Food Buffs/Potions and Pets

Food Buffs/Potions and Pets

in Ranger

Posted by: Shiren.9532

Shiren.9532

Why don’t food buffs and potions work on pets?

Food Buffs/Potions and Pets

in Ranger

Posted by: Lert.6287

Lert.6287

Thank you. I was actually planning to make topic about it as well.
Since our proffession is 30-50% NPC (I’m talking about pet), food buff should work on it.
That might not be the greatest example, but matter to think of: Mesmer has it’s clones, which, under effect of food, will hit more by detonating each other or something.
If our proffession is PET-ALWAYS, food effect should also work on it.
I use omnomberry pie with precision oil and it would be great to see my pet getting health once a time from it.

Anyway, quite sure this, as many other topics will be ignored by staff. Why would they care about ranger if we got engi for better tank, self buffs and odd conditions, warrior, mesmer, thief for burst while staying mobile and d/d ele with guardian for tanking? Seems they don’t really want to see other proffessions.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

Food Buffs/Potions and Pets

in Ranger

Posted by: capuchinseven.8395

capuchinseven.8395

s’fair point…..

The bravest animal in the land is Captain Beaky and his band.

Food Buffs/Potions and Pets

in Ranger

Posted by: Lert.6287

Lert.6287

Guess I will have to ’’bump’’ it. Don’t know why it was ignored, it’d be great boost for our pets.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

Food Buffs/Potions and Pets

in Ranger

Posted by: Bri.8354

Bri.8354

Food isn’t the only problem. Physical damage stats benefit the ranger less than other classes.

Because the ranger takes a cut in his damage because of the pet, anything which is calculated as a percentage or multiplier will benefit the ranger less unless it applies to both the character and pet.

This is a huge issue for the ranger as pretty much everything related to physical damage is treated as such. Power is calculated as a multiplier in the damage formula and critical damage is added as a percentage increase. Because the ranger has less base damage than other classes, power and critical damage, and thus precision, fury, and might, will benefit the character less.

I think this may have been accounted for to a degree with Jaguars being balanced around a full exotic zerker character, but the problem here is that not even the talkiest pet can stay alive and on target as well as the ranger putting them at a disadvantage.

Since the pet likely isn’t balanced around ascended equipment or other stat boosts such as boons, sigils, or food either, the ranger probably benefits less than other classes when it comes to these.

(edited by Bri.8354)