Frost trap OP
Never used it with a LB, but yeah, Rangers have a rediculous ability to apply chill and its seriously under valued. Along with poison, I consider chill to be one of the rangers trademark conditions because we are so good, arguably the best, at it.
I’ve mostly used it with trap builds, as most people have, because with Frost Trap, Axe, Grenth Runes, Ice sigils and couple of good pets (we have 6 to choose from when it comes to chill, which is insane) you technically have well over 100% chill uptime.
Gunnar’s Hold
(edited by Cufufalating.8479)
Not on a LB build but I use it with a horn (you mentioned frost armor? why not invite friends!) and sword (leap for frost armor also). Its the cornerstone of my present build with x2 duration from trait and 100% chill duration, it can keep a lot of people on ice hehe.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Not on a LB build but I use it with a horn (you mentioned frost armor? why not invite friends!) and sword (leap for frost armor also). Its the cornerstone of my present build with x2 duration from trait and 100% chill duration, it can keep a lot of people on ice hehe.
what are the traits for the duration?
I use lb/frost trap with celestial armor.
Guild Leader of Favorable Winds [Wind]
what are the traits for the duration?
Its.. skimishing XI (trap potency), doubles your traps conditions durations.
For the 100% condition theres many ways you could do it. I have been messing around with Svanir runes for fun, but there are several runes to get 30% chill. Then rare veggie pizza for 40% more. Power gives me another 10% (could get 30% here) and +20% sigil.
Voila 4 sec chill per pulse on frost trap.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Which approach are you all using for the frosty ranger? Frost trap is a must but it all depends on the combination. Frost trap, grenth runes, traited or untraited traps, frost pets, poison master + frost support, sigils of hydromancy, freeze on critical or bleeding build using rampager aided with frost… so on and more, so what’s your approach?
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z
Best answer I can think of is.. use everything. Toss chills around like you cant get enough of them. Sigil of ice, runes, hydromancy, pets, fully traited frost trap w/ blast finishers (horn & lizard, particularly frost lizard) & leap finishers & swirl on axe #5, axe #2. While they get cleansed, 2 more are heading their way!
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
i would only use the trap to provide the chill and frost armor. I would trait for it, at least the duration.
Otherwise, i think LB + sigil of ice and maybe a pet that provide chill would be enough kiting potential. With the projectile finisher you have a really good chilling potential without too many investement.
Also, it might be good on a double melee since you have 2 leaps on GS + sword and the Gs leap can count as 2.
I occasionally use it on my LB&S/D build with Sigil of Ice and some chilly pet with Malicious Training (Usually Alpine Wolf.)
It’s nice; With those weapon sets we have access to a leap and three guaranteed projectile finishers.
+1 to all , great tips the above, these tips you guys have posted just so others know where to apply these combos , mostly for WvW and pvp modes.
for PvE planting Trap combo fields should be done at the end of stacking so you don’t overwrite someones healing field or think about when and keep a eye on what fields are going down , don’t spam them all it could lead to the death of a team from overwritten healing fields.
though Frost trap can be realy helpful in those fights where waves of mobs come charging at you , looking at you CoF , Frost spirit and frost trap make for a amazing mob control and let your Warroir Zerk down masses in one hundred blades in a single spot.
I occasionally use it on my LB&S/D build with Sigil of Ice and some chilly pet with Malicious Training (Usually Alpine Wolf.)
It’s nice; With those weapon sets we have access to a leap and three guaranteed projectile finishers.
+1 Saethe (from raining raibows )
And those guaranteed projectile finisher comes from lb #2?
10 shots at 20% chance , so ya 40% of those shots will trigger a finisher. ^-^
I occasionally use it on my LB&S/D build with Sigil of Ice and some chilly pet with Malicious Training (Usually Alpine Wolf.)
It’s nice; With those weapon sets we have access to a leap and three guaranteed projectile finishers.
+1 Saethe (from raining raibows
)
And those guaranteed projectile finisher comes from lb #2?
Hunter’s Shot, Point Blank Shot, and Crippling Talon are all guaranteed.
I haven’t been using Frost Trap, however, I have been running a Perma Chill PvP build (http://gw2skills.net/editor/?fNAQRAnY8fjMq0vaBLWsQ0agDhqdJ8rjArA4dxusXdBPSA-TJhHwACOJAh2fAwTAwYZAA).
It’s pretty amazing. I could probably drop SotH for Frost Trap, but it’s being used mostly for the pets increased movement speed as well to make them that more efficient and less reliant on their own swiftness. Not to mention I can pop the signet for a big F2. Same thing with SotW.
I run SoR on every build to top it off, and wouldn’t trade it for the world since it’s our reliable full cleanse and doubles as a stun break.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
I use it on a celestial hybrid trapper for a long time by now, its great for dueling http://gw2skills.net/editor/?fNAQRAnY8fjMqUva5Kusw1aAAhaVA0eGa2Yg9D0BfQBnOA-TZhBwAAOBAaOIA52fIyTAwbZAA The amount of chill is ridiculous and it completely wrecks any elementalist or guardian
Full melee Ranger since August 2012
Pray tell, how is 1 second of chill going to affect anything when you are being beaten down by a damage source usually 1.5-2.0 times higher than you?
Pray tell, how is 1 second of chill going to affect anything when you are being beaten down by a damage source usually 1.5-2.0 times higher than you?
Its about the ice field and the finisher you can use in it. As far as i know only 2 spell can make one: ele staff #3 and this trap.
its not just 1 sec its 1 sec applied multipul times for every shot fired through that field with rapid fire and Qz , its up to 6-10secs of chill on a aoe size if you have peircing arrows. even if not the frost spirit does the effect aoe too instead of projectile.
it holds them in place those few seconds could be one extra prot from a necro wells or a eles metor shower.. and you know that one extra hit from those classes could mean a extra 8-12k damage on a cluster of mobs or people .
and if the person pops the condi cleans early its been wasted and we’ll just apply even more chill. so that 1 sec is a big deal.
It isn’t the exact build I use (I would prefer not to give it away, same with my celestial one), but this is a viable power build ive used before, its pretty effective in wvw as u can drop the trap, when they walk in, rapid fire for chill projectile finisher and as they near the edge, point blank shot them right back in, swoop for the aura, maul, hilt bash their heal, and do w/e else u want for the rest of the fight lol
Guild Leader of Favorable Winds [Wind]
I agree chill is very powerful. But it’s SO gimmicky to use frost trap to get frost aura. Eles can get frost aura on dagger 4 with one press of a button.
I agree chill is very powerful. But it’s SO gimmicky to use frost trap to get frost aura. Eles can get frost aura on dagger 4 with one press of a button.
Such a random and pointless comparison. By that logic is it gimmicky for an ele to use Glyph of Elementals to summon a pet when rangers get one for free?
Ele is probably the only class which completes with rangers on the chill front, but even so such narrow minded comparisons between skills is really stupid.
But to humour you.. sure.. ele can get Frost Aura more easily. With one specific weapon, on the 40s CD from a skill which has no other effect. Frost trap is an AoE chill in its own right on a 30s CD which can be used to finish with any finisher you like. They are totally different and just saying “Frost Aura pointless on ranger because ele gets it easier” is, as I already said, pointless.
Gunnar’s Hold
oh…kay? lol. then don’t get the frost aura…
I don’t go out of my way to get it, but if my target is walking in the field and I happen to use swoop, im not complaining lol… its just extra chills to help u out… lol.
Guild Leader of Favorable Winds [Wind]
Chill is a very nice addition, but I wouldn’t go out of my way to get perma chill coz its inefficient imo. I may be wrong though, can someone link me a video of a perma chill ranger in action?
there isn’t one. at least not a viable one. if u build only for perma chill, u have no dmg, its a troll spec essentially.
though condi-chill works, ur shorting ur dmg if u build for longer chills
same thing with hybrid/power, but chill works better for those imo
Guild Leader of Favorable Winds [Wind]
Theres a pretty typical trap ranger with a chill slant
The only real difference is you’re taking chilling pets over spiders or whatever else you usually have, frost trap over flame trap (which is well worth it if you have a torch for burning) and rune of grenth instead of whatever else you normally take.
Sigils I sort of up to you, I just put those ones of because they are the first that came to mind, but geomancy, earth, ice, hydromancy, whatever else you like to take are all good.
Still got 1700+ condi damage, 40% crit chance, all your normal normal condition applications just with a ton of chill behind it. 100%? In theory, yeah, but in practice of course you wont always have it on due to cleanses and missing and whatnot, but even so, you will have huge uptime.
Gunnar’s Hold