Also the trait is a trait that buff the ranger using it’s pet, and the trait line for that is supposed to be BM .
Second I agree that is a disgrace that the core ranger is forced to use WS just to have a chance at survival. With the amount of conditions there is right now, the ranger needs more means.
Third I agree Invigorating Bond is a really bad GM trait.

Changes i could suggest to clean the mess someone at Anet thought it would be a good balance:

  • Empathic bond go to BM in place of honed axes. That trait goes to WS and is reworked to actually bring something on the table. The over 9000 fury won’t make the weapon more desirable because the axes as a weapon is a disgrace and because the trait is crap.
  • Empathic Bond (i can not attribute this idea as mine) cleanse 1 condition every 3 seconds while the pet is alive.
  • Bring back the trait to make the spirits mobile and cast the active when die in place of vigorous training.
  • Vigorous training is moved as a minor in NM.
  • Fortify bond is moved to BM as a minor (why this trait line keep having this random trait i don’t understand really).
  • Nature’s vengeance change the boon for the water spirit, now it cleans 1 condition every 3 seconds to up to 5 allies in the radius of effect.
  • Water Spirit active also cleanse up to 3 conditions up to affected allies.
  • Invigorating bond is trashed. The new trait will reduce some conditions duration that affects the ranger and the pet.
  • Increase radius up to 600 in the actives of each spirit.

The Water Spirit even being able to move would be underwhelming. The cleanse could make it usable. And casting the active when dead could make not to waste the skill all the time in WvW / PvP.

And please Aney, enough with the nerfs. First fix the ranger, and when everything more or less works then nerfs if is OP would be welcomed.

The REV hammer Coalescence of Ruin still does 9K by impact. 3K with the AA.

Edit: I stand corrected

I TOLD YOU SO
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I’m all in for Team Irenio!

(edited by anduriell.6280)

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Posted by: Eurantien.4632

Eurantien.4632

Empathic Bond has always been in Wilderness Survival.

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Posted by: anduriell.6280

anduriell.6280

Empathic Bond has always been in Wilderness Survival.

You are right i corrected my error. In any case it does not invalidate the rest of the point.

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I’m all in for Team Irenio!

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Posted by: Eurantien.4632

Eurantien.4632

You are right I just fear that putting passive condi clear into a line that is already strong is too good. I’d much rather see empathic bond reworked and something more active pop up in one of the other lines (skirm or mm). Like GM skirm: transfer 2 condis on initial trap trigger damage or poison volley now transfers a condition for each hit or something.

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Posted by: Fluffball.8307

Fluffball.8307

You are right I just fear that putting passive condi clear into a line that is already strong is too good. I’d much rather see empathic bond reworked and something more active pop up in one of the other lines (skirm or mm). Like GM skirm: transfer 2 condis on initial trap trigger damage or poison volley now transfers a condition for each hit or something.

Oh hell ya, that would be fantastic. When I made my post last night about making EB not be a grandmaster, the first thing that popped into my mind without putting any effort into it was swapping the placement of EB and predator’s instinct. EB could change to 1 condi every 10 seconds to make MM somewhat appealing and PI could be like gain 20% damage when your opponent is bleeding or something.

Totally random ideas, but the biggest problem with everything right now is the handful of traits you take for PvP are too non-negotiable.

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Posted by: StickerHappy.8052

StickerHappy.8052

You are right I just fear that putting passive condi clear into a line that is already strong is too good. I’d much rather see empathic bond reworked and something more active pop up in one of the other lines (skirm or mm). Like GM skirm: transfer 2 condis on initial trap trigger damage or poison volley now transfers a condition for each hit or something.

So then move my suggestion to a different trait line? I think this is where you are getting at. I do not even see NM being required? Protective ward? Again it will now compete with EB.

For the record not everyone runs boon share heal as one. Only the troops who bandwagon meta battle are the ones who use it. Allies Aid? Alkore wasnt even running Allies aid so..

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Posted by: Eurantien.4632

Eurantien.4632

You are right I just fear that putting passive condi clear into a line that is already strong is too good. I’d much rather see empathic bond reworked and something more active pop up in one of the other lines (skirm or mm). Like GM skirm: transfer 2 condis on initial trap trigger damage or poison volley now transfers a condition for each hit or something.

So then move my suggestion to a different trait line? I think this is where you are getting at. I do not even see NM being required? Protective ward? Again it will now compete with EB.

For the record not everyone runs boon share heal as one. Only the troops who bandwagon meta battle are the ones who use it. Allies Aid? Alkore wasnt even running Allies aid so..

Yes, move condi clear to either marksmanship or skirmishing to promote build diversity is what I am saying. Even if we moved Empathic Bond to Nature Magic, despite having people having to choose between Protective Ward, they would still be picking Nature Magic. Yes, Nature Magic isn’t required! But its the best choice right now, adding Empathic Bond to it still makes it the best choice.

You’re right in that not everyone uses boon share heal as one builds, but realistically and mathematically speaking they should. Without the benefits of having such high boon up times it becomes a lot harder to 1 v 1 most of the meta builds with the lack of damage. It can be done, but running nm/bm/druid is just the highest reward for the lowest risk and there doesn’t seem to be anyway around that at the moment. Sure, Alkore wasn’t running Allies Aid, but depending on how we want to look at this we can say…

1. He didn’t need Allies Aid because he had Search and Rescue, so taking Bountiful Hunter is the best net gain for the nm/bm/druid build because of that permanent damage increase.

2. He didn’t need Allies Aid, but its still a good trait if people want to take it. Given the build he was running, we probably shouldn’t take Alkores build/gameplay for canon.

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Posted by: psizone.8437

psizone.8437

Yes, move condi clear to either marksmanship or skirmishing to promote build diversity is what I am saying. Even if we moved Empathic Bond to Nature Magic, despite having people having to choose between Protective Ward, they would still be picking Nature Magic. Yes, Nature Magic isn’t required! But its the best choice right now, adding Empathic Bond to it still makes it the best choice.

No, don’t move condi clear to those two lines. Maskmanship is the dps line and Skirmishing is the condition line. Adding condition cleanses to those lines would kill build diversity since you wouldn’t have to choose between damage traitlines and defensive trait lines.

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Posted by: Eurantien.4632

Eurantien.4632

Yes, move condi clear to either marksmanship or skirmishing to promote build diversity is what I am saying. Even if we moved Empathic Bond to Nature Magic, despite having people having to choose between Protective Ward, they would still be picking Nature Magic. Yes, Nature Magic isn’t required! But its the best choice right now, adding Empathic Bond to it still makes it the best choice.

No, don’t move condi clear to those two lines. Maskmanship is the dps line and Skirmishing is the condition line. Adding condition cleanses to those lines would kill build diversity since you wouldn’t have to choose between damage traitlines and defensive trait lines.

Then we are just at bad game design then. There is no reason to take anything but defensive lines given how much damage our pets can do with their independent stats. Not to mention how much survivability/damage everything else has.

(edited by Eurantien.4632)

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Posted by: psizone.8437

psizone.8437

Then we are just at bad game design then. There is no reason to take anything but defensive lines given how much damage our pets can do with their independent stats. Not to mention how much survivability/damage everything else has.

If you go full defensive traits then you lose a good chunk of your own damage. Yes our pets can put out a lot of damage but on the other side of that, if they die (and they die quite easily) then they’re out of the fight for nearly a minute and then you’re completely kitten for damage.

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Posted by: StickerHappy.8052

StickerHappy.8052

Then we are just at bad game design then. There is no reason to take anything but defensive lines given how much damage our pets can do with their independent stats. Not to mention how much survivability/damage everything else has.

If you go full defensive traits then you lose a good chunk of your own damage. Yes our pets can put out a lot of damage but on the other side of that, if they die (and they die quite easily) then they’re out of the fight for nearly a minute and then you’re completely kitten for damage.

Eura, this is actually my point, If you put EB into NM, you do not have any damage traits. you go full defensive. If you put EB into MM, you will have the best of both worlds in 1 trait line DPS and Sustain.

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Posted by: Eurantien.4632

Eurantien.4632

Then we are just at bad game design then. There is no reason to take anything but defensive lines given how much damage our pets can do with their independent stats. Not to mention how much survivability/damage everything else has.

If you go full defensive traits then you lose a good chunk of your own damage. Yes our pets can put out a lot of damage but on the other side of that, if they die (and they die quite easily) then they’re out of the fight for nearly a minute and then you’re completely kitten for damage.

Eura, this is actually my point, If you put EB into NM, you do not have any damage traits. you go full defensive. If you put EB into MM, you will have the best of both worlds in 1 trait line DPS and Sustain.

I’m struggling to see how putting a grandmaster trait that is defensive into skirmishing or marksmanship is going to give the best of both worlds. Right now, nature magic is the best of both worlds because you get defense, + high might up time with lingering magic and fortifying bond and their synergy with the beast mastery line and we heal as one. To compare with MM or Skirm you get 10 extra vuln stacks on entering combat, an ok uptime on fury with clarion bond, and maybe 10%? more damage if you have full endurance? or perhaps moment of clarity? Those are very comparable to NM’s fortifying bond which provides a roughly 50% uptime on fury (yeah its less than if you take MM and clarion bond) but has the ability to provide a lot more might than MM does. + You can get nearly the same damage increase with bountiful hunter (maybe even more so) than the 10% you can sometimes get in MM from having full endurance since bountiful hunter affects both you and your pet and the pets do more damage than we do.

Now maybe skirmishing gives more damage? But all skirmishing does is provide near permanent fury along with 10% crit chance increase while flanking. Along with spotter that’s a decent increase to your precision but again, your crit chance and fury uptime is still decent with NM + with NM you get those increased might uptimes while skirmishing doesn’t offer that. + Since you can’t take the GMs of either Skirm or MM where the real benefits of those lines come from, I’d say moving a “defensive trait” into a “dps line” should rather be moving a defensive trait into a sub par trait line.

So what I’m saying is given that you’d be forced to pick between GMs in skirm or MM to get this defensive condi clear trait, you’re not actually getting the best of both worlds if you were to trait into skirm or MM. This is because NM already is the best of both worlds since its damage increases come from an adept trait (bountiful hunter) and from minor master and grandmaster traits fortifying bond and lingering magic due to the higher might up times.