9 Sylvari, 9 unique Builds.
Everything Wrong with Pets
9 Sylvari, 9 unique Builds.
Leash Range.
It’s 2000. It should be at the very least 3000 which was the range of the original Sic’Em, and pets used to attack way past that anyway. So much that i basically never noticed the invisible leash nor cared about its maximum range. It felt like a proper tame wild beast that roamed with me, had its independence but would always find me back afterwards. Unlike the DPS-on-a-leash that they have been reduced to since. In WvW it was trememdously useful, to harrass guarded distant siege or chase away a stalker.
That was nerfed because sPvP complained about a ranger fighting on a point with the pet on another (and Balthazar forbid that having a pet should provide a tactical advantage) and at the time it was “impossible” to split sPvP from the rest of the game modes.
Since there’s now been plenty of sPvP/other modes splits, we should be getting back our pet range in non-sPvP. There’s been plenty of pet nerfs, but i can deal with them all. The range however, still hurts.
Save the Bell Choir activity!
- Names should stay! Its annoying to rename all the time!
- They miss far to often due to being rooted or having slow animation/long casting time when attacking. Especially the new pets have hit-ability-problems in different ways. In the new PvE-maps pretty much all enemies outsmart our pets with their new AI.
- The new pets doesnt seem affected by traits that affect pets.
- The wyverns AA + tailswipe has a too slow animation. Often misses.
Make the E Wyverns F2 a flying attack. Its not a bull. We could have a dolyak for ramming things (would also be soo cool with one of the new dolyaks as a pet).
- The order among the pets in the K-panel should be better… organise in groups of spieces.
- Leash range is fine as is!
(edited by Frostfang.5109)
Leash Range.
It’s 2000. It should be at the very least 3000 which was the range of the original Sic’Em, and pets used to attack way past that anyway. So much that i basically never noticed the invisible leash nor cared about its maximum range. It felt like a proper tame wild beast that roamed with me, had its independence but would always find me back afterwards. Unlike the DPS-on-a-leash that they have been reduced to since. In WvW it was trememdously useful, to harrass guarded distant siege or chase away a stalker.
That was nerfed because sPvP complained about a ranger fighting on a point with the pet on another (and Balthazar forbid that having a pet should provide a tactical advantage) and at the time it was “impossible” to split sPvP from the rest of the game modes.
Since there’s now been plenty of sPvP/other modes splits, we should be getting back our pet range in non-sPvP. There’s been plenty of pet nerfs, but i can deal with them all. The range however, still hurts.
Seriously, the entire advantage of having a pet in GW1 PvP was that you could sic it onto someone else, like another caster while you focused on the monk to interrupt him/her or vice versa, I’d just stick my pet onto the Monk while I spiked other people. Often you were a long way away from the pet.
This totally needs to be reversed as it is the MAIN advantage of pet classes, the ability to fight in two places at once. The leash needs to be at least 3000, if not 5000. If people cannot figure out a counter to Ranger pets, they need to Alt-F4 and uninstall the game.
…Leash range is fine as is!
No, no it is not.
Pets should land 100% auto attack when they attack.
Jaguar and RedMoa are the only auto attack pet that are nicely programmed.
Every thing else is a mess.
I want to see pet bar when I’m in downed state.
They need the ability to evolve or give us the players another trait system, with three bars for our pets and we decide what skills they run. Allow us to give them more to make them more, and maybe customizatable appearances to a degree so when i run acrossed another player? We don’t have that weird “kittener has my pet..”