Fix Path of Scars like pBerserker blade ?

Fix Path of Scars like pBerserker blade ?

in Ranger

Posted by: Krispera.5087

Krispera.5087

The pre-blade of Phantasmal Berserker from the Mesmer is way more reliable than Path of Scars. It actually hits and come back, unscathed.

I think it’s because the blade is unblockable and also not a projectile. It doesn’t get blocked and it’s not getting lost from a projectile reflect or from the pathing.

An update on Path of Scars pathing would be nice… Would making it unblockable OP ?

Fix Path of Scars like pBerserker blade ?

in Ranger

Posted by: InsaneQR.7412

InsaneQR.7412

It could very strong with the unblockable strong CC.
I would like to see something like phoenix or envoy of exuberance.
Ground target and returning to the player.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

Fix Path of Scars like pBerserker blade ?

in Ranger

Posted by: Krispera.5087

Krispera.5087

I would like to see something like phoenix or envoy of exuberance.

Both are unblockable and not projectiles too ! It’s the reason why they come back to the player without being lost in the way.

Giving it a 240 radius on landing like Phoenix and Envoy of Exuberance would be nice, indeed.

Maybe give it a mini Daze instead of Pull if too OP with unblockable. That way, it would work more easily with Moment of Clarity.

(edited by Krispera.5087)

Fix Path of Scars like pBerserker blade ?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Both Phoenix and Envoy are projectiles; being unblockable is the significant difference. All Path of Scars needs is a radius increase. As of now, its radius is 30, or 60 units in diameter.

To put that in perspective, the player hitbox is 30 units in diameter, so the margin of error is small. A radius increase to 240 is a bit much, and would be lame to have it only apply on the landing.

Increasing the radius to 60 (double) or 90 (triple) would suffice, but I’d also propose it be altered to a free-aim projectile that does not travel along the ground. I’d love to use it to pull people off walls and cliffs.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Fix Path of Scars like pBerserker blade ?

in Ranger

Posted by: Krispera.5087

Krispera.5087

To put that in perspective, the player hitbox is 30 units in diameter, so the margin of error is small.

Wow, I didn’t realise that ! It’s pretty bad indeed.

Increasing the radius to 60 (double) or 90 (triple) would suffice, but I’d also propose it be altered to a free-aim projectile that does not travel along the ground. I’d love to use it to pull people off walls and cliffs.

I totally agree with the radius increase and not travelling along the ground ! I think most ’’bugs’’ come from because it travels along the ground instead of be a free-aim projectile.

Spear of Justice can do it, why can’t this one too ? I mean, if you think about it Spear of Justice is a more reliable pull than Path of Scar. It’s also unblockable…

Fix Path of Scars like pBerserker blade ?

in Ranger

Posted by: InsaneQR.7412

InsaneQR.7412

I would like to see something like phoenix or envoy of exuberance.

Both are unblockable and not projectiles too ! It’s the reason why they come back to the player without being lost in the way.

Giving it a 240 radius on landing like Phoenix and Envoy of Exuberance would be nice, indeed.

Maybe give it a mini Daze instead of Pull if too OP with unblockable. That way, it would work more easily with Moment of Clarity.

I like the effect as it is. But it would be kinda balanced if it would be blockable but not reflectable/destructable and thus count not as a projectile.

As woundrouswall suggested the radius increase would definetly improve this skill.

For axe #5 we still need movement while using this skill. Furthermore i would suggest to change the retaliation boon on this skill to something different. No idea atm unfortunately.

Pale Raiders united.
9 Sylvari, 9 unique Builds.