4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Escape- Utility skill
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t know if we need something that extreme. This is why we have alternate weapons. What they should do is just give the Ranger a trait to reduce the cooldown on weapon swap by half. This way you can swap to the Longsword and swoop away and not be stuck with an awful weapon once you’ve blown the hilt+maul combo.
If more is needed, just allow lightning reflexes to break immobalize. We have our own cripples and chills to offset the enemy’s cripple and chills.
We need a escape rope thats comes down out of nowhere that we can climb and automatically back to spawn. That is the only escape skill we need, it works in pokemon and will work here.
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I’d prefer just have escape that was more like the GW1 version, gain movement speed, and block attacks for a duration, except in GW2 it should cleanse all immobs, crippled and chills on you and your pet and make you immune to it for the duration.
As their mother, I have to grant them their wish. – Forever Fyonna
I like OP idea and Durz idea. Hopefully we get something in future to run from heavy condi-CC.