Quite some time ago, I think almost a year, I hit the 1000 hour mark on ranger, and decided to do a long talk about the troubles I see in this class.
Now I hit 2000 hours a week ago, I now have quite a lot more of experience. I’ve done raids and killed every boss, playing both healing druid and cranger, sometimes a hybrid of the 2.
I play WvW quite a lot, I’ve done healing for a smallscale lots of times and am roaming alone almost every other, winning most of my 1v1s and sometimes even against multiple enemies.
I’ve done PvP too. I’m nowhere near the top level, maybe because I don’t put enough time into it, but I’m in the lower gold and higher silver regions. I’ve finished Ascension
Last time I did a post on this some of the grievances were addressed, like the glyph not healing the pet(which it now does) or adding something to Warhorn 4 because it was a bit weak. If it was my post that made it happen or something else, who knows? But I’d like to think I played part in it. :)
So, let’s go into the class and its troubles. I’ll start with minor annoyances and work up to the big problems later on.
On Wapons:
Staff 5: Sublime Conversion: I already mentioned it last year, we don’t have an indicated Castime on the skill, but casting it interrupts other casts(like AA). 1 and a half years later and I still don’t know, is it 1/4ths of a second? Is it 1/2? How long does it take to cast it?
Sword 2: The first cast of it is still quite wonky. I’m still not entirely sure when exactly the evade starts, and sometimes while casting, one just stays on the spot even though there are no roots or anything to block the way. While making it activate like lightning reflexes(instant evade) would probably make it OP in combination with all the other evaded and low cooldown, I would very much appreciate it working like LR in the sense that when we walk backwards, LR always casts with the evade in the backwards direction, while with sword 2 we first turn to a target(sometimes through auto target).
I know it might annoy some other people, but I would very much like it to always evade in our current backwards direction. Clicking away target, shutting of autotarget, turning the right way, then casting, then finding my target again and turning on auto target again just to have 1 evade in the direction I want? That’s quite annoying, and I often mess it up.
Axe 5: Pls, let us move like warriors? Even if our movement was 66% reduced during cast, I’d still like that a lot more, because right now even the tiniest move interrupts the cast, and that makes me sad very often.
Dagger 5: This abillity feels so underwhelming… It barely ever hits if the target is moving in any way and the distance is over 600, but the range is supposed to be 1200.
By now I treat it as a 600 ranger, otherwise it’s basically useless. If it were more reliable I’d play dagger offhand a lot more often.
Longbow 3: Please, If our character doesn’t even bother to shoot the arrow, because the target is behind us, don’t make it go on cooldown? And I think something like that also happens on LB4 now and then.
GS2: Minor thing, but with 2handed Training the damage in the tooltip still decreases after 9 months now. The actual damage goes up though.
GS4: The hands on Deimos trigger the block. Experienced Rangers know that you can work around those triggers by jumping, but kitten , things that can’t be targeted shouldn’t trigger a counterattack anyway!
SB3: Similar to the first cast of sword 2, I’d like this to always cast in backwards direction, even if the shot cant hit the target that way, but since SB is barely usefull in WvW or PvP anyway, it doesn’t matter too much right now.