Future ranger utilities?

Future ranger utilities?

in Ranger

Posted by: Lethal Njection.8741

Lethal Njection.8741

So it seems Anet is pushing for classes getting all types of different utilities. You guys think this should be a continuing trend or should we beg for some more familiar utilities like extra traps, spirits, survival, ect? Maybe after they fix the terribad ones first. Anyway what do you guys think? I would hope we can stay somewhat narrow so classes feel unique still.

I save Ascalon against another Charr invasion, and my father trifles with doors!

Future ranger utilities?

in Ranger

Posted by: Khael.7325

Khael.7325

I’m personally fine with only 4 options per category, as you can only slot up to 3 at any time anyway. Many of the existing ones do need a lot of improvement/reworking however. As for multiple classes sharing the same category, I think it’s fine and smart where appropriate, as long as there are some distinct differences from those of other classes. (ex. Warrior physical skills and Daredevil physical skill feel very different imo) Having structured and familiar categories makes things simpler and more clear, a huge benefit in a game with complex combat.

When an existing category doesn’t make sense however, it’s clear they are fine with adding new ones. (ex. Berserker has new rage skills)