Fair QoL Suggestions

Fair QoL Suggestions

in Ranger

Posted by: Soilder.3607

Soilder.3607

Hi mates, I made a thread a while ago with suggested updates, but it was pretty unbalanced at first. So I decided to make a new one with actual improvements that really should happen to fix up some of our weaker abilities.

Axe #1 – Randomly applies either a 4 second bleed or 2% vulnerability for 4 seconds on hit. This is kind of in line with the whole axe weapon being designed for hybrid builds, and the main hand attack is pretty bad as it is.

SB #4 – Crippled removed, immobilizes for 1 second base. Cripple is just a really weak condition, and while the sb has a good damage output, it’s a bit low on utility. The pet bleeds, while nice, aren’t guaranteed. The evasion and swiftness are great, but #5 is on a pretty high cooldown for such a basic daze/stun. I think this would really help improve the weapons viability.

GS #2 and #3. Vulnerability is removed from maul. Swoop now deals 10 stacks of vulnerability for 8 seconds. Maul is the greatsword’s burst skill, and it doesn’t make sense to have it deal a condition which is meant to improve damage. Vulnerability should’ve been on swoop since the beginning to improve maul’s damage.

Axe #5 – Retaliation duration increased to 5 seconds. This is only done to match the skill’s entire duration, which is how it should’ve been.

Torch #5 – Now grants 5 seconds of might per pulse to allies. We really are lacking team support, especially on our weapons. Our only support weapon skill is warhorn #5. Since blast finishing a fire field grants might, I figured this would go in line well with that.

Sharpening Stone – Recharge reduced to 25 seconds. I think the skill is decent, but it does have a ridiculously high cool-down, even when traited.

Heal As One – Now converts two conditions from you and your pet into boons (cannot give two of the same boons, can grant protection 5s, 3 stacks might 5 seconds, retal 5s, and fury 5s.) We lack on demand condition removal, and this skill is really basic and easily interruptable. I really don’t know anyone who’d choose it over TU or HS. I figured combining cd removal into the skill along with some boons would make it appealing and a fair improvement.

Dagger #5 – Projectile speed increased by 33%. Everyone knows this shot is pretty hard to land outside of melee range, especially when traited.

Axe #4 – Projectile speed increased by 33% when traited with off-hand training. When you use this skill, or atleast when I do, I always try to land it twice to get the pull. It isn’t too hard, but traiting it causes the total time needed before it strikes twice to increase by about 33%. This really does make it a bit too difficult to land twice, and improving the speed while traited is necessary and fair.

That’s the end of my suggestions. Thanks mates.

Stormbluff Isle

(edited by Soilder.3607)

Fair QoL Suggestions

in Ranger

Posted by: Soilder.3607

Soilder.3607

I’m bumping this cause I think these are good, non game-breaking ideas.

Stormbluff Isle

Fair QoL Suggestions

in Ranger

Posted by: Ariete.6509

Ariete.6509

Non-breaking and really QoL would be weapon/armor slots and utility/trait/pet presets.