Enlargement + Most Dangerous game

Enlargement + Most Dangerous game

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Posted by: runeblade.7514

runeblade.7514

What if these two traits merge?

New Skirmish GM trait: Most Dangerous large game.(until someone comes up with a better idea)

If you are below 50% hp, you gain pulsing Might + 1 stack of stability + you get very large. Engineers have pulsing stability, Revenant have stability on dodge. I can’t see getting stability when below 50% would make ranger super OP.

With these two traits together, Enlarge + MDG becomes useful both offensively and defensively. This means that the Enlarge + MDG combo isn’t niche anymore. It can be used for escaping, kiting, and getting that player down.

What goes into Enlargement trait slot? Enlargement can still exist or some other trait. But instead, enlargement happens when you are struck with a critical hit.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Put Brutish Seals into Enlargements spot, then make another trait that gives Vigor and activates SoS at 33% health to put into Master tier.

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Posted by: Holland.9351

Holland.9351

Nah it’s perfect. It even has the Guild Wars 2 logo as an icon. It’s a great testament to how they’ve handled balancing and fixing things for the past 3 years. Coming up with ways to improve it has already been proven to be an exercise in futility.

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Posted by: Puck.9612

Puck.9612

Give mdg pulsing fury so it works with remorseless. I’d actually consider taking that over quick draw.

Jim Hunter when my other account isn’t suspended

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Give mdg pulsing fury so it works with remorseless. I’d actually consider taking that over quick draw.

This.

“Observe, learn and counter.”

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Posted by: runeblade.7514

runeblade.7514

Give mdg pulsing fury so it works with remorseless. I’d actually consider taking that over quick draw.

I wouldn’t.

Because of the 50% less hp condition. If Fury is added, MDG will still be very niche and situational. Pulsing Stability allows for some defensive utility, so that it can be much more flexible.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Holland.9351

Holland.9351

The problem is really the 50% health restriction and it also needs 8 more seconds just to power up. Either remove the 50% health restriction or have the full effect happen at 50% health.

Something like:

  • Take 10% more damage
  • Deal 20% more damage

Or:

  • While below 50% health, gain 240 power and 240 condition damage (basically 8 stacks of might)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I don’t know. Merging both wouldn’t solve much. Pulsing Might to begin with is pretty lame, and even though Engineers have pulsing Stability, it thematically fits the name of Juggernaut which was on the trait long ago. Granted, it made you walk back then.

Flat damage boost of 20% vs foes under 50% health and be done with it. Quickdraw is too good so Most Dangerous Game might as well be turned into a PVE direct damage trait since even Quickdraw is utilized on the Sinister build.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

How about if they made MDG into something like this:

Health Threshold: 85%
Gain 1 stack of might every other second (8s)

Health Threshold: 70%
Gain 1 stack of might every second (8s)

Health Threshold: 55%
Gain 2 stacks of might every second (8s)

Health Threshold: 40%
Gain 3 stacks of might every second (8s), gain aegis every fifth second (2s)

Health Threshold: 25%
Gain 5 stacks of might every second (8s), gain aegis every fifth second (2s), gain protection every third second (1,5s), your pet gains Stability (5s) and Quickening Zephyr for 10 seconds (icd 30s)

?

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Wondrouswall.7169

Wondrouswall.7169

That wouldn’t work either. Seeing how Anet likes to theme our traitlines, all the boons on the 40% and 25% threshold don’t belong on a trait in Skirmishing. QZ procing is more Wilderness Survival, unless it was plain Quickness, but due to Instinctual Reaction, they won’t think of giving us a 2nd trait below a health threshold with more since it may be too much quickness.

It’s also far too many health thresholds. When they do multi-tier, it’s usually at 25% increments. So far, we’ve seen them keep those mostly on passive stat traits because for them, they don’t want too many tiers on activated traits to become too complicated.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Ah well, I don’t like my idea either. I would rather see the trait changed into something new.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Guys, there’s already a thread with 160+ responses to MDG changes here https://forum-en.gw2archive.eu/forum/professions/ranger/MDG-needs-more-thought

I prefer the one with the Berserk effect;

“While your health is below 50%, you gain 2s of the Berserk effect and 2s of Fury every second. If your health drops below 25%, you cast Signet of Stone. 80s CD.” This trait is affected by Brutish Seals.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

You do realize they will never give a trait in Skirmishing to proc a Signet since those are thematically tied to Marksmanship with the new trait layout, right? Most would love to have Fury pulse, but it seems Anet is well aware that when they gave Remorseless a 25% increase with all of the bonuses of Opening Strikes minor traits, they botched up and probably won’t allow it do it becoming “too strong.”

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: runeblade.7514

runeblade.7514

I don’t know. Merging both wouldn’t solve much. Pulsing Might to begin with is pretty lame, and even though Engineers have pulsing Stability, it thematically fits the name of Juggernaut which was on the trait long ago. Granted, it made you walk back then.

Flat damage boost of 20% vs foes under 50% health and be done with it. Quickdraw is too good so Most Dangerous Game might as well be turned into a PVE direct damage trait since even Quickdraw is utilized on the Sinister build.

I definitely do not want another executioner clone. MDG should be unique.

Merging both wouldn’t solve much because…?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Don’t get me wrong, Stability is a strong boon, but why I think it wouldn’t solve much is because the 50% health threshold is still there. The only Grandmaster trait in all of the professions to proc when we are below 50% health is on the Ranger. Just no.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Don’t get me wrong, Stability is a strong boon, but why I think it wouldn’t solve much is because the 50% health threshold is still there. The only Grandmaster trait in all of the professions to proc when we are below 50% health is on the Ranger. Just no.

The idea Heimskarl mentioned is absolutely worthy of a Grandmaster, though.

“Observe, learn and counter.”

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Posted by: Lazze.9870

Lazze.9870

Put Brutish Seals into Enlargements spot, then make another trait that gives Vigor and activates SoS at 33% health to put into Master tier.

No thanks. There are enough of these braindead passive effects as it is. I’d rather have them reduce the amount of them, not adding.

Merge Enlargement with the Brutish Seals traits or introduce some synergy with opening strike like they were toying around with before the specialization patch.

(edited by Lazze.9870)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Put Brutish Seals into Enlargements spot, then make another trait that gives Vigor and activates SoS at 33% health to put into Master tier.

No thanks. There are enough of these braindead passive effects as it is. I’d rather have them reduce the amount of them, not adding.

Merge Enlargement with the Brutish Seals traits or introduce some synergy with opening strike like they were toying around with before the specialization patch.

I actually find Enlargement a valid choice for adept trait.
Brutish Seals on the other hand seem to lack something. I can’t tell what it is, but I haven’t really found much use of this trait. One I was thinking of was Full Signet LB/GS (or full melee) build (SotH with Maul is cool)… But then I realized I find better use of MoC in PvP overall.

Opening Strikes concerned – they need adjustments by themselves.
For example pet getting Opening Strikes whenever you do or getting Opening Strikes everytime you kill a foe (if you want to use your Killstreak XP booster you won’t refresh Opening Strike even once).
I can imagine some nice synergy with Brutish Seals SotH maul burst… But I’d like to hit 2 birds with 1 stone if Opening Strikes are concerned.

“Observe, learn and counter.”

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Posted by: Lazze.9870

Lazze.9870

Put Brutish Seals into Enlargements spot, then make another trait that gives Vigor and activates SoS at 33% health to put into Master tier.

No thanks. There are enough of these braindead passive effects as it is. I’d rather have them reduce the amount of them, not adding.

Merge Enlargement with the Brutish Seals traits or introduce some synergy with opening strike like they were toying around with before the specialization patch.

I actually find Enlargement a valid choice for adept trait.
Brutish Seals on the other hand seem to lack something. I can’t tell what it is, but I haven’t really found much use of this trait. One I was thinking of was Full Signet LB/GS (or full melee) build (SotH with Maul is cool)… But then I realized I find better use of MoC in PvP overall.

Opening Strikes concerned – they need adjustments by themselves.
For example pet getting Opening Strikes whenever you do or getting Opening Strikes everytime you kill a foe (if you want to use your Killstreak XP booster you won’t refresh Opening Strike even once).
I can imagine some nice synergy with Brutish Seals SotH maul burst… But I’d like to hit 2 birds with 1 stone if Opening Strikes are concerned.

I Agree.

Alpha Training needs to be packed into Opening Strike, Precice Strike moved down. From there on you have an open grandmaster minor which makes the opening strike mechanic worthwhile without slotting Remorseless.

Refresh on kill (basically the old Remorseless), refresh when hitting a foe with vuln (with icd). Or perhaps refresh when hitting a foe with movement-impaired conditions on them to tie that whole aspect into it aswell. There isn’t a single ranger build without access to these kind of conditions. Rework Predator’s Instinct while at it and it might suddenly be worthwhile to pick.

That’s just some ideas from the top of my head. Sadly, just the thought it of saddens me knowing that they will never implement anything like it. The Remorseless change they did in June was great, but it only solved half the problem.

(edited by Lazze.9870)

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Posted by: Puck.9612

Puck.9612

Put Brutish Seals into Enlargements spot, then make another trait that gives Vigor and activates SoS at 33% health to put into Master tier.

No thanks. There are enough of these braindead passive effects as it is. I’d rather have them reduce the amount of them, not adding.

Merge Enlargement with the Brutish Seals traits or introduce some synergy with opening strike like they were toying around with before the specialization patch.

I actually find Enlargement a valid choice for adept trait.
Brutish Seals on the other hand seem to lack something. I can’t tell what it is, but I haven’t really found much use of this trait. One I was thinking of was Full Signet LB/GS (or full melee) build (SotH with Maul is cool)… But then I realized I find better use of MoC in PvP overall.

Opening Strikes concerned – they need adjustments by themselves.
For example pet getting Opening Strikes whenever you do or getting Opening Strikes everytime you kill a foe (if you want to use your Killstreak XP booster you won’t refresh Opening Strike even once).
I can imagine some nice synergy with Brutish Seals SotH maul burst… But I’d like to hit 2 birds with 1 stone if Opening Strikes are concerned.

I Agree.

Alpha Training needs to be packed into Opening Strike, Precice Strike moved down. From there on you have an open grandmaster minor which makes the opening strike mechanic worthwhile without slotting Remorseless.

Refresh on kill (basically the old Remorseless), refresh when hitting a foe with vuln (with icd). Or perhaps refresh when hitting a foe with movement-impaired conditions on them to tie that whole aspect into it aswell. There isn’t a single ranger build without access to these kind of conditions. Rework Predator’s Instinct while at it and it might suddenly be worthwhile to pick.

That’s just some ideas from the top of my head. Sadly, just the thought it of saddens me knowing that they will never implement anything like it. The Remorseless change they did in June was great, but it only solved half the problem.

I always thought they should move alpha training into opening strike to open up a spot to make opening strike unblockable. It’s kind of crappy that 1 guardian in a party completely ruins are opening strike.

Jim Hunter when my other account isn’t suspended

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Posted by: Lazze.9870

Lazze.9870

It’s kind of crappy that 1 guardian in a party completely ruins are opening strike.

It is, but then agian, it wouldn’t solve the overall issue of three minor traits being completely useless unless you traited Remorseless.

Having a refresh mechanic tied in to movement-impairing conditions would completely bypass the aegis problem, while still providing more plays Opening Strikes aswell as not rendering it useless without Remorseless.

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Posted by: Puck.9612

Puck.9612

Ugh… I meant our opening strike not are… I haven’t had any coffee yet, don’t judge me.

Jim Hunter when my other account isn’t suspended

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Posted by: Wondrouswall.7169

Wondrouswall.7169

The idea Heimskarl mentioned is absolutely worthy of a Grandmaster, though.

Oh, it is, but I explained why it’s a no-go. In fact, if they just added Fury to pulse on MDG, it would instantly have synergy and be vastly more powerful. His idea of was basically +20% damage, 6s of immunity to direct damage, and Fury every 2s with an ICD on one of the effects (egh). This is Ranger. We won’t see anything close to that.

People keep fiddling with an Adept’s tier concept of the below 50% health when it should be scrapped. Opt for something useful and practical, not creative and gimmicky. Quickdraw is the rare and perfect example of when Anet does something creative that works. MDG is a common example of when the balance team smokes too much skritt tonic.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Manekk.6981

Manekk.6981

Guys, there’s already a thread with 160+ responses to MDG changes here https://forum-en.gw2archive.eu/forum/professions/ranger/MDG-needs-more-thought

I prefer the one with the Berserk effect;

“While your health is below 50%, you gain 2s of the Berserk effect and 2s of Fury every second. If your health drops below 25%, you cast Signet of Stone. 80s CD.” This trait is affected by Brutish Seals.

SOOOLD!!!!

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

“Protect Me!” would also be a viable trigger skill at 25% health with it too, imo. Decent synergy with Resounding Timbre then too.

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Posted by: Durzlla.6295

Durzlla.6295

I don’t think they’d give us any defensive proc at 25% if we were getting both berserk and fury, the point of MDG is a lot of risk being with a great reward.

Well, we’ve got the risk part right…. just waiting on the reward…

I’d like to see us pulse 3s of Quickness every 3s ontop of Berserk + Fury when we’re below 25% health, now THAT would be scary, you can bring your own defensive CD to sit in that area a bit longer, a build revolving around MDG would probably WANT to bring both Protect Me and Sig of Stone just so they can sit at 25% or lower HP and wreck people.

People need to keep in mind that Grandmaster traits are designed to be, in arena nets words build defining they’re not meant to be one stop shops, like a lot of you are suggesting, they’re something strong that you’d actually build around. And MDG giving you more and more power as you get lower in HP is exactly what that would be. it proccing a defensive CD does not only not fit with the trait, but it also doesn’t fit with the theme of GMs.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: mistsim.2748

mistsim.2748

as with most of your suggestions runeblade, I like the idea a lot. in its current form, MDG is known as Least Dangerous Game (LDG) because it poses no threat to anyone when youre not playing it, i.e. why would you want to stay under 50% HP for such a bad payoff.

also MDG should tick for like 3 might/second, each lasting 6s without boon duration. we should be able to get up to 15+ stacks of might if we’re staying at low hp for such a long time.