Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
With it being fixed, I actually think it probably will end up being a better pick over 30 in beast (Though the quickness is till nice for stomping, and Natural Healing is still decent) However a Blind/Poison removal ability is fairly nice (basically insures you can avoid those things when you pop your heal)
So defensive wise, Its decent, You also pickup some extra Vit, and you can give some Protection to your Pet as well which is nice.
Though offensive wise, I still think 10/0/30/10/20 is still the better bet for BM Bunker, with Sharpening Stones, The amount of bleeds you can put out is rather silly with it.
With it being fixed, I actually think it probably will end up being a better pick over 30 in beast (Though the quickness is till nice for stomping, and Natural Healing is still decent) However a Blind/Poison removal ability is fairly nice (basically insures you can avoid those things when you pop your heal)
So defensive wise, Its decent, You also pickup some extra Vit, and you can give some Protection to your Pet as well which is nice.
Though offensive wise, I still think 10/0/30/10/20 is still the better bet for BM Bunker, with Sharpening Stones, The amount of bleeds you can put out is rather silly with it.
I really like evasive purity especially cause you know that gets cleansed when you heal but also to clear off “garbage conditions” for signet of renewal/empathic bond so you have a much smaller chance (or non at all) of ending up with a 15stack bleed or similar cause your cleanse removed a blind instead.
I’ll have a try at this build you have too I have an almost full settler’s set just sitting in the bank already so
Yeap, clearing 2 conditions if you have them on dodge is very useful, mainly because its something that SoR and Empathetic Bond won’t eat up..
I’ve been considering switching to Evasive Purity. I’ve been running 0/0/30/20/20 for some time now, but always with Regen duration and Nature’s Protection, since I never really had much issue running into single targets running conditions.
Maybe if (good) necros start roaming lol.
I wish they would just change Evasive Purity to remove 1 condition on dodge with a 10s ICD. It would give a reliable cleanse outside of Empathic Bond, and I would definitely take it then.
If you use Healing Spring, the Regen Duration isn’t bad, however I find that if you use anything else, Its not a huge boost (its like 1 or 2 seconds extra I believe on Dwyana Runes)
I’d much rather have the opening Protection hit for high burst attacks.
I use Dwayna Runes on all of my ranger builds, similar to how I take retaliation duration increase on all my guardian builds.
One thing rangers shine on better than any other class in the game (barring guardians) is passive mitigation (or as some people see it, constant health regeneration), so I build to try to capitalize on that, especially since the best pvp options we currently have are all condition based, leaving only the decision of whether to build for traps or pets, or spirit magic.
What I’m saying is that until there is something that rivals the effectiveness of building bunker, I’m going to stack the rangers ability for constant health regen through the roof, and unfortunately Evasive Purity isn’t in a state right now where it takes high priority for a trait slot.
Purely opinion though, it’s still good for helping Empathic Bond (and SoR/Healing Spring) with cleansing, but I’ll be more impressed when (if) the next patch delivers what was talked about in the SoTG; more active condi removal.
0 0 30 30 10 and all your regeneration problems are solved. perma reg and swiftness with the “guard” shout for you and your group. i run very successful with this build in small scale 1-5 ppl in wvw. my guards and mesmers love me for the swiftness
I use Dwayna Runes on all of my ranger builds, similar to how I take retaliation duration increase on all my guardian builds.
One thing rangers shine on better than any other class in the game (barring guardians) is passive mitigation (or as some people see it, constant health regeneration), so I build to try to capitalize on that, especially since the best pvp options we currently have are all condition based, leaving only the decision of whether to build for traps or pets, or spirit magic.
What I’m saying is that until there is something that rivals the effectiveness of building bunker, I’m going to stack the rangers ability for constant health regen through the roof, and unfortunately Evasive Purity isn’t in a state right now where it takes high priority for a trait slot.
Purely opinion though, it’s still good for helping Empathic Bond (and SoR/Healing Spring) with cleansing, but I’ll be more impressed when (if) the next patch delivers what was talked about in the SoTG; more active condi removal.
I’m willing to bet our more active condition removal ends up being a nerf to Empathetic Bond while not improving the situation much, this is based on past experience with Anet.
In fact I’d be willing to bet they nerf Empathetic Bond to 1 Condition every 10 seconds, and improve SoR to 2 conditions every 10 seconds, just to make it more attractive.
I use Dwayna Runes on all of my ranger builds, similar to how I take retaliation duration increase on all my guardian builds.
One thing rangers shine on better than any other class in the game (barring guardians) is passive mitigation (or as some people see it, constant health regeneration), so I build to try to capitalize on that, especially since the best pvp options we currently have are all condition based, leaving only the decision of whether to build for traps or pets, or spirit magic.
What I’m saying is that until there is something that rivals the effectiveness of building bunker, I’m going to stack the rangers ability for constant health regen through the roof, and unfortunately Evasive Purity isn’t in a state right now where it takes high priority for a trait slot.
Purely opinion though, it’s still good for helping Empathic Bond (and SoR/Healing Spring) with cleansing, but I’ll be more impressed when (if) the next patch delivers what was talked about in the SoTG; more active condi removal.
I’m willing to bet our more active condition removal ends up being a nerf to Empathetic Bond while not improving the situation much, this is based on past experience with Anet.
In fact I’d be willing to bet they nerf Empathetic Bond to 1 Condition every 10 seconds, and improve SoR to 2 conditions every 10 seconds, just to make it more attractive.
Wouldn’t that be a kick in the teeth. Our current state of condition removal is “good”, but certainly not great. But coupled with our passive regen, the current level of condition removal seems very nicely balanced.
The change you predict, Xorus, would reduce cleansing potential from 4 to 3 conditions per 10 seconds and make the active SoR ability a death sentence unless they significantly reduced the cooldown.
It would imply that our current level of condition removal is OP.
It would make no sense.
So, that means I wouldn’t bet against it happening… sigh
In fact I’d be willing to bet they nerf Empathetic Bond to 1 Condition every 10 seconds, and improve SoR to 2 conditions every 10 seconds, just to make it more attractive.
I’d be popping champagne if that happens, cause I don’t use empathic bond in my current build :P
I think Evasive Purity is almost a must for any regen build. Poison will absolutely wreck a regen build. Just recently I dueled a friend of mine who has a Thief. Fought him 5 times…beat him 5 times. He changed things up to sword I think. Applied poison and it was game over. My heals dropped to nothing and he beat me three in a row.
I think Evasive Purity is almost a must for any regen build. Poison will absolutely wreck a regen build. Just recently I dueled a friend of mine who has a Thief. Fought him 5 times…beat him 5 times. He changed things up to sword I think. Applied poison and it was game over. My heals dropped to nothing and he beat me three in a row.
I just ran into some asura engineer in wvw, it made weird little noises I didn’t recognize at all and the creepy little thing put poison on me nonstop, must be some new post patch breed of engineers cause I can’t recall them applying poison this much before, anyways I can tell you I am glad I had evasive purity equipped or I would never have killed it.
haha lol just spit out a bit of my coke. I HATE that Asura noise they make when they attack.
Engineers ? Currently I avoid them if possible. 1. Because I don’t know the class at all. 2. Sometimes I die to them so quickly I have no idea what happened. Bombs…pistols blah blah I don’t know what hit me at times.
So I am going to roll one and drop my level 17 Thief !
haha lol just spit out a bit of my coke. I HATE that Asura noise they make when they attack.
Engineers ? Currently I avoid them if possible. 1. Because I don’t know the class at all. 2. Sometimes I die to them so quickly I have no idea what happened. Bombs…pistols blah blah I don’t know what hit me at times.
So I am going to roll one and drop my level 17 Thief !
I can’t say I know what the hell they do either I just know stay the hell away from them if you can, stay ranged and usually you can avoid the crap they do and their filthy little immobilize nets and stuff, if you can do that you usually win.
Does it actually cure said conditions only when they’re on you, or does it proc on your dodge roll regardless of the conditions being present?
Does it actually cure said conditions only when they’re on you, or does it proc on your dodge roll regardless of the conditions being present?
it’s worked everytime for me since this patch so I assume it only activates when you have a condition but that could just b me getting lucky I haven’t actually done any testing, but you’d hopw that’s how it worked anyway since it was just fixed.
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