(edited by ITheNormalPerson.9275)
Feyris' Puglife Raiding Build.
good build, i’d swap Nature’s Vengeance for IB personally but that’s just me.
good build, i’d swap Nature’s Vengeance for IB personally but that’s just me.
You could definitely do that if you want. I’d actually almost recommend it for Gorseval, since placing the spirits is an artform for that boss, compared to VG which is basically just “stick it in the middle!”.
I tend to use more glyphs but it is very situational. Though my trinkets are all bezerker, my armor is currently still cleric, but since I’m not running in Raids anytime soon, toughness instead of vitality is not such a big issue, I think. As far as the traits go I have exactly the same
So thank you, for posting you build. It gives me the feeling I’m not doing it totally wrong.
I like the general idea, and I’m pretty sure that in time, the pendulum will swing in favor of more damage and less healing power. It always does, lol!
Personally I go with celestial though!
I tend to use more glyphs but it is very situational. Though my trinkets are all bezerker, my armor is currently still cleric, but since I’m not running in Raids anytime soon, toughness instead of vitality is not such a big issue, I think. As far as the traits go I have exactly the same
So thank you, for posting you build. It gives me the feeling I’m not doing it totally wrong.
More glyphs are worth taking at times, e.g. for vale guardian you can replace a spirit with the glyph of tides if you really want to. The only glyph that isn’t really worth taking is the stunbreak one. the only place i could see that being useful would be for gorsevals knockdown, but you’re better off letting people learn to dodge that than try to carry them even harder.
and yeah, toughness only matters in raids where the bosses aggro on toughness, and practically require someone to hold aggro.
And, you’re welcome!
I like the general idea, and I’m pretty sure that in time, the pendulum will swing in favor of more damage and less healing power. It always does, lol!
Personally I go with celestial though!
I think we’ll have to wait and see. the thing about druid is the a majority of their damage done is done via buffs to allies, therefore your damaging stats aren’t nearly as important. And having that extra healing power just means you’re going to be keeping runs more consistant with better heals and not much loss in damage. In time though, I do agree that speedruns won’t take a healing power druid.