Everything Wrong with Pets

Everything Wrong with Pets

in Ranger

Posted by: InsaneQR.7412

InsaneQR.7412

Please post everything you know,think and suggest should be improved in case of the pets. Doesnt matter if its species related, skill or just the AI.

For example:

Base Handling:

We should could use the 2 main abbilities of the Pets (or even three if possible).
Make the return to me button to a Ground-targeted positioning skill ( like guard, just no stealth->pet moves to area and attacks everything in this area but nothing out of it)
The Combatmode switch should be similar to weapon switch or a chain attack.
->your pet is defensive baseline, this means when you are out of combat it attacks thinks in melee range to you.
->if you activate the combatmode button the pet attacks and follows your target.
->if you activated again or you get out of combat it switches back to the defensive mode.
You can do some settings for stowing pets:
-if stowed it stays till unstowed
-it only unstowes when you attack
-it only unstowes if you get in combat

UI:

Pet names should stay
Pet organisation should be better (take a look how its done here http://gw2skills.net/editor/?vNAQBAA ->thats how a pet organisation should be)

Species:

The F2 of the porcine should be something like Steal from Thief, you activate Forage and the Random item appears instead of Forage. If the item is used it is activated by he ranger itself like a theft-item.

Now guys its your turn, say what everything is wrong with the ranger pets!

PS: sry for bad english ^^’

Pale Raiders united.
9 Sylvari, 9 unique Builds.

Everything Wrong with Pets

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Posted by: cafard.8953

cafard.8953

Leash Range.

It’s 2000. It should be at the very least 3000 which was the range of the original Sic’Em, and pets used to attack way past that anyway. So much that i basically never noticed the invisible leash nor cared about its maximum range. It felt like a proper tame wild beast that roamed with me, had its independence but would always find me back afterwards. Unlike the DPS-on-a-leash that they have been reduced to since. In WvW it was trememdously useful, to harrass guarded distant siege or chase away a stalker.

That was nerfed because sPvP complained about a ranger fighting on a point with the pet on another (and Balthazar forbid that having a pet should provide a tactical advantage) and at the time it was “impossible” to split sPvP from the rest of the game modes.

Since there’s now been plenty of sPvP/other modes splits, we should be getting back our pet range in non-sPvP. There’s been plenty of pet nerfs, but i can deal with them all. The range however, still hurts.

Olaf Oakmane [KA]
Save the Bell Choir activity!

Everything Wrong with Pets

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Posted by: Frostfang.5109

Frostfang.5109

  • Names should stay! Its annoying to rename all the time!
  • They miss far to often due to being rooted or having slow animation/long casting time when attacking. Especially the new pets have hit-ability-problems in different ways. In the new PvE-maps pretty much all enemies outsmart our pets with their new AI.
  • The new pets doesnt seem affected by traits that affect pets.
  • The wyverns AA + tailswipe has a too slow animation. Often misses.
    Make the E Wyverns F2 a flying attack. Its not a bull. We could have a dolyak for ramming things (would also be soo cool with one of the new dolyaks as a pet).
  • The order among the pets in the K-panel should be better… organise in groups of spieces.
  • Leash range is fine as is!
Kima & Co

(edited by Frostfang.5109)

Everything Wrong with Pets

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Leash Range.

It’s 2000. It should be at the very least 3000 which was the range of the original Sic’Em, and pets used to attack way past that anyway. So much that i basically never noticed the invisible leash nor cared about its maximum range. It felt like a proper tame wild beast that roamed with me, had its independence but would always find me back afterwards. Unlike the DPS-on-a-leash that they have been reduced to since. In WvW it was trememdously useful, to harrass guarded distant siege or chase away a stalker.

That was nerfed because sPvP complained about a ranger fighting on a point with the pet on another (and Balthazar forbid that having a pet should provide a tactical advantage) and at the time it was “impossible” to split sPvP from the rest of the game modes.

Since there’s now been plenty of sPvP/other modes splits, we should be getting back our pet range in non-sPvP. There’s been plenty of pet nerfs, but i can deal with them all. The range however, still hurts.

Seriously, the entire advantage of having a pet in GW1 PvP was that you could sic it onto someone else, like another caster while you focused on the monk to interrupt him/her or vice versa, I’d just stick my pet onto the Monk while I spiked other people. Often you were a long way away from the pet.

This totally needs to be reversed as it is the MAIN advantage of pet classes, the ability to fight in two places at once. The leash needs to be at least 3000, if not 5000. If people cannot figure out a counter to Ranger pets, they need to Alt-F4 and uninstall the game.

…Leash range is fine as is!

No, no it is not.

Everything Wrong with Pets

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Posted by: Firelysm.4967

Firelysm.4967

Pets should land 100% auto attack when they attack.
Jaguar and RedMoa are the only auto attack pet that are nicely programmed.

Every thing else is a mess.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Everything Wrong with Pets

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Posted by: oZZie.4762

oZZie.4762

I want to see pet bar when I’m in downed state.

Everything Wrong with Pets

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Posted by: Thornwolf.9721

Thornwolf.9721

They need the ability to evolve or give us the players another trait system, with three bars for our pets and we decide what skills they run. Allow us to give them more to make them more, and maybe customizatable appearances to a degree so when i run acrossed another player? We don’t have that weird “kittener has my pet..”