Empathic Bond
Isn’t empathic bond and our lack of condition removal the single biggest deterrent for opening up builds?
Since day 1, yes.
Bringing it down a tier would definitely be a good thing, and would definitely help open up builds, but ultimately, I’d rather see the condition removal spread around through other traitlines. Skirmishing particularly, aside from trap traits, is filled with absolutely awful options, especially the master slots and Moment of Clarity.
I would love to see some condition removal outside of Wilderness Survival, but I could definitely live with a Master Tiered Empathic Bond.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Managing pets in WvW where there’s so much stray damage flying around becomes quite the hassle when you factor in empathic bond too. It’s a great roaming/dueling trait because the amount of damage flying around can be more easily avoided. But even at 20 pts you probably wouldn’t see larger group builds running it. And it’s this reason that this class needs more realistic condi cleanse options than bear, signet, and empathic bond.
(edited by Atherakhia.4086)
I’m curious does the pet recieve the full duration conditions it cleanses? I never really thought of this before, I assume they do cause they can sometimes get totally kitten d by it, I think they should only recieve a fraction of the length of the condis they cleanse in a similar way they don’t get full boons from fortifying bond, if it’s to be kept elsewise like it is, otherwise I want warriors greatswords to splinter and bows to break in half when they cleanse via their burstskill for 1min
I’m curious does the pet recieve the full duration conditions it cleanses? I never really thought of this before, I assume they do cause they can sometimes get totally kitten d by it, I think they should only recieve a fraction of the length of the condis they cleanse in a similar way they don’t get full boons from fortifying bond, if it’s to be kept elsewise like it is, otherwise I want warriors greatswords to splinter and bows to break in half when they cleanse via their burstskill for 1min
Guild Wars 1 had plenty of skills which transferred conditions to you from allies and a lot of them also reduced the duration of those conditions received as well. This should be in place with Empathetic Bond. Our most important condition cleanse doesn’t even cleanse conditions: it just transfers them to our pets which can have a huge impact on our dps and survivability. Once again, we’re the only class with this problem.
Signet of Renewal just needs to be 100% reliable.
Either take out the pet factor completely, or have it also revive the pet if it’s dead and heal the pet if it’s alive and move the pet back to the ranger’s side before triggering.
The second part can backfire in a scenario where i’m at range and my pet is within melee range, close to my allies and i wish to activate the signet to help allies around.
Currently you still have the option to recall the pet and only after trigger the signet.
Also if i have the Beastmarter trait i probably would want the pet to stay put to get two effective radius
They should change evasive purity to:
“On successfully evading an attack 1 condition is cleansed (any condition). 5s ICD”
Gunnar’s Hold
The second part can backfire in a scenario where i’m at range and my pet is within melee range, close to my allies and i wish to activate the signet to help allies around.
Currently you still have the option to recall the pet and only after trigger the signet.
Also if i have the Beastmarter trait i probably would want the pet to stay put to get two effective radius
That’s the problem with it I think. It’s trying to be something amazing, but then fails to be useful in many other situations. Unless we get rid of it trying to be amazing, it can’t become a reliable and useful skill.
Just make Heal as One move 2 conditions to our pet. Problem solved without having to rework traits that they don’t want to do anyway. It’s not a terrible heal it’s just not really worth the 1.5 second cast for nothing but health.
It would become amazing underwater because it has a .5sec cast for some reason.
Except healspring cures 6 condis, so your heal as one change would be terrible.
Emp bond at 20 will just make me spec that AND bark skin.
Just make Heal as One move 2 conditions to our pet. Problem solved without having to rework traits that they don’t want to do anyway. It’s not a terrible heal it’s just not really worth the 1.5 second cast for nothing but health.
It would become amazing underwater because it has a .5sec cast for some reason.
Heal as one: heal yourself and your pet, your pet pulls up to 3 conditions from you and converts them into boons.
Increase the cooldown to 30 seconds if necessary.
-BnooMaGoo.5690
Except healspring cures 6 condis, so your heal as one change would be terrible.
Emp bond at 20 will just make me spec that AND bark skin.
6 conditions over 10 seconds. Every 30 seconds.
If you really think healing spring is an acceptable counter to condition spam then you have never faced a good necro or engi before.
Except healspring cures 6 condis, so your heal as one change would be terrible.
Emp bond at 20 will just make me spec that AND bark skin.
6 conditions over 10 seconds. Every 30 seconds.
If you really think healing spring is an acceptable counter to condition spam then you have never faced a good necro or engi before.
It’s not… but neither would any condition cleansed tied to a heal. We need a separate skill or trait to remove conditions. In another thread someone suggested attaching some condi cleanse to lightning reflexes and zephyr’s speed. Both of which would be good candidates. They could give Rangers a trait to reduce the duration of cripple and immobilize since you’d expect a master tracker to not be impeded in such a way.
Tons of options and the worst possible method would be another heal with more condi cleanse or transferring more condis to a pet.
Heal as One should remove (not transfer) 2 conditions by default, and it should be turned into a shout so the shout reduction trait affects it, making it a 16 second cooldown with the trait.
Unless I’m mistaken, at this point, Heal as One is one of the most basic functioning heal skills in the game. No additional effects, long cast time, and not even that strong of a heal.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Heal as One should remove (not transfer) 2 conditions by default, and it should be turned into a shout so the shout reduction trait affects it, making it a 16 second cooldown with the trait.
Unless I’m mistaken, at this point, Heal as One is one of the most basic functioning heal skills in the game. No additional effects, long cast time, and not even that strong of a heal.
I believe it has the highest increase of health out of all the heals in the game but because it has an absurdly long cast time (just long enough for the enemy to do enough damage to negate any addition) and no effect means it really has no use when Trolls heals for a couple thousand health more over it’s duration and spring cleanses and creates a field.
I’ve tried messing with it recently but it just takes too long to cast to help in pvp but it does work pretty well in pve when you can kite before using it.
Except healspring cures 6 condis, so your heal as one change would be terrible.
Emp bond at 20 will just make me spec that AND bark skin.
6 conditions over 10 seconds. Every 30 seconds.
If you really think healing spring is an acceptable counter to condition spam then you have never faced a good necro or engi before.
It’s not… but neither would any condition cleansed tied to a heal. We need a separate skill or trait to remove conditions. In another thread someone suggested attaching some condi cleanse to lightning reflexes and zephyr’s speed. Both of which would be good candidates. They could give Rangers a trait to reduce the duration of cripple and immobilize since you’d expect a master tracker to not be impeded in such a way.
Tons of options and the worst possible method would be another heal with more condi cleanse or transferring more condis to a pet.
Oh, no doubt. I’d forgive anet for all kinds of things if they gave us a trait that let us remove a condition on crit in the skirmishing line. The only reason I mentioned heal is because it hardly sees any use and seems far more likely that anet would buff something simply because it sees little use than for any other reason.
We also need at least 1 weapon skill that removes a condition, like the thief’s sword 2.
Hornet sting would be a good option since the stupid bee cloud animation delays the dodge by so much.
Except healspring cures 6 condis, so your heal as one change would be terrible.
Emp bond at 20 will just make me spec that AND bark skin.
6 conditions over 10 seconds. Every 30 seconds.
If you really think healing spring is an acceptable counter to condition spam then you have never faced a good necro or engi before.
Only since you call me out on it. Use Ctrl – F to search my account name.
http://gwshack.info/
As of the time of posting:
Ryan.9387 NA Teamqueue (r76 peak @ r46)
Ryan.9387 NA Soloqueue (r18 peak (bugged, set to current rank @ r18))
Substance E.4852 NA teamqueue, NA soloqueue, EU teamqueue, EU soloqueue, All Unranked.
Maybe I HAVE played against some decent engies and necros.
Also:
Heal As One (Suggested Change*)
2 condi / 20s CD = .1 condi removed per second.
Healspring (Current)
6 condi / 30s CD = .2 condi removed per second.
AFAIK .2 > .1 so I don’t know where you pulled out the info that your “proposed” change would be better than the current healing spring.
Maybe you should try to learn what you are talking about before you go on calling other people out.
(edited by Ryan.9387)
Except healspring cures 6 condis, so your heal as one change would be terrible.
Emp bond at 20 will just make me spec that AND bark skin.
6 conditions over 10 seconds. Every 30 seconds.
If you really think healing spring is an acceptable counter to condition spam then you have never faced a good necro or engi before.
Only since you call me out on it.
http://gwshack.info/Unfortunately, I don’t see you on either leader board.
Also:
Heal As One (Suggested Change*)
2 condi / 20s CD = .1 condi removed per second.
Healspring (Current)
6 condi / 30s CD = .2 condi removed per second.AFAIK .2 > .1 so I don’t know where you pulled out the info that your “proposed” change would be better than the current healing spring.
Maybe you should try to learn what you are talking about before you go on calling other people out.
I suppose your enemy will just allow you to stand in it the whole duration. In those 30s for spring to recharge you have actually cleansed 4 conditions and are 10s away from 5 and 6 because Heal takes 20s to recharge.
And you’re quite right, wvw doesn’t have individual rank system. What it does have though is dire gear and food/crystals making people hit harder and survive longer.
(edited by Substance E.4852)
Just make Heal as One move 2 conditions to our pet. Problem solved without having to rework traits that they don’t want to do anyway. It’s not a terrible heal it’s just not really worth the 1.5 second cast for nothing but health.
It would become amazing underwater because it has a .5sec cast for some reason.
Heal as one: heal yourself and your pet, your pet pulls up to 3 conditions from you and converts them into boons.
Increase the cooldown to 30 seconds if necessary.
Why do you want to nerf Heal as One? If you want your healing skill to remove conditions, get Healing Spring. It’ll give you the 30 second cooldown you ask for, but also a water field, regeneration and group support.
Heal as One is our biggest direct heal on the shortest cooldown. Healing Spring and Troll Unguent heal over time. I find Heal as One invaluable to my glass-cannon ranger. I can’t wait for the heal-over time in a build like that. Heal as One is also available more often.
Any buff to Heal as One is welcome, but not at the cost of anything. I’d like to see it give 20s of aegis to the ranger and pet for example.
Heal as One should remove (not transfer) 2 conditions by default, and it should be turned into a shout so the shout reduction trait affects it, making it a 16 second cooldown with the trait.
Unless I’m mistaken, at this point, Heal as One is one of the most basic functioning heal skills in the game. No additional effects, long cast time, and not even that strong of a heal.
I believe it has the highest increase of health out of all the heals in the game but because it has an absurdly long cast time (just long enough for the enemy to do enough damage to negate any addition) and no effect means it really has no use when Trolls heals for a couple thousand health more over it’s duration and spring cleanses and creates a field.
I’ve tried messing with it recently but it just takes too long to cast to help in pvp but it does work pretty well in pve when you can kite before using it.
What about Healing Surge or Signet of Resolve?
Or an engineer deploying their turret, activating it, and then detonating it, plus the initial regen tick? (this all happens in the course of like 1 second)
Or mesmers with any sort of illusion management and Ether Feast?
Necromancers base heal is weaker than HaO with Consume Conditions, but at least 2 conditions on them nets them a better base heal, not to mention that it’s always a full cleanse.
Granted, I’m not trying to be argumentative or anything. I’m just legitimately asking if we can have a more interesting mechanic to our Heal as One skill besides it being the best base heal for it’s cooldown, because clearly it is the least used of our heal options for a reason, whether it be lack of enough effects, or just lack of being an interesting to use skill.
To whoever (can’t be bothered to quote it or find it atm) said that just tacking on condition removal to the skill isn’t enough, I’d say that’s an agreeable statement, but it’s also a good start. No, it doesn’t fix the Apex Predator trait system we have when it comes to building for condition removal. But it isn’t unhelpful either, and would be a more than welcomed addition to the effectiveness of the very bland as it is skill, Heal as One.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
(edited by jcbroe.4329)