Found something interesting.
That looks perfectly normal to me…it’s not in any way different from how “Swoop” works currently.
First, the camera angle makes it look like the ranger swooped much farther, then he/she actually did.
Second, if you time your swoop right, when you’re near a gap, like in front of a chasm or cliff, time it so, that you do the spin (about half-way through the skill’s animation), when you’re on the edge of an elevated position and you keep “flying” at that height for the rest of the animation.
Notice the elevated position, from which the ranger was swooping.
Also, that way, you can “jump” over longer gaps. It’s lots of fun swooping over the trolls heads in frostgorge sound.
“Only the finest of potatoes in my zerkburgers.”
(edited by wauwi.9162)
That about the camera angle could be right. It still looks kinda far though. I was looking at the hooded character with a flame weapon (maybe a new legendary staff) when suddenly a unknown character swoops by. The hooded character looks to be performing a new staff skill (It looks like a front flip if you watch it in slow-motion).