Engineers get backpacks, where are our quivers?
That would bug me for the same reason those big backpacks bug me. A Dodge roll wouldbe kinda impossible.
I like to believe that i conjure the arrows… so i’d rather NOT have a quiver..
As their mother, I have to grant them their wish. – Forever Fyonna
I like to believe that i conjure the arrows… so i’d rather NOT have a quiver..
ah, but they could make it so that when you equipped a bow, the quiver would suddenly appear on your back, that way you could have conjured arrows along with a conjured quiver, thus by putting more conjuring on your conjuring, you can conjure when you conjure.
@Deleven Oh no no no, don’t get me wrong i’m not saying don’t put a quiver in game, i think they should make a back pack item skin that is a quiver, i personally wouldn’t want a quiver at all, not only because of the conjuring thing but also because it’d look weird having both a quiver AND my super sexy book on my back xD.
I’ve just never been a huge fan of quivers in games because they tend to just get obstructed by other back gear and make it just look weird, that is me though…. maybe make a check box option on the bows where if you have it checked then you’ll have a quiver when you equip your bow and if you don’t then nothing is on your back?
As their mother, I have to grant them their wish. – Forever Fyonna
All cosmetic back equipment has a hide option.
I support this idea, +1.
Keirlann Aurion – Ranger – Chieftain of the Ace Guard [AceG]
It’s just a matter of design and how this would interact with the movements of the Ranger. So if it were a dodge and roll encounter, simply ‘locking’ the arrows in the quiver will prevent it from ‘falling off’. Design Ideas.
Magically ‘picking up’ the arrows from behind his/her back out of nowhere kinda makes you question where he gets the arrows in the first place.
Sea of Sorrows
There’s already so much D&D influence in GW2 and magic is such a ubiquitous thing in Tyria that it wouldn’t be hard to accept a Bottomless Quiver or similar wizardry, especially since lorewise all items with a colored rarity are considered ‘enchanted’ and thus above the mundane routines such as restocking arrows.
Keirlann Aurion – Ranger – Chieftain of the Ace Guard [AceG]
@mrsrachelm: yep i agree a small one would be better but tbh who cares about clipping issues? LOL really in this game clipping is everywhere…charr armors, weapons etc. Ranger was my favourite gw1 class, there was no quiver back then but it was ok…7 years ago. I`m a perfectionist i can`t really play a bow-based class without a quiver, expecially since the animation is already implemented. They have really no excuses. If someone has a clipping issue with hair can easily hide it like other back items.
There’s already so much D&D influence in GW2 and magic is such a ubiquitous thing in Tyria that it wouldn’t be hard to accept a Bottomless Quiver or similar wizardry, especially since lorewise all items with a colored rarity are considered ‘enchanted’ and thus above the mundane routines such as restocking arrows.
Also to support both the endless quiver/conjuring arrow thing is that rangers are supposed to be using a very hefty amount of magic alongside their martial skills lore wise, so that being said it wouldn’t be out of the question for a ranger to have a bottomless quiver or just simply conjure the arrows as they’re used.
@Mrsrachelm, yup… that’s why the huge kitten book my sylvari wears doesn’t clip with anything but my bow when i stow it across my back (i personally find it funny because it looks like i’m using my bow as a bookmark), a tiny little quiver would TOTALLY clip with everything so that’s why they didn’t do it….
As their mother, I have to grant them their wish. – Forever Fyonna
Put the Quiver at the side, where normally our axe/sword will go.
That would look way cool.
problem with having a quiver is our bow shooting animation, notice how the ranger always has one hand on the bow and 1 hand on the string? so if u had a quiver anywhere it would just be a decoration as the ranger does not draw an arrow from anywhere, they just draw the bow and an arrow will appear, kinda reminds me of the quincy from bleach :p
problem with having a quiver is our bow shooting animation, notice how the ranger always has one hand on the bow and 1 hand on the string? so if u had a quiver anywhere it would just be a decoration as the ranger does not draw an arrow from anywhere, they just draw the bow and an arrow will appear, kinda reminds me of the quincy from bleach :p
Now i haven’t paid to much attention to this on my ranger (which is weird since i use a longbow a good 80% of the time and my ranger is my main…) but i know in GW1 they VERY QUICKLY reached to their back to “draw” an arrow from an invisible quiver, it MAY be the same as in the first game where unless you’re really looking for it you wont notice it.
That being said I know for a fact that while using rapid fire my ranger never ever reaches to his back and just keeps drawing and releasing with no knocking of arrows period, so this is why i just say my ranger conjures them all xD.
I also agree with the Quincy comment =D!!
@The one guy who suggested hip quivers, YES!! PLEASE YES!! i love hip quivers!! and they’re actually faster to draw from so it makes sense to use them there anyway!! Would i use it on my ranger? KITTEN NO!! but will i use it on my thief/warrior (well if i make a warrior) yes, yes i will =D!
As their mother, I have to grant them their wish. – Forever Fyonna
I agree with gadenp.7586. When out in real life with a bow my quiver is on my right side, strapped to my waist and a tie to my leg.
Gyr Wolfchild: Norn Ranger lv71
Fenris Wolfchild: Human Thief lv80
And I think that the idea about conjuring arrows is stupid. I want a quiver! Demand quiver!
Agreed, quivers would be a huge quality of life change. Its such a simple design, even rift had it. Id love to see a quiver attached to my hip or back, the bow animations are already amazing, might as well go the other 10% of the way and add a quiver.
The animation exists. Basically every time your char shoots an arrow he reaches his back, prolly looking for a quiver which, sadly, is not there. There are some exceptions tho, like rapid fire or w/e is called (i don’t play a ranger).
Also ye i agree a hip quiver would be awesome but tbh it would create even more clipping issues plus they should change the animation. A back quiver is prolly the easiest solution.
(edited by Moderator)
i just tested and yeah i guess there is a slight reach for the back animation which i didnt notice since i used shortbows but it does become obvious when using longbows
Yea, atleast with longbow there is an animation for reaching in the quiver. We need that quiver. ITS A NEED!
Quiver should be at the bottom of the list of things to get fixed imo. Besides, I’m usually looking at my target and not my toon during a fight. If we get one that’s fine, I don’t really care either way. But if we get a quiver before some of the class issues get fixed I’ll be pissed. A quiver will not fix the ranger.
Don’t see why this is a Ranger-specific issue when other classes can use bows as well…
But anyway, I’d like to see quivers. But, they’d have to be actual equippable back items, not just “auto-appear when you have a bow equipped”. If they were auto-appear like that, they would clip with any other back gear you happened to have equipped at the time.
And I’d rather have a quiver equipped at all times then have one magically appear when putting a bow on.
Nah, having one equipt when you have a bow on is the way its done. I dont wanna see a quiver when I have a GS on. Other games such as rift for 1 had quivers and had them done quite well. It improved the gameplay alot. Thieves and warriors should get quivers also when they put a bow on, we arent the only ones. But in every pick of a ranger they seem to have a quiver. I want one too :P
you could put quivers in the offhand slot on the bow, and it would appear overtop of the back slot when you equipped the bow.
you could put quivers in the offhand slot on the bow, and it would appear overtop of the back slot when you equipped the bow.
If they were either statless/had an option to not have them appear then i support this 100% I think it’d also be cool if by having a quiver equipped you could change the last 3 (ok maybe just 2) abilities on your bow skills, now THAT would be even cooler!!
As their mother, I have to grant them their wish. – Forever Fyonna
you could put quivers in the offhand slot on the bow, and it would appear overtop of the back slot when you equipped the bow.
If they were either statless/had an option to not have them appear then i support this 100% I think it’d also be cool if by having a quiver equipped you could change the last 3 (ok maybe just 2) abilities on your bow skills, now THAT would be even cooler!!
alternatively the quiver could have a small bonus effect that effected the first skill, like giving all projectiles a 100% chance to be a combo finisher, increasing projectiles speed, a guaranteed critical attack(20 second cooldown) ect.
you could put quivers in the offhand slot on the bow, and it would appear overtop of the back slot when you equipped the bow.
If they were either statless/had an option to not have them appear then i support this 100% I think it’d also be cool if by having a quiver equipped you could change the last 3 (ok maybe just 2) abilities on your bow skills, now THAT would be even cooler!!
alternatively the quiver could have a small bonus effect that effected the first skill, like giving all projectiles a 100% chance to be a combo finisher, increasing projectiles speed, a guaranteed critical attack(20 second cooldown) ect.
That’d probably be a better idea, because then they could make it so quivers could also have a sigil so then you wouldn’t be boned for not using it.
As their mother, I have to grant them their wish. – Forever Fyonna
@Durzlla.6295
Exactly my thoughts, make it so we can have a quiver on offhand and it lets us add another sigil. And melee can get sheathes or weapon holders if they use a 2h.
you could put quivers in the offhand slot on the bow, and it would appear overtop of the back slot when you equipped the bow.
If they were either statless/had an option to not have them appear then i support this 100% I think it’d also be cool if by having a quiver equipped you could change the last 3 (ok maybe just 2) abilities on your bow skills, now THAT would be even cooler!!
That would be an extremely cool way of adding more skills to the ranger class. +1, suddenly I feel the need to have a quiver prompto.
Quivers for bows and sheathes for two-handers in the off-hand slot would be awesome, especially if they allowed you to equip that extra sigil you lose out on when using a two handed weapon (I would love to have the purity sigil along with my fire one on my longbow lol). +1
Of course they would need to make sure the design works well with where they decide to have it equipped. Across the back would be the easiest and would make sense with the bow animations, and also makes for a more practical option for running around. Off to the side (either a little off to the side of the small of the back, or hanging off the hip) wouldn’t fit the animations very well unless they changed them, and makes more sense for rear line fighters doing ranged damage.
If they had it visible on the back they could go with a more traditional looking quiver (the slightly bulkier cylindrical ones most people think of). If they went with the quiver off to the side they would have to design them to be slightly slimmed down and functional for on the move (the ones most people use for archery target practice, etc. would bounce around too much and just be plain annoying to run around with; just wouldn’t feel right aesthetically).
I mean both are used in real life archery; the ones off to the side tend to be used for target practice though (hunting too I guess since you aren’t always dashing along; that would just scare off the prey lol). In terms of combat practicality though the quiver on the back would probably a better pick overall since it wouldn’t bounce around as much (not necessarily for the arrows, but it just seems like having a side quiver bouncing around as you run in real life would be annoying; I used them in my archery classes and even just walking it seemed to bounce a bit annoyingly. A good design could overcome this though…)
I personally think they should go with the ones on the back as it would be easier to implement, but they would also need an option to hide them. The best way would be to have options for both though and just let people choose if they visually want a quiver off to their side or on their back (and of course in the case of greatswords, they would have to have it on the players back as it would otherwise look a little funny…)
(edited by Sollith.3502)
Quivers for bows and sheathes for two-handers in the off-hand slot would be awesome, especially if they allowed you to equip that extra sigil you lose out on when using a two handed weapon (I would love to have the purity sigil along with my fire one on my longbow lol). +1
Of course they would need to make sure the design works well with where they decide to have it equipped. Across the back would be the easiest and would make sense with the bow animations, and also makes for a more practical option for running around. Off to the side (either a little off to the side of the small of the back, or hanging off the hip) wouldn’t fit the animations very well unless they changed them, and makes more sense for rear line fighters doing ranged damage.
If they had it visible on the back they could go with a more traditional looking quiver (the slightly bulkier cylindrical ones most people think of). If they went with the quiver off to the side they would have to design them to be slightly slimmed down and functional for on the move (the ones most people use for archery target practice, etc. would bounce around too much and just be plain annoying to run around with; just wouldn’t feel right aesthetically).
I mean both are used in real life archery; the ones off to the side tend to be used for target practice though (hunting too I guess since you aren’t always dashing along; that would just scare off the prey lol). In terms of combat practicality though the quiver on the back would probably a better pick overall since it wouldn’t bounce around as much (not necessarily for the arrows, but it just seems like having a side quiver bouncing around as you run in real life would be annoying; I used them in my archery classes and even just walking it seemed to bounce a bit annoyingly. A good design could overcome this though…)
I personally think they should go with the ones on the back as it would be easier to implement, but they would also need an option to hide them. The best way would be to have options for both though and just let people choose if they visually want a quiver off to their side or on their back (and of course in the case of greatswords, they would have to have it on the players back as it would otherwise look a little funny…)
When i used a side quiver (only did it once, and it was a totally weird concept to me because i always thought quivers were on the back only) it had a strap where you strapped it to your waste, and then you strapped it to your thigh, it kept it SUPER still, however it was uncomfortable as all hell!!
That being said i’d say just go with the back quiver because it just flat out fits the animations, and then they could make it so when you sheath your bow that your bow goes into the quiver like they normally did IRL (would be a minor animation change tbh)
As their mother, I have to grant them their wish. – Forever Fyonna
I just find it odd that the animation implies the ranger drawing something from her back before firing, as if there’s an invisible quiver there.
Weekend Guardian/Elementalist
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