Few Important Changes

Few Important Changes

in Ranger

Posted by: Hammerguard.9834

Hammerguard.9834

Charge – cures chilled, crippled, and immobilized.
Overcharged Shot – cures chilled, crippled, and immobilized.
Windborne Speed – cures chilled, crippled, and immobilized.
Withdraw – cures chilled, crippled, and immobilized.
Rocket Boots – cures chilled, crippled, and immobilized.
Roll for Initiative – cures chilled, crippled, and immobilized.
Lightning Reflexes – cures immobilized… so yeah, please?


Also, can Lick Wounds please full heal the pet when cast? Most of the time you’d rather wait for the pet to die so that he would start the res with full health.


And… unblockable Hunter’s Shot. kthx

PS: Completely off topic but can you stop zooming my camera in when I down, anet? It’s beyond annoying.

… I still want tengu.

(edited by Hammerguard.9834)

Few Important Changes

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Posted by: Kibazuka.1390

Kibazuka.1390

Yeah thats right, curse that cripple.
To hell with it!

Ranger – Drakkar Lake[DE]
Full melee Ranger since August 2012

Few Important Changes

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Posted by: Hammerguard.9834

Hammerguard.9834

I hope that’s not sarcasm cause that cripple and chill can cause you to go less than half the distance you would normally with Lightning Reflexes. Then you die.

… I still want tengu.

Few Important Changes

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Posted by: shadowpass.4236

shadowpass.4236

that’s anet logic for u.

in all honesty, it’d be a good change… we’ll get it in 6 months, don’t worry.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

yes yes yes, and yes.

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)