Fields: A suggestion.
First, wouldn’t this be better suited for the suggestion sub forum?
Second, while I have thought of something like this before, some issues come to mind.
1. How much of a field would you have to cover to remove it? Would this be difficult to code? If it simply has to touch another field, will countering be too easy?
2. Some fields are very common while others are fairly rare. Will this make certain fields easily countered and therefore fairly useless?
3. Some professions have access to a large amount of field while others have almost none (especially in certain builds). Will this worsen profession balance?
4. Can one field neutralize an unlimited amount of enemy fields of a certain type or just one? How often does it check to neutralize fields?
5. How will this impact small/large group combat?
Like the idea, don’t see it happening though.
First, wouldn’t this be better suited for the suggestion sub forum?
Second, while I have thought of something like this before, some issues come to mind.
1. How much of a field would you have to cover to remove it? Would this be difficult to code? If it simply has to touch another field, will countering be too easy?
2. Some fields are very common while others are fairly rare. Will this make certain fields easily countered and therefore fairly useless?
3. Some professions have access to a large amount of field while others have almost none (especially in certain builds). Will this worsen profession balance?
4. Can one field neutralize an unlimited amount of enemy fields of a certain type or just one? How often does it check to neutralize fields?
5. How will this impact small/large group combat?Like the idea, don’t see it happening though.
Thanks for the input, and yes I realize it would probably be better in the suggestions tab, but I figured I’d list it here first only to “test the waters.”
1.) I believe that it should be a hard counter, if they overlap they cancel. Now does this make it too easy? In the confusion of a 5v5 or 30v30, it may be a little more difficult than say in PVE. However, countering a field would be similar to wiping a sleight of conditions.
2. This is actually needed. Countering a fire field removes a bonus to the opposition, whereas countering a Necromancer’s well is devestating to the necromancer. Events such as this still permit fields of specialization to have fewer hard counters, while more prevelant fields are more easily dispatched.
3. Can profession balance get much worse? Lol. In all seriousness however, I really can’t fathom the entirety of the balance/imbalance nature of this. Will it add some effectiveness to a Ranger/Ele/Necro? Indeed. Less so Warrior, etc. The key is it would add an entire facet to support based roles, and some build diversity.
4. I would for see it only negating the fields it directly comes in contact with, and probably no more than 3 fields regardless. My “cleansing water” can only purify so much poison. My fire can only melt so much ice. Also neutralization should only be checked on deployment. If I throw fire down on ice to cancel, the opponent could then throw ice down on my fire to extinguish it.
5. Impact: Tactical removal of field buff deployment, cancellation of potential blast/leap finishers, nukage of potential blast blinds etc. That here to fore are not capable of being countered, save for countering the “finisher.” Everything should have a hard counter in the game… that is balance in my 2ยข.
For further speculation, what if it was a trait able ability, either in Wilderness Lore or Nature Magic and certain class exclusive?