Example of hitting far beyond max range
I’ve noticed that vertical distances can increase your range somewhat, I’m not really sure if bug or feature, but it’s kind of cool sometimes.
I’ve noticed that vertical distances can increase your range somewhat, I’m not really sure if bug or feature, but it’s kind of cool sometimes.
Arrows have “bodies”(physics/collision detection), so they often hit things beyond their supposed range because of collision contact. That said, there is some kind of strange hard-cap on how far they will hit something. After certain ranges, they just tend to stop existing physically, so, even if they touch something, it doesn’t hit.
I’d sure love to see a dev comment on how exactly ranges are factored, because it’s pretty hard to predict when your arrows will actually hit something or when it will simply say “out of range”.