Feedback on Glyphs

Feedback on Glyphs

in Ranger

Posted by: Ltomato.8649

Ltomato.8649

Hiya! Some feedback about the glpyh utilities from a Ranger main!

Glyph of Rejuvenation:

As of now, other than Healing Spring’s weird functionality (having to re-enter to trigger if you are at full when placed), Healing Spring is outright superior in that it provides not only more base healing to those in it, but is a water field allowing allies and you to combo for even more healing. EDIT: also pulsing condi clears!

All that the glyph provides is a wider range and synergy with life shroud. Perhaps an even further increased range would be appropriate to give it a different role than healing spring, and make it feel more clutch in life shroud.

EDIT2: Or, if the functionality is there, have it heal more based on distance- heal allies for more depending on how close they are to you, for example.

Glyphs of Alignment, Equality, Tides:

These three are grouped together- the utility they already provide is great, however, they should have some additional effect (other than healing times a million with traits). Considering the animation, it would be appropriate to make them blast finishers or stun breaks, allowing them to have additional team utility.

EDIT 3: Or perhaps apply some boon to allies depending on the utility (such as stability, protection, regen)

Glyph of Unity:

This glyph is… weird. It feels like retaliation. However, Ranger’s playstyle as of now has been to avoid getting hit when possible. I would suggest having it return damage based on if your allies (within a range) are getting hit as well. That would increase the damage multiplicatively, but it would definitely make more sense thematically and mechanically. perhaps the direct damage numbers could be lowered in exchange for this aoe retaliation.

Glyph of Empowerment:

Oh man oh man. I love the concept of this. The damage boost is a bit low though. Just as a comparison frost spirit + empowerment on autocast (2 utility skills) would provide about the same amount of sustained damage boost as the Revenant +150 ferocity trait. (7.5% from frosty, 2.5%-3% from empowerment depending on traits) I would suggest buffing the damage boost of Empowerment to 20% minimum, max 40%. This would emphasize its use as a damage boost- the druid wouldn’t be able to spam it if its functionality is met- the use would have to be timed well or else it would be wasted. At the same time, its use would be immediately and obviously effective (more so than a 10% damage increase).

I really like the design of Druid- I won’t lie, I cringed hard when I heard “Heavy Healing”, but my expectations were blown away. These changes to Glyphs would bring them up to the level of the current standard for utility skills, and give t hem all a situational place on the Druids skillbar.

(edited by Ltomato.8649)