Empathic Bond thoughts.

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Posted by: Panncakez.1290

Panncakez.1290

So, now and after the patch EB is going to stay a GM trait, from the messages I’ve read it’s there for the non-survival builds such as trappers. But what if the mechanics get tinkered a bit, to 1 condition each 5s for example? Since the condition doesn’t just vanish away but transferes to your pet, I think that would made a good Master in BM. I know it’s really silly to make comparisons to other professions, but warrior do get the Brawler’s Recovery (1 condi cleansed on weapon swap) shifted to Master tier, with no drawbacks to the trait’s functionality.

So, what do you guys think? Would that be “too much” for the ranger’s condi clearing abilities?

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Posted by: Manekk.6981

Manekk.6981

I agree it seems to fit better in the BM line, and if it should stay a GM trait it should do something more than just transfer 3 condis every 10, I like your proposal others have mentioned 1condition every 3-4 seconds instead as a GM I’d like that more than current form aswell I had the idea also that for every condition it got your pet would gain a boon or that it gave reduced condition duration to pets by 33% that would be a reduction to all conditions not just the ones that get transfered from you I think that would defiently be a very good GM trait to have that in no way would be too strong.

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Posted by: Puck.9612

Puck.9612

Jim Hunter when my other account isn’t suspended

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I would prefer Empathic Bond to stay in Wilderness Survival and be improved. Lowering the internal cooldown does not address its passive and weak nature. If Empathic Bond were to be given the ability to transfer up to 3 conditions from the pet onto a single-target with [F2] commands, it would add some active play to the trait and provide a way to relieve some conditions from the pet, along with the reward of using those conditions offensively.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

If Empathic Bond were to be given the ability to transfer up to 3 conditions from the pet onto a single-target with [F2] commands, it would add some active play to the trait and provide a way to relieve some conditions from the pet, along with the reward of using those conditions offensively.

I like this idea.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Sebrent.3625

Sebrent.3625

If they changed Empathic Bond to remove 1 condition every 3 seconds, I’d be a bigger fan of it than its current incarnation.

If someone applies conditions to me, I don’t want to be sitting there wondering if they’ll be cleansed in the next second or 10 seconds.

That being said … 1 every 3 seconds would likely be a bit OP … I’d be fine with 1 every 5 seconds … that’d be a passive version of what Warrior’s can trait with removing a condition on weapon swap. Doesn’t require a swap but is less in the Ranger’s control. I think that’s adequate balance between the two.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I don’t think 1 every 3s is OP at all. It is only .3333s better than currently.

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Posted by: Fluffball.8307

Fluffball.8307

I don’t think 1 every 3s is OP at all. It is only .3333s better than currently.

Depends when the condis hit. If your opponent puts burn on right after the tick, you eat the full 10 seconds of it. On the other hand, in the proposed way, if you have burning and poison covered by constantly reapplied 1 stack of vuln, you keep removing the vuln and eat all the damage. It would be a lot easier to tell what’s going on with your condi removal though.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

It should really prioritise what conditions are transferred imo.

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Posted by: Sebrent.3625

Sebrent.3625

But that would hinder the counterplay that is inherent in being able to screen conditions with other conditions. Counterplay is the goal so I’m not a fan of that prioritization.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Sol.4310

Sol.4310

We already have heaps of ways to removes conditions, don’t get why you require more.

This is why Ranger’s don’t get time of day from the Dev’s none stop stupid ideas that seem to be biased towards the players personal play style. Stop face tanking and learn to dodge and position yourself better its rather simple.

Starting to get sick of none stop Ranger balance/qq posts that are completely useless and have no value to them at all.

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

We already have heaps of ways to removes conditions, don’t get why you require more.

This is why Ranger’s don’t get time of day from the Dev’s none stop stupid ideas that seem to be biased towards the players personal play style. Stop face tanking and learn to dodge and position yourself better its rather simple.

Starting to get sick of none stop Ranger balance/qq posts that are completely useless and have no value to them at all.

Regardless of whether or not we have other methods, doesn’t mean one of them cannot be improved or adjusted to make it as good as the other methods we or other classes have.

I highly doubt this is the reason Ranger doesn’t get the time of day from the Devs. You only have to look at the changes made to Ranger to see that they actually do read our forum, because many of the changes had preciously been suggested. Even if the ideas had not been suggested or used before, brainstorming is a part of every creative process and ANet would definitely engage in that as well. You are going to get some bad suggestions, sure, but many will be viable and interesting.

Comments such as “Stop face tanking and learn to dodge and position yourself better its rather simple.” serve no purpose except to make you look like an elitist idiot. Not everyone has the same capabilities or even low enough ping to be able to play like that.

If you are “Starting to get sick of none stop Ranger balance/qq posts that are completely useless and have no value to them at all.” then you must be quite sick of the forum as a whole, why not just stay away? Also, quite ironic that your post is, as well, useless and has no value at all.

(edited by Heimskarl Ashfiend.9582)

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Posted by: Sol.4310

Sol.4310

We already have heaps of ways to removes conditions, don’t get why you require more.

This is why Ranger’s don’t get time of day from the Dev’s none stop stupid ideas that seem to be biased towards the players personal play style. Stop face tanking and learn to dodge and position yourself better its rather simple.

Starting to get sick of none stop Ranger balance/qq posts that are completely useless and have no value to them at all.

Regardless of whether or not we have other methods, doesn’t mean one of them cannot be improved or adjusted to make it as good as the other methods we or other classes have.

I highly doubt this is the reason Ranger doesn’t get the time of day from the Devs. You only have to look at the changes made to Ranger to see that they actually do read our forum, because many of the changes had preciously been suggested. Even if the ideas had not been suggested or used before, brainstorming is a part of every creative process and ANet would definitely engage in that as well. You are going to get some bad suggestions, sure, but many will be viable and interesting.

Comments such as “Stop face tanking and learn to dodge and position yourself better its rather simple.” serve no purpose except to make you look like an elitist idiot. Not everyone has the same capabilities or even low enough ping to be able to play like that.

If you are “Starting to get sick of none stop Ranger balance/qq posts that are completely useless and have no value to them at all.” then you must be quite sick of the forum as a whole, why not just stay away? Also, quite ironic that your post is, as well, useless and has no value at all.

Cool story you should write a book. Call it “Clueless” maybe even make your own TV show.

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: Panncakez.1290

Panncakez.1290

We already have heaps of ways to removes conditions, don’t get why you require more.

This is why Ranger’s don’t get time of day from the Dev’s none stop stupid ideas that seem to be biased towards the players personal play style. Stop face tanking and learn to dodge and position yourself better its rather simple.

Starting to get sick of none stop Ranger balance/qq posts that are completely useless and have no value to them at all.

Wow, so sitting duck in your own waterfield and non-reliable signet that simply moves condis to your pet, is “heap ways” ?

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Posted by: Sebrent.3625

Sebrent.3625

@Heimskarl and Sol:
I see nothing productive coming from you two talking at each other which is sad because I’ve seen you both contribute quite well to threads before … get back to that please.

The purpose of condition removals is for handling those times when:

  • You are focused
  • Conditions are applied continuously (condi weapon autos attacks that stack well)
  • You make a mistake … akin to healing after failing to avoid some hard hitting direct damage

In my mind, the problem with Empathic Bond is its long ICD. It is 10 seconds which means conditions may be removed immediately or sit on you for 10 seconds. That’s a large variance.

If we at least had some indicator for what the ICD for EB was at, that would be a huge improvement. It would allow for players to keep tack of EB and making skilled decisions based on that information.

If that is too much or not what ArenaNet wants to do, then my suggestion is to lower the ICD and adjust the number of conditions removed by it to balance around the reduced ICD.

Otherwise, in my mind, it is simply another unreliable, no-skill trait … but hey, maybe that’s its purpose. Perhaps some players have no clue about when to use their cleanses so they sometimes “magically” survive because the ICD worked out with the application of some condition(s).

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Cufufalating.8479

Cufufalating.8479

I would point that that while removing 3 conditions on a 10s CD has it’s drawbacks, it does also have some positives when compared to 1 condition every 3s.

Most notably is that removing condition in “bulk” lets you get passed covering conditions and remove the ones that matter. If you’re only ever removing 1 condition at a time then all someone needs to do it equip a Sigil of Frailty (something I, and many others do on the SB) then you’re never going to actually cleanse any damaging conditions. They will keep applying Vulnerability on a 2s CD, you will keep cleansing the Vulnerability on a 3s CD, and they burning and the poison and the chill and possibily even the bleeding will never ever be cleansed.

So.. 3 conditions every 10s isn’t ideal for sure, but it does prevent that situation to some extent.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Yeah, 10s is too long and it would be far better at one every 3s.

Most traits are “no skill” because they happen passively, but most conditions are applied passively also or on an RNG proc. I see no problem with a passive trait that counters passive condition application, in fact, it is not really a true counter in that respect because it cannot clear them as fast as they can be applied.

At 3s per, it would be far easier to know when the trait would be proc because it is hard to lose count when you are only counting to 3 and if you are distracted, you only have to wait a max of 3s to restart your count.

I would point that that while removing 3 conditions on a 10s CD has it’s drawbacks, it does also have some positives when compared to 1 condition every 3s.

Most notably is that removing condition in “bulk” lets you get passed covering conditions and remove the ones that matter. If you’re only ever removing 1 condition at a time then all someone needs to do it equip a Sigil of Frailty (something I, and many others do on the SB) then you’re never going to actually cleanse any damaging conditions. They will keep applying Vulnerability on a 2s CD, you will keep cleansing the Vulnerability on a 3s CD, and they burning and the poison and the chill and possibily even the bleeding will never ever be cleansed.

So.. 3 conditions every 10s isn’t ideal for sure, but it does prevent that situation to some extent.

The main problem with it being 10s is you can die from condi burst in 10s before it triggers. It is a compromise I suppose either way has it’s pros and cons.

(edited by Heimskarl Ashfiend.9582)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I would not mind if the trait’s icon was placed on the pet with a 10s timer ticking down. Once it flashes and is about to expire is the indication on when the transfer happens. However, for that to work, we need Anet to allow us to see Pet boons, buffs, conditions, and debuffs on our UI first.

A bit greedy of me to say, but I want both.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Sebrent.3625

Sebrent.3625

I would love that, Wonderouswall.

I dislike the argument that has been given before that they don’t want to overwhelm new players … new players already ignore a large amount of the information available on the interface. Let them ignore some more until they decide they want to care what it is.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.