Disclaimer:
I haven’t run this build yet. I hit 80 about a week ago and have been farming up for Exotics. Problem is I wanted to choose my build FIRST so I could tailor my gear to my build. And I didn’t want the simple glass cannon berserker set where’s its easy to itemize (Power! Precision! Crit Damage!) The reason this is not in the sticky thread is because its not my “build” as in one I’ve run or am running but one I WANT to run and make work.
So please, give me your input and comments if you’ve run anything like this.
The Build
Goals:
-Primarily for use in Dungeons, explorable mode. I play with 3 other friends on Mumble and can co-ordinate well enough for combos.
-To be tanky. Like, 20k hp minimum tanky, then more for toughness. Dying is the most frustrating thing in dungeons to me, more so than the pleasure of 10k Rapid fire crits.
-To be in melee range to make better use of traps
-To have extreme burst. To have good single target burst for bosses and certain strats
-To have effective AoE
-To have good utility and combo ability for groups (Spirit of Renewal, healing spring)
Execution:
So, I like sword. Sure its got its bugs and you can fly off some crits and get stuck, but all in all I like it. I like its cripplem but most of all I love its free might buff for my pet+quickness. This is where the HUGE burst comes in:
Single Target Burst combo=Traps down-> Ax/WH 4+5, swap, Whirling Defense Vulnerability (Cat vulnerability), Pet swap, Sword 1 Combo for 15 Stacks of might on high precision pet (cat/bird). Add this in with Superior Sigil of Strength for a kitten ton of power/cond damage. Almost forgot about adding in Rampage at one, then it can just get lulzy, thought Spirit of Renewal will be taken for the most part,
AoE/Combo Fields= Fire, Ice, third utility slot is situational. Vipers nest is for most condition damage/heal reduction, Spike Trap is for better CC, maybe a signet of renewal if its called for. Axe mainhand does great “click and forget” bounce AoE.
Traits:
This is one of the areas I’m looking for help.
Skirmishing I is a no brainer, so is the Grandmaster trait. But right now I have Honed Axes for better AoE damage or if i should even bother. Other candidates are Carniverous Apetite for pet sustain, Trapper’s Experise (which I’m meh about since I’ll be in melee range with Sword to set them anyway), or Companion’s Might. Yes I know the might lasts only ONE second, but with so many crits from WH 4 and quickness, it would make my pet REALLY hurt, like 5-6k crits hurt (random baseless numbers btw).
For the Wilderness try I like the improved condition damage trait for Lynx/Eagle. Does anyone know the numbers/viability on that triat? Also the off-hand training is a no brainer, but INSTEAD of going 10 more points for a (IMO) useless minor trait and so-so grandmaster, I went 10 in Nature Magic for better regen and tankiness.
10 in BM is also non-negotiable. The quickness is too key to my burst and the might swap (taking II when doing regular map stuff) is just integral with my playstyle.
Stat priority
This one… well I’m pretty lost. I think I want at least 20k hp before I start stacking toughness. Then I’m thinking… Rampager’s (Precision for Sigil of Strength synergy, Cond damage, Toughness) set? Or should I go more (forgot the name) Power+Vit+Cond damage? Also should I even bother with Crit damage? Maybe have some on my Jewelry/Amulet? With all the fury I can have I will be critting fairly often. Should I not bother with power at all and go straight for Precision/Crit? I don’t see any gear that has Vitality without power though.
Criticism and critiques please! I’ve run only glass cannon Longbow/Sbow (only recently switching to Sword/WH because of stats on the items) and need some help breakin free of the easy signet/Marks build!
(edited by Nuwen.7615)