Funny (but sad) party exchange in FOTM.
This shows how much potential there is in the ranger profession and its spirits. We just need some tweaking and fixing, and it will be perfect! Get down to work Anet!!! Maybe the other professions will soon admire the rangers and ask for us in dungeons?!?!?
I feel that the stats of the spirits should rise with your own level, possibly with their health being the same as yours. Why? Because it doesn’t matter what your health is, you can still get taken out pretty quickly as a Ranger no matter where you are. And since spirits don’t defend themselves…yeah.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Depends. if anet does what they did last time then we will only get invited for the underwater parts.
When ever I join a group for fractals on my ranger I tend to see “Oh a ranger… that’s cool I guess.”
Elementalist
The Dragonfly Effect [Phi]
All I hear usually is “Good, we have some more DPS.” Then again, I run them with my guildies and most of them have run Ranger before, so they know how it works.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Yea well Im trying to figure out if i want remorseless or piercing arrows now.
Why don’t the spirits just give the buff every 10s on a 100% chance? That is still weak, but at least reliable. The trait can be changed to 50% more potent buffs or something (these buffs are 1 time or like 1s long anyway). Make spirits always follow the ranger as well without being traited. Let us rangers actually be useful support instead of average dps/bunker only.
Why can spirits die in the first place? I mean its bad enough that pets die in 2 hits in dungeons.
Why can spirits die in the first place? I mean its bad enough that pets die in 2 hits in dungeons.
Because anet thinks they are funny.
Why can spirits die in the first place? I mean its bad enough that pets die in 2 hits in dungeons.
because the buffs they apply are better then banners?
@OP ditch the spirits unbound trait, grab Natures Vengeance, place them in the back line (if you’re a longbow ranger at your feet is a good spot) and then move away from them so enemies aren’t going to target you with aoe (3 things in one area makes mobs drop AoE on you sooooooooo fast)
With the spirits in the back lines and having a large area of effect for both their passive and active they’ll live a lot longer and thus be more useful, i find myself having to refresh the spirit (only lasts 60s D= ) or very close to it!!
As their mother, I have to grant them their wish. – Forever Fyonna
Remember how ANet halved spirit HP shortly after release or during beta? I wonder what the reason for that was exactly. I think it might be because people could use them as meatshields and it might have made the ranger nearly unkillable. They also gave them an internal cooldown.
I think they should put their hp back to where it was, but make all projectile pierce through them by default.
I laughed hard, thanks for that
Remember how ANet halved spirit HP shortly after release or during beta? I wonder what the reason for that was exactly. I think it might be because people could use them as meatshields and it might have made the ranger nearly unkillable. They also gave them an internal cooldown.
I think they should put their hp back to where it was, but make all projectile pierce through them by default.
NO! I still use them as meat shields lol, sometime a dead spirit is more useful then a living spirit!
Btw the HP and ICD was nerfed because GS spirit builds were unstoppable, they’d descend into the fray with fully buffed spirits capable of taking 5-6 direct hits before going down (each) +Healing springs ability to heal spirits (this STILL works btw, I suggest using it) made them nearly invulnerable, oh and then the procs… My god.. You could not outrun them due to perma swiftness, couldn’t cleanse conditions due to perma burning, couldn’t kill them due to spirits + perma protection and huge HP amounts, it was the most broken build set up I’ve seen EVER and it only got stronger in group fights because not only were there more enemies for you to hit with your 180* cleave but there were also more allies to buff, oh an god help you if you killed the stone spirit, then you got immobed and crippled right next to the death dealer, fire used to do a huge AoE blind + burn on death and lightning used to make the only other air field in the game that constantly blinded (every .5s)
It was disgusting… But beautiful all at the same time… I remember running it with double axe back in bwe 1&2 pre nerf, it was well deserved… Especially in bwe2 when you could pair it with masters bond (yeah cats critting for 10k at 5stacks was fair and balanced lol)
As their mother, I have to grant them their wish. – Forever Fyonna
I wish they would either give spirits more survivability, even if it came at the cost of how potent the buffs were. There are a lot of bosses with mechanics that can easily wipe spirits out, even if you drop them far away and it really makes the overall experience very inconsistent and the benefit of sacrificing damage to go support just isn’t reliable enough right now.
I really wanted spirits to work when I rolled ranger, but sadly it’s just too much of a hinderance compared to how well we can do in a pure dps role.
I was really hoping spirits would work like in GW1 really squishy, very large range, very good and game changing buff, but alas they’re not nearly as awesome…
I’d rather they made spirits have no proc effect but instead just pulsed the buff/condi onto everyone in range, would make for a much more interesting change then the buffing of health, it’d also give even more reason for killing them ASAP.
As their mother, I have to grant them their wish. – Forever Fyonna
My problem with spirits is that they are a bit dull. All they do it give buffs/conditions, and the active effects don’t work that well. If you played GW1, you would understand that the spirits were more unique (Frozen soil, Edge of Extinction, Quickening Zephyr, ect.) I’d love to see some more creative spirit effects Also, the grandmaster trait for spirits actually hurts you… The spirits follow you, and hence die more.
My problem with spirits is that they are a bit dull. All they do it give buffs/conditions, and the active effects don’t work that well. If you played GW1, you would understand that the spirits were more unique (Frozen soil, Edge of Extinction, Quickening Zephyr, ect.) I’d love to see some more creative spirit effects
Also, the grandmaster trait for spirits actually hurts you… The spirits follow you, and hence die more.
I think if spirits unbound still makes them mobile it should either A) make them immune to all AoE or make them take % less damage from all sources, because as is all it does is make them die faster.
As their mother, I have to grant them their wish. – Forever Fyonna