Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Been a while since I picked up my Ranger but I’m having a lot of fun with it just like I used to before they made traps non-throwable…
I’m full Rabid Survival with Skirmishing, Nature Magic and Wilderness Survival. Bark Skin + Protection on dodge and when critically hit and Weakness to my target when they critically hit me + Weakness from black bear F2 is a lot of damage reduction as long as I’m above 90% health.
Would anyone be able to calculate exactly how much damage reduction that would be in total? I’m not entirely sure just adding the percentages is the right way to go about it.
Weakness turns half of all hits in to glancing blows that deal 50% less damage. Protection reduces direct damage by 33%. And Bark Skin reduces damage by 33% as well. Together with 3.3k toughness… That’s effectively like 3.6k toughness above 90% health with Protection on me and Weakness on my target isn’kitten
Hey there. I see you on the forums quite a bit. Didn’t know you were on DH. Hit me up if want someone to roam with. I’m a noob, lol.
I really wish people would stop using the term OP for anything related to Ranger, especially when they actually play Ranger.
I really wish people would stop using the term OP for anything related to Ranger, especially when they actually play Ranger.
I use it in a comedic sense… But it is a very strong build. More or less I meant how OP it feels to fight one if you’re a berserker. I recall fighting a similarly built Ranger on my berserker Warrior and I was critting him for like 700. With Troll Unguent he was almost completely outhealing any damage I managed to land on him.
It’s not OP at all, you’re right. Still very powerful and kind of funny to use though.
67,33% from weakness, bark skin and protection. (Assuming weakness reduces total damage by 0,25% as a 50% chance to reduce damage by 50%)
X from toughness.
You can expect roughly 87% damage reduction.
If you were critting a Ranger for 700 with a Warrior and the Ranger had 87% damage reduction, then the Warrior would have been doing 5384 damage without that reduction. Seems to me like the damage reduction is completely justified and totally necessary. Being temporary, strippable, cleansable and very conditional and all.
If you were critting a Ranger for 700 with a Warrior and the Ranger had 87% damage reduction, then the Warrior would have been doing 5384 damage without that reduction. Seems to me like the damage reduction is completely justified and totally necessary. Being temporary, strippable, cleansable and very conditional and all.
Buff the number up to 6K. I rounded the number of weakness reduction to 25%, not 50%.
If we are talking about real life numbers, you have to take 50% of the number down.
78,22% reduction from Weakness,Prot,Bark Skin that way.
If you were critting a Ranger for 700 with a Warrior and the Ranger had 87% damage reduction, then the Warrior would have been doing 5384 damage without that reduction. Seems to me like the damage reduction is completely justified and totally necessary. Being temporary, strippable, cleansable and very conditional and all.
Again not saying it needs to be nerfed or anything… Lol. You guys are way too touchy. If anything it makes you seem suspicious ( ^:
Again not saying it needs to be nerfed or anything… Lol. You guys are way too touchy. If anything it makes you seem suspicious ( ^:
Are you surprised?
Any bugfix on ele or warrior takes a few days to happen.
It took them months to remember they have forgotten to update half of our skills with range improvement.
I can imagine we’ll get nerfed in an instant if this turns out to be a standard build for Ranger.
Again not saying it needs to be nerfed or anything… Lol. You guys are way too touchy. If anything it makes you seem suspicious ( ^:
Are you surprised?
Any bugfix on ele or warrior takes a few days to happen.It took them months to remember they have forgotten to update half of our skills with range improvement.
I can imagine we’ll get nerfed in an instant if this turns out to be a standard build for Ranger.
And it will. Ranger performs well when played well with these traits. Hiro has shown that, more will follow.
If Druid brings something decent to the table, AoE damage+group support, Marauder DR/WS/BM will be meta.
If you were critting a Ranger for 700 with a Warrior and the Ranger had 87% damage reduction, then the Warrior would have been doing 5384 damage without that reduction. Seems to me like the damage reduction is completely justified and totally necessary. Being temporary, strippable, cleansable and very conditional and all.
Again not saying it needs to be nerfed or anything… Lol. You guys are way too touchy. If anything it makes you seem suspicious ( ^:
Just annoys me when people say Ranger is OP in any way, shape or form, it is most likely the most balanced of all the classes. Why would you write in the heading that it was OP if you didn’t mean OP? Why not just say great or fun or good? Only scrubs with no tactical thought in their head think Ranger is OP.
I see you’re running WS so I’m assuming you also take Oakheart Salve. That’s also a 5% dmg reduction whenever you have regeneration boon.
But trap tranger?! :<
But trap tranger?! :<
I can’t do it anymore, Holl ): I gave up trapper as soon as traps became un-throwable. Throwing traps and the super speed allowing me to move around better with weapon evades was the whole reason I liked trapper so much. It feels counter-intuitive to play it now.
I think they had quite a dilemma while re-doing the traits. They wanted to combine traits as much as possible, which meant Longbow went from several traits down to 1. For Traps and Spirits they wanted to do the same: 1 trait each. The problem was, both Traps and Spirits had 2 different behaviours, so they had to pick one of the two. They went with the default behaviour and scrapped the traits that changed them.
So, some are happy, some are angry and some don’t really care.
But trap tranger?! :<
Still works well. Different roles though.
67,33% from weakness, bark skin and protection. (Assuming weakness reduces total damage by 0,25% as a 50% chance to reduce damage by 50%)
X from toughness.You can expect roughly 87% damage reduction.
Weakness = 25% dmg mitagation.
Barkskin (-33%) and Protection (-33%) are multiplicative, not additive.
100 dmg – 25% (avg) from weakness = 75
75 – 33% from Barkskin = 50
50 – 33% from Protection = 33
100 damage reduced to 33 is a 67% reduction.
Potentially another 5% mitigation from the Rejuvenation trait, but again, multiplicative.
Total damage mitigation from Weakness + Barkskin + Protection = 67%.
Edit: so I agree with your first set. how are you factoring in toughness? are we assuming 2600 armor is “base” (tooltip) and how much more does he have?
I’m full Rabid Survival with Skirmishing, Nature Magic and Wilderness Survival. Bark Skin + Protection on dodge and when critically hit and Weakness to my target when they critically hit me + Weakness from black bear F2 is a lot of damage reduction as long as I’m above 90% health.
I’ve had a LOT of success against power builds with Wilting Strike + Hawk or Eagle. 4sec of weakness on a just under 5 sec cd… its more like an 8 sec cd because of pet responsiveness, but that alone gets you 50-70% weakness uptime without needing NM or some overweight bear. BM will also add a lot more to your damage than NM.
Downsides as always: birds are a little fragile. Keeping regen on them or running sotw can help mitagate that.
(edited by Raven.9603)
can you post the build your taking about
Total damage mitigation from Weakness + Barkskin + Protection = 67%.
Edit: so I agree with your first set. how are you factoring in toughness? are we assuming 2600 armor is “base” (tooltip) and how much more does he have?
Well, thanks.
I factor toughness as a standardized power (2250 in zerk) versus celestial armor (2600), then calculate the difference in damage.
The number changes varies from various values, so you cannot say how much it negates in a flat % amount. But you can say it roughly does negate more than 65% in a value of 3300. If we think about Light armor with 0 toughness as 0% mitigation, 3300 armor in Medium would be around that 65%. If I remember correctly. I might be wrong since I lost the sheets in the mess of cleaning.
(edited by Tragic Positive.9356)
I really wish people would stop using the term OP for anything related to Ranger, especially when they actually play Ranger.
People don’t say op when they mean op. They use words like “amazing” or “awesome”, just like Anet staff does. Those terms dropped a lot on the warrior spec PoI btw
67,33% from weakness, bark skin and protection. (Assuming weakness reduces total damage by 0,25% as a 50% chance to reduce damage by 50%)
X from toughness.You can expect roughly 87% damage reduction.
Weakness = 25% dmg mitagation.
Against a typical power build (e.g., cele or marauder), weakness ends up being a ~32% damage reduction when you account for weakness removing crits!
Against a typical power build (e.g., cele or marauder), weakness ends up being a ~32% damage reduction when you account for weakness removing crits!
Removing Crits… ? Could I have overslept a patch or two?
Against a typical power build (e.g., cele or marauder), weakness ends up being a ~32% damage reduction when you account for weakness removing crits!
Removing Crits… ? Could I have overslept a patch or two?
Maybe you just went back in time while you slept.
Removing Crits… ? Could I have overslept a patch or two?
Maybe you just went back in time while you slept.
Glancing hits from weakness override critical hits, this means weakness can be especially deadly for players heavily invested in crit chance. Since glancing blows occur 50% of the time, it effectively cuts their crit chance in half. So, damage reduction from weakness scales with the amount of crit chance your opponent has.
Glancing hits from level differences are the opposite, they reward crit chance as critical hits override level based glancing blows.
Glancing hits from weakness override critical hits, this means weakness can be especially deadly for players heavily invested in crit chance. Since glancing blows occur 50% of the time, it effectively cuts their crit chance in half. So, damage reduction from weakness scales with the amount of crit chance your opponent has.
Glancing hits from level differences are the opposite, they reward crit chance as critical hits override level based glancing blows.
Oh wow, didn’t know this. That’s a nice piece of information indeed. I thought it works the same as the lvl difference glancing blow.
Thanks, HotHit.
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