F2 skills responsiveness
This actually is “fixed”. Now it has an actual enforced casting delay, where before the delay as defined as “whenever the kitten the pet gets around to it”.
It’s been a massive improvement, I’m getting used to F4>42 with Ravens to blind stomp.
There ARE times, however, when the pet just idles by just like pre-patch. I don’t really know how to replicate it, but I assume it’s due to the aftercast delay of it’s current action.
well that may well be but why dose it have to be delayed why dose are pet main skill have to be delayed from the moment i press it or better still no mater how many time i press it it just want trigger at all. If this has be fix you can fall me seam as buggy and as crappy as it ever was. some times it want trigger no matter how many time you press it, great design
so if this is fixed then wow.
It’s just their usual cast time…. (see activation time on the wiki
Also, I noticed, for drakes, if the pet is directed at a target, it will wait to be in range of it’s target before starting the animation – so not lauching immediately… I guess it might be the same with other pets.
As a side note, if a player is lagging, it’s pet cast will also lagg…
Other wise, given flat ground, I have no problem directing my pet. Comes back when I hit F3, attacks when I press F1, starts the animation when I press F2 for support pets…
Responsiveness =/= instant cast F2 abilities. The pet is being responsive and is using the skill when you press it, but most pets have a cast time on their F2 skill, so you’ve gotta let it cast the ability….
Also, if you’re using an “Offensive” F2 (or a brown bear for some reason), then you’ll also have to wait for the pet to get into range (unless you have no target then it’ll fire it off right there)
As their mother, I have to grant them their wish. – Forever Fyonna
Also, if you’re using an “Offensive” F2 (or a brown bear for some reason), then you’ll also have to wait for the pet to get into range (unless you have no target then it’ll fire it off right there)
That is sorta fixed if you press the F2 button a few times.
E.g. when fleeing, I usually make my wolf run towards the enemies a little so that they get just in range of the fear, then I can press F2 very quickly about 3-5 times (or just drop target and press once).
The main problem is pet is still way too slow to move, when you press F2 the pet can;t use it until it is in range and it is so slow it rarely gets used. Add kiting targets and we are back where we always have been, PET=Useless
The main problem is pet is still way too slow to move, when you press F2 the pet can;t use it until it is in range and it is so slow it rarely gets used. Add kiting targets and we are back where we always have been, PET=Useless
Not really. It’s often, if not always, possible to force the enemy to kite where you want him to kite. You can also disable the enemy and chain into the pet’s F2
The main problem is pet is still way too slow to move, when you press F2 the pet can;t use it until it is in range and it is so slow it rarely gets used. Add kiting targets and we are back where we always have been, PET=Useless
Do you know what a snare is? Or an immob? Because if you use any of the ample amount of snares and immobs we have then the pet can land hits with literally no issues at all. Not to mention if you give your pet swiftness it ALSO helps with it landing its abilities and sticking to the enemy.
We’re no where close to being where we used to be, the pet is now highly responsive and will do what you want him to when you tell him. That alone is a god send. And chances are, if you’re in a fight with someone, your pet will be AT LEAST in range to land their F2, most of them are big AoE radius effects, and the ones that aren’t are heavy hitting attacks or a leap of some sort.
As their mother, I have to grant them their wish. – Forever Fyonna
I’ve noticed this is an issue with birds more than anything due to their idle animations. Casting F2 when the bird is in its idle animation does not cause the pet to cancel its idle animation, thus causing the player to wait for the entire idle animation to finish before it will engage.
In combat, however, when the bird is not performing any idle animations, responsiveness overall has been improved.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
F2 responsiveness is near perfect for me
I’ve noticed a bug with responsiveness of wolf f2. The delay is dependent on what animation it’s doing when you press f2. I’m still working on figuring out which animations cause delay, but so far the start of the pounce animation (right as it crouches) will cause a couple of seconds delay as opposed to using fear while the wolf is idle. If the pounce animation goes further than that, the wolf has in most cases ignored the f2 order.
There’s another animation that also causes delay, but so far I haven’t been able to identify it (it’s not as obvious as the pounce start). And I got tired of testing it after a while due to the cd on the f2.
I imagine other pets might have similar errors in response. But based on your mention of fear, I’m assuming it’s the wolf that’s been bothering you.
(edited by Aria.5940)
I’ve also noticed a pet response lag similar to pre-patch on dogs more than anything. Don’t know when it returned, but just after patch…great…now…slow like before. I understand cast time of skills and if the pet is incapacitated, but this is not the case, and dogs are aoe not targetable f2 skills, so I feel it’s a good example of the skill lag return.