Expertise & Compassion Training

Expertise & Compassion Training

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Hi,

While both traits add a solid value to Condition Damage or Healing Power to our Pets it always feel like pets conditions are in the way. Maybe if both traits could scale with the current Condition Damage and Healing Power stats of our ranger it could be worth the while.

So instead of geting a flat 350 Condition Damage and Healing Power at level 80 :
- if the ranger has 1500 Condition Damage, Expertise Training gives 1500 Condition damage to your pet.
- if the ranger has 1500 Healing Power, Compassion Training gives 1500 Healing Power to your pet.

I think this would give a better/different utility to pets that currently use a lot of conditions like Felines, Drakes, Devourers. It could even make the Moa Bird better at supporting allies with its Healing Shout. And at least conditions from pets wouldn’t be in the way sinds it would deal considerably more damage.

What do you people think about this idea? Sinds pets lost a good chunk of direct damage, should they be able to compensate a bit with Condition Damage instead? Or made a bit more tanky with the additional Healing Power from Compassion Training?

(edited by Ambrecombe.4398)

Expertise & Compassion Training

in Ranger

Posted by: Solandri.9640

Solandri.9640

I don’t think it’s a good idea. The whole point of a pet is that you have a damage source independent of you, which can be “traited” differently from you. That way if your build has no condition damage or healing power, you can take those traits to give your pet 350 CD and healing. This gives more flexibility in build and pet composition.

Under your proposal, the pet would just mirror the ranger – those traits would give zero benefit to the pet if you had no CD and healing power. It would just strengthen calls by people to get rid of the pet and roll its damage into the ranger’s “since the pet’s damage is scaling off the ranger’s anyway.”

If you don’t think the traits are powerful enough, I think you’re better off asking they be increased from +350 to something higher. Bear in mind that the ranger can trait 30 BM to add another +300, so if your target is +1500 max, then you should be asking for +1200 (which I think is too much considering you can give cats a trait which let them bleed on crits, and they can crit 60%-85% of the time).

Expertise & Compassion Training

in Ranger

Posted by: Ambrecombe.4398

Ambrecombe.4398

I don’t think it’s a good idea. The whole point of a pet is that you have a damage source independent of you, which can be “traited” differently from you. That way if your build has no condition damage or healing power, you can take those traits to give your pet 350 CD and healing. This gives more flexibility in build and pet composition.

Main problem comes from the fact those value are way too low, and when you are playing with lets say a Cat you will overide conditions from your allies, lowering the synergy between you and your condition team mate.

Under your proposal, the pet would just mirror the ranger – those traits would give zero benefit to the pet if you had no CD and healing power. It would just strengthen calls by people to get rid of the pet and roll its damage into the ranger’s “since the pet’s damage is scaling off the ranger’s anyway.”

Well, the base damage of your pet is unchanged, so it would just give an additional option to people who are looking to fully specialise themself in a particular role. And it would make the Devourer and Moa Bird particulary more appreciated in groups.

If you don’t think the traits are powerful enough, I think you’re better off asking they be increased from +350 to something higher. Bear in mind that the ranger can trait 30 BM to add another +300, so if your target is +1500 max, then you should be asking for +1200 (which I think is too much considering you can give cats a trait which let them bleed on crits, and they can crit 60%-85% of the time).

The Beastmaster line doesn’t increase secondary stats, but only primary (Power, Precision, Vitality and Toughness). And do not forget if a Ranger specialise his pet in a full beastmaster build and for condition manadgement with his pet he will be locked in particular traitlines, negating other traits that could possibly increase the ranger self effectiveness or the pet direct damage or speed.

Anyways, it was just an idea to make condition orientated pets more “effective” with condition damage sinds those are pretty lackluster when it commes to direct damage unless it is a Feline and their condition damage is basicaly none existant, wich is kind of sad. Same goes for the Moa Bird, nobody likes them.