Explaination why pet sux

Explaination why pet sux

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Posted by: Terkov.4138

Terkov.4138

Explains more than 1000 words. Notice that I used +25% run signet and thief activated his one at some point, yet pet still was unable to hit him.

Plz Devs, do what you want with pet dmg, but make it actually deal ANY dmg to player that has more than half of brain to run in circle.
Or easier way: make rangers deal dmg, not force them to CC enemies so pet can hit them once.

Thanks to my brother (Shim Melkor) for letting my pet “rip him to pieces while I stay Akitten”

@edit
Why is “away from keyboard” censored? O.o

(edited by Terkov.4138)

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Posted by: Rezzet.3614

Rezzet.3614

because it has “F” and “K” together wich people use together as the eff word

as for ranger i could suggest using a devourer or something since they got ranged damage or the wolf with aoe chill .

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Posted by: Chopps.5047

Chopps.5047

You’re running beast damage build without crowd control, chills, or immobilize and you expect to get kills. Pet’s are not designed to simply run up and hit every time. That would be OP. Instead, anet makes you work for it. You have to cripple, stun, or chill your target. It’s a thief, if he has shortbow, you need offhand axe. Also, it’s difficult to defeat a theif with a beastmaster build in the first place since you need to be able to target. It’s better to run blinds (raven, sun spirit) and traps, as well as axe/axe and sword/dagger. You’re going to need those weapkn evades.

Someone recently showed that without agility training, a cat kills the running golem in mists in 80 seconds. A dog takes 30 seconds. With agility training, the cat takes 26 seconds and the dog takes 28 seconds, if I remember right. Just a thought.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

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Posted by: Rengaru.4730

Rengaru.4730

Pet’s are not designed to simply run up and hit every time. That would be OP. Instead, anet makes you work for it.

The last official statement regarding pets was, and I quote:

The DPS from the pet is actually coming down[…]there is times where the Ranger just goes A F K and the pet just eats your face off.

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Posted by: Chopps.5047

Chopps.5047

Well I should clarify that. Some pets, like dogs, aren’t really affected by kiting as drastically as the DPS pets like birds or cats. As far as balance goes, I don’t really have anything to say. The sad thing—to me—about that statement you quoted is that master’s bond will likely always reset when you get in water. I mean, if they feel pet damage needs a reduction, then what about the master’s bond? Full master’s bond jaguar is a scary, scary sight.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Faux Sheaux.6179

Faux Sheaux.6179

I was dueling my ranger friend in front of a crowd, and my pet kept randomly attacking him. I call my pet off, and his just starts attacking. So we both call our pets off, and mine randomly starts mauling an Asuran in the crowd. I swap my pet out, and his pet decides it doesn’t like the one I switched to. So his pet starts attacking my new pet, and we both /facepalm.

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Ranger and thier pet are a team. It doesnt matter which role the master or pet play but they need to work in tandom. This just proves how bad the player is not the pet.
If two object are moving in the same direction and the same speed but one of the object start its journey 3 seconds after the the other then that object will reach it destination 3 seconds behide the first object. Unless something changes. This isnt rocket science.

Rangers having trouble with the canach dungeon are simply rangers playing the class poorly.

Learn the pathing of your pet. On a flat surface its pretty much a straight line to the target. If you send your pet in and it detonates a mine its the rangers fault most of the time. If canach is on the run (chasing a target) it the its the whole teams fault.

First the kitter isnt leading Canach to another mine that is active in a logical manner. Second the team should of actived all near by mines to avoid unwanted detonation.

If you are standing in the corner and are simply trying to activate just the two closes mines becuase it to confusing to do otherwise then the ranger class is probably to hard for you.

Like Chopps some pet arent affected by kiting as much. But I would stay jaguars are also in that catagory if you use thier them properly. Anyone who know how to fight (boxer or Martial artist) knows you dont follow an opponent in a circle, but you cut thur the circle and meet him on the other side. Call your pet to you side then sending him to attack would do this added by the fact that you pet can stealth before going out bound. This would also work with swapping in a canines as thier first attack is a leap kd and there they will follow with a cripple.

Most of the video’s like this really show the failling of the player rather than the class. Some people complain that ranger have a set it and forget it pet. This is not the case. If you think this is the case and you dont play a ranger its understandable. If play a ranger and you think this then you have alot to learn ablout the class. Other classes have a set it a forget it pet. Rangers do not nor should we.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Terkov.4138

Terkov.4138

lol guys, I know. I posted it to show speed buffs effects (or rather lack of them) and to laugh at the sentence, that we can got A kitten.
Belive me, with nearly 2k hours played as ranger, I know how to manage pet…

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Posted by: Rengaru.4730

Rengaru.4730

If two object are moving in the same direction and the same speed but one of the object start its journey 3 seconds after the the other then that object will reach it destination 3 seconds behide the first object. Unless something changes. This isnt rocket science.

So what about when one of the objects is slower?
Like the Thief in the video after using his Signet (at this point the pet is at 125% speed and the Thief at 100%).

The problem here is the pet trying to predict the movement of the Thief and intercept him.
But since the Thief is not folowing a straight line the interception fails and the pet tries to predict/intercept just to fail over and over again.

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Posted by: Vaya.1354

Vaya.1354

seriously pets can do insane damage, if they do that damage and every hit lands, wouldn’t that be a bit much? it’s your job to slow down the enemy to make him reachable by your pet, you simply can’t have everything, this thread is "hey make rangers overpowered pets kill everyone everytime pelase… no

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Posted by: Rengaru.4730

Rengaru.4730

Every class can do insane damage, if they land a hit with every key skill…
Currently the pet DPS is (depending on the enemy) between “eat your face off” and zero.

That is the problem with the pet, you need to balance both extremes.
The “eat your face off” part is geting nerfed in the future, the problem shown in the video has yet to be acknowledged by the developers.

To put it into your words:
Your answer is “hey make rangers pets do nothing everytime pelase”

(edited by Rengaru.4730)

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Posted by: Deamhan.9538

Deamhan.9538

The pet was unable to hit him despite having an increase to running speed because it doesn’t matter how fast the pet can run. They stop to attack and that attack takes time to execute. The target doesn’t need to be running any faster than normal, forward, combat speed.

Since it is about how fast the target is going, this renders things like Agility Training completely useless. You’d be far better off going for Pet’s Prowess especially if using a precision pet. Then it is up to you to pack some movement impairing skills so that the pet’s attacks can land.

I can only hope that the future reduction to pet damage is being paired with pets hitting on the move, unfortunately with ANet’s development history I wouldn’t hold my breath.

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Posted by: Bailey.6892

Bailey.6892

anet and that’s the end of the story.

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Posted by: Zenith.7301

Zenith.7301

I was dueling my ranger friend in front of a crowd, and my pet kept randomly attacking him. I call my pet off, and his just starts attacking. So we both call our pets off, and mine randomly starts mauling an Asuran in the crowd. I swap my pet out, and his pet decides it doesn’t like the one I switched to. So his pet starts attacking my new pet, and we both /facepalm.

Was in a custom arena. I ended a duel with the ele.

Some guy comes closely, dodges and summons a clone with deceptive evasion. My pet decides it must go for a clone.

I f3 him to me. He comes to me, and then on his own volition decides to charge back at the mesmer. I recall him again, and 5 seconds later it runs back to the mesmer again despite the mesmer never hitting me.

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Posted by: jcbroe.4329

jcbroe.4329

Some of you’re guys anecdotes is why I have started training myself to keep my pet on passive more and more. Having to press the F1 key to initiate the class mechanic is a pretty basic concept to begin with, and the F1 acts as a lock on which actually makes target management for me easier personally.

Not to justify what’s happening at all, I’ve seen times in WvW where my pet seems to think trees are mountains and they take themselves out of the fight completely to go slaloming while I’m in desperate need of their help to get the kill.

I’ve heard this suggested, and I disagree with; making pets hit moving targets. Since that could essentially make them unkitable. However, their attack speed should be brought up, to about twice what it is now (for some pets), factored into the the nerfing of their damage that’s about to happen of course (which I can only say I disagree with if they don’t redistribute the lost damage appropriately like any person who can draw a simple picture of a 2D scale would be able to see).

So yeah.

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www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
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Posted by: Oidmetala.8426

Oidmetala.8426

nice video :P
that is what ppls talking about, ranger pet dont need dmg nerf. its kitten enough…

but if you nerf this pet dmg then give the ranger this dmg.
also remove pet if i dont put points into beastmastery traits and give me more active skill use on f1-f4 like other classes have.
whould be so nice if ranger only have to use this stupid pet when he put traits into beastmastery… well but just dreaming

at tpvp, fighting vs players with a bit brain, the pet will not hit much time, like in this video.
bm ranger build have only slow on axe 3 and dagger 5,
maybe also on weapon switch with hydromanci sigil.
nearly each class have condi remove for this and axe 3 is long animation (easy dodge)
and if you are slowed you can dodge the pet untill you are not slowed anymore.

and why not slow the bm pet if you face a bm ranger… it works pretty well

the condi dmg from bm ranger is not rly much, just the torch burning is much condi dmg at bm ranger.

@Serraphin Storm
i play ranger because i want to be a RANGER not a zookeeper :P
also love his weapon skills… only longbow is a bad joke and offhand axe

Team Erotic Solitude Legends [ESL]
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(edited by Oidmetala.8426)

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Posted by: Chopps.5047

Chopps.5047

nice video :P
that is what ppls talking about, ranger pet dont need dmg nerf. its kitten enough…

but if you nerf this pet dmg then give the ranger this dmg.
also remove pet if i dont put points into beastmastery traits and give me more active skill use on f1-f4 like other classes have.
whould be so nice if ranger only have to use this stupid pet when he put traits into beastmastery… well but just dreaming

at tpvp, fighting vs players with a bit brain, the pet will not hit much time, like in this video.
bm ranger build have only slow on axe 3 and dagger 5,
maybe also on weapon switch with hydromanci sigil.
nearly each class have condi remove for this and axe 3 is long animation (easy dodge)
and if you are slowed you can dodge the pet untill you are not slowed anymore.

and why not slow the bm pet if you face a bm ranger… it works pretty well

the condi dmg from bm ranger is not rly much, just the torch burning is much condi dmg at bm ranger.

@Serraphin Storm
i play ranger because i want to be a RANGER not a zookeeper :P
also love his weapon skills… only longbow is a bad joke and offhand axe

I respectfully disagree because I think that offhand axe is arguably the best defensive reflect in the game. Longbow is essential for knocking back grawl shaman on the grawl fractal, or knocking molten defenders out of their aoe protection ring in the molten facility. The legendary imbued shaman also favors bow usage with piercing arrows.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Zenith.7301

Zenith.7301

nice video :P
that is what ppls talking about, ranger pet dont need dmg nerf. its kitten enough…

but if you nerf this pet dmg then give the ranger this dmg.
also remove pet if i dont put points into beastmastery traits and give me more active skill use on f1-f4 like other classes have.
whould be so nice if ranger only have to use this stupid pet when he put traits into beastmastery… well but just dreaming

at tpvp, fighting vs players with a bit brain, the pet will not hit much time, like in this video.
bm ranger build have only slow on axe 3 and dagger 5,
maybe also on weapon switch with hydromanci sigil.
nearly each class have condi remove for this and axe 3 is long animation (easy dodge)
and if you are slowed you can dodge the pet untill you are not slowed anymore.

and why not slow the bm pet if you face a bm ranger… it works pretty well

the condi dmg from bm ranger is not rly much, just the torch burning is much condi dmg at bm ranger.

@Serraphin Storm
i play ranger because i want to be a RANGER not a zookeeper :P
also love his weapon skills… only longbow is a bad joke and offhand axe

I respectfully disagree because I think that offhand axe is arguably the best defensive reflect in the game. Longbow is essential for knocking back grawl shaman on the grawl fractal, or knocking molten defenders out of their aoe protection ring in the molten facility. The legendary imbued shaman also favors bow usage with piercing arrows.

Or kick the ranger and bring a staff ele, with chills, roots, and a knockback as well. And much better aoe.