I was reading through the post and got me thinking about LB and I wanna put some of the ideas which really liked and expanded a little. I apologize for not mentioning the one who originally came up with the idea. If any of the lists are what you came up with, plz let me know
1. LB auto attack, removing range penalty
The way i see it is that ranger’s LB reminds me of a turret. LB does not provide mobility like SB but it deals a lot more dmg with much longer range. So i believe, LB’s dmg mid-range (I believe it was between 400 and 800) should be our base dmg and INCREASE the dmg output further target gets. So no penalty for close-range combat but advantage in long-range combat.
2. Rapid Fire
I actually like this skill. I do hear people complain about this skill, but it actually deals good amount of dmg and with zephyr’s speed and fury, it deals a surprising amount of dmg. Due to LB’s nature, this dmg will be from distance and that cannot be ignored. Added vulnerability is a bonus on my book.
3. Hunter’s shot -few more added condition
This is an interesting skill for me as it grants stealth on me and swift on my pet. Whenever I run with my LB i bring wolf and krytan hound and when they get swift, they are pretty good. Then i can either use rapid fire or switch to my GS and re-position myself. This already provides a large tactical advantage for rangers. I just wish we had longer stealth period, but I might be asking too much. Or immobilize is nice too.
4. Point-Blank shot – Dealing heavy dmg
This skill can be a life savor for many LB rangers and I’m pretty sure it already is. However with other classes access to ‘closing-gap’ skill, it is easy to get close twice, through pull and charge type, or even immobilize. So my idea is, let this skill deal HEAVY dmg. So other classes must take that risk of: 1. being knocked back. 2. getting nuked up close. The major problem with LB is that it is simply too easy to get close to LB ranger and make him/her run for life. What if though, there was a risk of suffering huge amount of dmg up close? That there is one skill which, if executed correctly, can kill or deal massive dmg in a very short period of time? Then I think it is gonna become much more interesting. Ranger LB is the single longest ranged weapon in GW2 (if traited). But there are too many factors in this game that make LB’s range irrelevant.
5. Barrage – longer cripple duration
I like using barrage to cripple large groups of enemies. If I use berserker amulet for my ranger in TPvP it’s great to barrage enemy mesmer from a far, killing his/her clones instantly, leaving mesmer vulnerable, barrage thief who’s health is low and used shadow refuge. But like I mentioned earlier, for LB operating like a turret, I simply think barrage should put more pressure on enemies who are approaching.
Warrior is the only other class with LB so I cannot help but to make comparison. Warrior’s auto attack is 100% projectile finisher and fires 2 shots. It can fire multiple arrows at once in a cone-shaped form. It has 2, not 1, TWO aoe that deals large amount of dmg with one being fire field and the other being blast finisher. It can immobilize and put bleeding. It can even blind the enemies. Compare to that, ranger’s LB lacks any form of quick and reliable dps REGARDLESS of your positioning. Being turret-like, positioning is of course the most important part. However, with lack of stability with ranger (unless you go signet build and use signet of wild you have to have Rampage. That limits possible utility skill combinations and elite skills) it is simply too easy to de-position rangers into less ideal state for them.
LB is a good weapon. But it lacks some really crucial sauce to make rangers use that weapon in pvp and wvw.