Few Quality of life changes to Ranger traits

Few Quality of life changes to Ranger traits

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Posted by: vashio.6297

vashio.6297

Traits

Marksmanship

Present Opening Strike- First strike when entering combat 5 stacks vulnerability 5 seconds
After Opening Strike- You and your pet when entering combat apply 5 stacks of vulernability 5 second

Present Alpha training- Pet has opening Strike
After Precise Strike- You and your pet opening strike always crits

Present Precise Strike- Opening strike always crits
After Predator’s onslaught- You deal 10% increased damamge, pet gains 5% increased damage to crippled foes

Skirminshing

Present Trapper’s Expertise- Traps increased radius 60, grouned targeted range 600
After Trapper’s expertise- present effect already applied to traps. New effect Traps gain an addtional effects.
Flame Trap- Apply blind on proc and on final tick of flame trap.
Spike Trap- Apply 5 seconds of 5 stacks of vunerability on proc
Viper’s Nest- Applys 2 second of weakness on each pulse.
Frost Trap- Remove 1 boon on each pulse.

Wilderness Survival

Present Shared Anguish- Incomming disabling conditions are transfered to your pet(90 second cooldown)
After Shared Anguish- Same effect but cooldown reduced to 45 seconds.

Nature Magic

Present Rejuvenation- Gain rengenerationw hen your health drops below 75% gain 5 seconds of regen(30 second cooldown).
After Rejuvenation- Same effect cooldown reduced to 15 seconds

These are a few quality of life changes i thought would be very nice for the ranger.

(edited by vashio.6297)

Few Quality of life changes to Ranger traits

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Posted by: Tribio.8531

Tribio.8531

I think it depends A LOT on the build that you run.. I absolutely LOVE the trait that reduces bow skills and the Piercing Arrows one.. Why? I run dual bow..

Although, I see your point, OP. Some of those traits aren’t that awesome or gamebreaking, but can be considered subpar.. My advice: Don’t use them then

The Hatreidis family: Freya / Nina / Demonica / Athena / Faith / Arya / Angie / Sansa
Commander – Jam Death [Jd]
Fissure of Woe

Few Quality of life changes to Ranger traits

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Posted by: Bran.7425

Bran.7425

Although, I see your point, OP. Some of those traits aren’t that awesome or gamebreaking, but can be considered subpar.. My advice: Don’t use them then

There shouldn’t be any (for any profession) “gamebreaking” traits (or any mechanics really), I hope you meant game changing.

Pets have been hidden due to rising Player complaints.

Few Quality of life changes to Ranger traits

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Posted by: Tribio.8531

Tribio.8531

I hope you meant game changing.

Yah, what I meant.. My bad..

The Hatreidis family: Freya / Nina / Demonica / Athena / Faith / Arya / Angie / Sansa
Commander – Jam Death [Jd]
Fissure of Woe

Few Quality of life changes to Ranger traits

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Posted by: Atherakhia.4086

Atherakhia.4086

Right, this is a large problem and has been for quite some time.

The pet specific traits are being improved in the next patch to no longer be species specific. This is a substantial and welcome change. That said, I think a reasonable argument could be made that all pet related traits outside of the BM tree should have an impact on the Ranger as well (not the same, but some impact). The ones inside the BM tree should then be significantly more powerful than you’d expect simply because they impact the pet only.

Spirits (and pets) are quite good in paper, but they run into the problems with random AE making them near worthless outside of duels. This is an issue game wide and things like Guardian Spirit Weapons, Necro Minions, and Ele Elementals should probably all get some kind of AE protection (even if game limited to WvW). Spirits do still require a substantial investment though.

Shouts also need to be dramatically improved like you said. They’re easily the worst shouts in the game and things like Guard are only ever useful due to Nature’s Voice.

Marks is still quite bloated for ranged Rangers. I know that the whole point of traits is to make players make difficult choices, but most other classes are limited to choices based on gameplay (do I want an offensive trait or a defensive one). Rangers need to choose between a host of offensive ones that many only impact a single weapon or playstyle.

That’s why I’m really not that impressed with this patch. It’s great that the Ranger is being noticed. But we had a CDI thread a long time ago and the changes being made I would say are more ‘low hanging fruit’ changes that should have all been common sense. Nothing that required an unofficial CDI thread, an official CDI thread, and 8 months of analysis.

Few Quality of life changes to Ranger traits

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Posted by: sminkiottone.6972

sminkiottone.6972

Shouts really need some buffs, Raise you hand if you ever used search and rescue lol, or guard before nature voice buff, and even then it’s simply underwhelming.
Shouts really need some improvements, some ideas :

1. Make RAO a shout ability
2. Nature voice should be improved or moved from GM to Master or even adept.

Few Quality of life changes to Ranger traits

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Posted by: vashio.6297

vashio.6297

Changed the topic of this post didn’t want to make a whole new one.