For fun - Ranger Staff

For fun - Ranger Staff

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Posted by: mistermoo.6720

mistermoo.6720

A ranger staff suggestion to enable a more supportive playstyle in-line with nature-magic. Draws inspiration from other ranger weapons and other professions’ staff skill-sets for mechanics, and of course upon the idea that rangers have a certain affinity for nature for the flavor. Ultimately this post is just for fun, since it’s unlikely Anet will implement a staff for rangers this far in, and since it’s fun to brainstorm what one might be like in any case.

Ranger Staff

Gift of Bees(1): Bees swarm the target, dealing damage to that foe and up to 2 others in a small area of effect. 1200 range. 0.75s cast time. 90 area of effect.

Bury in Squirrels(2): Squirrels swarm the target area, dealing damage and applying vulnerability (2 stacks, 5 seconds) to affected enemies each second. 900 range. 1.5 second cast time. 240 radius. 12 second cooldown.

Verdant Bloom(3): Creates a lush area for 6 seconds, dealing minor initial damage to enemies, as well as granting vigor (2 seconds) and regeneration (2 seconds) to allies each second. 600 range. 1 second cast time. 240 radius. 25 second cooldown.

Armor of Bark and Thorn (4): Grants you and nearby allies protection and retaliation for 5 seconds. 600 radius. 1.5 second cast time. 30 second cooldown.

Pollen Burst(5): The ranger gathers nearby airborne pollen into a dense ball to launch at foes, dealing damage and dazing for 1 second to enemies in the blast radius. The ranger can activate this ability again to detonate it early. Blast finisher. 1200 range. 1 second cast time. 120 radius. 45 second cooldown.

The underlying goals with this skillset are to provide the Ranger with a supportive weapon based on boons to align with nature magic builds, as well as give the ranger a weapon that represents the more magical aspects of the profession that currently is only represented by utilities.

Thoughts?

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Posted by: Bryzy.2719

Bryzy.2719

I’d loooove a shaman build orientated around a staff. It would fit really well into the nature-y lore that i love.

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Posted by: Castaliea.3156

Castaliea.3156

I like the idea that’s for sure.
Iffy on those skills…but I like the idea.

Keep up that suggestive brainstorming.

Guild Leader
Sempai Said I Was A [QTpi]
Apply @ | http://sempaisaid.enjin.com |

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Posted by: Setun.4368

Setun.4368

I think everyone with asthma / pollen allergies just had to take an inhaler hit at #5’s description lol.

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Posted by: Fiorrello.8126

Fiorrello.8126

5 – guard-ner, at your location three plants spawn randomly around you. one grants protection for 1 second every second, another regeneration for 2 seconds every second and the third retaliation for 1 second every second.

the plants are target-able and kill-able.

becomes Mulch – Mulch, all plants detonate entangling nearby enemies for 5 seconds or until the roots are destroyed. 25 second cooldown

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Posted by: shinreigari.7318

shinreigari.7318

I like this because SQUIRRELS! How cute would that be

Staff for ranger is not a bad idea, it would even kinda fit – i mean, it IS a piece of wood (mostly) with magical powers… traits for it could be in the Nature Magic trait line.

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Posted by: DiemonicDrake.9235

DiemonicDrake.9235

This’d be really cool in conjunction with summoning nature spirits, and gives a very druidic feel.

However, by the same token I think it might be borderline pushing to it too far to still feel like a ranger.

Still fun to fiddle with the idea though!

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Posted by: Buttercup.5871

Buttercup.5871

Nice WvW weapon. So far, i’ve never been a fan of adding a weapon to the ranger. But in this proposed form, it could actually add the flavor this class needs.

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Posted by: Tywele.7812

Tywele.7812

I really like the idea!

The word “ranger” does not originate from the
word “range” but from “to range”.

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Posted by: showatt.9413

showatt.9413

While we’re on it, we should get a new elite that transform the opponent into a squirrel too! Why is it that mesmer get to transform people into moa and rangers can’t do anything summoning a small plant or aoe “root” or ‘become one’ with their pets (the latter two, for some reason, sounded way more creepier than they should). This really doesn’t make sense!

Ps though if the enemy are transformed into squirrel I might have a tough time killing them due to general cuteness…

(edited by showatt.9413)

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Posted by: Boomstin.3460

Boomstin.3460

How about an elite that transforms the enemy into your pet for a short period. then you just F1 him into enemy zerg and watch him melt down?

All is vain.

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Posted by: showatt.9413

showatt.9413

How about an elite that transforms the enemy into your pet for a short period. then you just F1 him into enemy zerg and watch him melt down?

Oh my god
Mind = blown