The Current State of the Ranger Sword
Since Guild Wars 2 was released, the sword of the Ranger has been a source of much criticism in the community. Its auto-attack locks the player into place making it difficult to dodge on command. In addition, when attacking, movement from the enemy ( or the player ) can cause the player to jump forward unintentionally.
These issues cause frustration among many Ranger players. To others, the sword is seen as a weapon that must be “mastered” to be of full use. Indeed, there are ways to circumvent the above problems such as disabling auto-attacking. In addition, with practice one can utilize sword leaps to consciously.
While these ways to use the sword are present, it should be evident that they are only a band-aid covering up the broken nature of the weapon. In Guild Wars 2, a game with so much emphasis placed on dodging and active combat, why does there exist a weapon with and auto-attack chain which causes the player to be unable to do so? It can be assumed the answer to this was the byproduct of design and game mechanics not meshing.
A Call to Action
Whatever the reason may be, the fact that the Ranger sword has been ignored for so long is unsettling. The Ranger, a main profession in this game, has a weapon’s with an auto-attack that roots the player and can be the cause of unintended movement is ignored for more than 3 years the game has been out.
Shouldn’t fixing large problems which plague this games main professions be a main concern? I believe they should, and the Ranger sword is one such thing which should be of much higher priority than it currently is.
Fixing the Sword
In fixing the sword, I believe there are a number of approaches that could be taken. One possible approach, while drastic, could be the best for the Ranger as a whole and also appease the largest number of people. That would be a rework.
One of the main appeal points of the sword currently is the movement it provides from leaps in the auto-attack chain. I agree, these leaps can be very useful and when mastered, can allow for a great freedom of movement. However, the movement these leaps can provide to some are also chains that bind others.
The way Guild Wars 2 has programmed leaps does not allow dodges to occur during one. This means, having leaps in an auto-attack chain can inhibit a player from using dodges. As such, I believe leaps should be removed from the auto attack chain.
Now, I know this will cause those that enjoy the functionally the leaps currently provide to criticize this idea. However, I believe it is important to see the affect these leaps are having on the current state of the sword. They are what causes players to not be able to dodge and also at times jump to their deaths. For how Guild Wars 2 currently has leap skills programmed, it is best to remove this from the auto-attack chain.
However, I am not saying these should be removed from the sword. Rather, as I what I am suggesting here is a rework, I believe the leaps should be moved to a different skill number if they are to remain.
A Reworked Sword
For an auto-attack chain, it is important for it to be fluid and somewhat simple. I know this may sound bland, but from how Guild Wars 2 is designed, it is important. Thus, to replace the current auto-attack, a new one comparable to other professions should take its place.
As an example, here is a new sample skill 1.
Sample Skill 1:
- Slash – Deal damage.
- Poisoned Blade – Deal damage and poison your target.
- Called Strike – Unblockable.
If leaps are still desired in the Ranger’s sword skill set, they could be moved away from the current auto-attack into a new skill.
Here is a sample skill 2.
Sample Skill 2:
- Strike as One – Leap forward and cripple your target. Your pet’s next attack inflicts bleeding.
This skill could stay as a mid-range leap with a short cooldown. If the cooldown was an issue from people abusing it to move, it could have a longer cooldown but get reduced when a target is hit with it. This could allow a player to stick to their target as they can currently do with the sword.
The last skill could be something of a made from the current skill 2 and 3 or something new. For example, the current skill 2 has the player jumping away from their target, but the skill has an issue with having too long of a wind-up. This skill could be remade into a 3 skill.
Sample Skill 3:
- Hornet Strike – Jump backwards evading attacks and throw your sword at your target poisoning them.
- Serpent Strike – Jump at your foe evading attacks and poisoning them.
In Summary
Since release of the game, the Ranger sword’s auto-attack chain has had issues of locking the player in place and causing unintentional movement. These issues plaguing the sword are a large issue and should be addressed. There are many ways to fix this issue. One possible way would be a rework as suggested above.
I hope ANET can take a more urgent stance to fix problems like this that affect professions in the game. Also, I hope other players reading this can help think of ways to fix these problems.
To a brighter future for the Ranger~
(edited by Aethersong.5189)