(edited by Aomine.5012)
GG Ranger
Its ok. Actually right before the patch taunt wasn’t even taunting sometimes. So maybe they will have fixed the bug as a side effect.
The patch notes are so vague as well:
“Beastly Warden: Fixed an issue that allowed players to taunt targets that should not have been affected.”
What the hell does that mean? What are targets that should not have been affected? Is taunt still unblockable is the question I’m mostly wondering?
The patch notes are so vague as well:
“Beastly Warden: Fixed an issue that allowed players to taunt targets that should not have been affected.”
What the hell does that mean? What are targets that should not have been affected? Is taunt still unblockable is the question I’m mostly wondering?
Taunt used to affect targets that were invuln or evading which should not be happening as no other skill in the game does that.
Is it still unblockable though.
Yeh it’s extremely sad that we have kittening 10+ bugs that extremely hurt us and not one of those were addressed yet all of the things that always positively effect us are fixed within a week. It’s become very annoying and I understand taunt needed to be fixed but where are all of the bugs that need to be fixed that hurt us very badly getting fixed?
Kids will still cry left and right about taunt whether it goes through invuln, block , evades or whatever. They’ll cry about ranger not because of any specific skill but because it’s a ranger and then say it’s some specific skill that’s op and needs to be nerfed. It’s simply that, in my whole entire time playing ranger I have never gotten a ‘congratulations for doing good on your ranger’ it’s always some kittenty excuse posed by the horrible player , same with the forums – rangers can never have anything good so for this reason taunt will be nerfed even more in the future due to crying , whining babies.
Light on your feet is a garbage trait even with 100% condi duration bug , it was kitten.
Fix our kitten bugs anet, wtf
Maguuma
(edited by blitzkrieg.2451)
Is it still unblockable though.
this is the most important part. im happy =)
I think it going through invuln and evades were the bugs.
Is it still unblockable though.
this is the most important part. im happy =)
I think it going through invuln and evades were the bugs.
He’s asking, and no it doesn’t… It doesn’t go through anything anymore.
Maguuma
So the inevitable Taunt nerf has come, and rather quickly.
They even add internal CD on traits I never really bother to pick anyway lol…
Oh LotF would never be picked on any none SB spec ever, and SB is still a crap weapon.So no bug fix for Mesmer’s blind shatter go through invulnerable/evade, while taunt has to be fixed asap? The double standard is real, so real. The fact that no ICD on all those OP traits explain alot.
Yet, no fix to any of the Mesmer or Ele OP traits lol… (PU says hi)
No fix to our off-hand, traps, and spirits problem. No fix for the pet’s missing attribute.
All it has is nerf after nerf on an already under-powered class.
GG Anet for slapping in ranger’s face once again. Guess ranger is really Anet’s least favorite profession of all time.
They didn’t slap us in the face, they bent us over and shoved a bow up our kitten . Because we are now completely useless in every aspect.
streaming weeknights after 6PM EST
Well, it was a fun week or so right guys? I’m still gonna pew pew though. I enjoy my Ranger more than anything else in the game right now, more than my OP Mesmer even….
Reminder of where to report bugs:
https://forum-en.gw2archive.eu/forum/support/bugs/Ranger-bugs-9
ICD to Zephyr’s Speed aswell, now that people finally use it. Double proccing on pet swap skills with no ICD has been a thing since launch, wondering if they even knew that before someone came around to actually play the ranger before slapping the cooldown on.
Meanwhile, pet stats are still not fixed. Shouldn’t profession mechanics be like, I don’t know, a high priority?
Just posted about this in another thread. Lol, you know, things noone complains about or even brought up, that’s what they find. Anything that works in our favor must be fixed. The rest? Not so much.
Mesmer shatters ignore invulnerable and evade? really?
Yep. Taunt is no longer useful against the builds that it was actually going to help us against. Greaaaat. “sigh”
Taunt is still strong. Pulling mesmers and thieves out of stealth to secure a kill is really satisfying.
Taunt is still strong. Pulling mesmers and thieves out of stealth to secure a kill is really satisfying.
Really doesn’t matter since Mesmer has the best and easiest access to on demand reflect in the whole game. They also have the most source of invade and invulnerable. They also have the best stunbreak+ movement skill in the whole game that got buffed to oblivion (24 cd, 1200 range blink, add reflection when traited). Also, gl catching a Mes out of stealth, only to realize they have more stealth on demand that has shorter CD than your 15 ICD taunt with small radius and determined the location by stupid pet.
Taunt is still strong. Pulling mesmers and thieves out of stealth to secure a kill is really satisfying.
Enjoy that until next week. That won’t be allowed either, trust me.
Taunt is still strong. Pulling mesmers and thieves out of stealth to secure a kill is really satisfying.
Except it only works with half the pets due to a radius bug.
they went over many skills without fixing them and adding more bugs
-healing spring still doesnt heal the pet
-healing spring can be stacked up to 4 times but they all activate when just 1 is triggered
-storm spirit is still not fixed with regard to “Moment of Purity” which should increase the daze duration
-all spirit active effect are still extremely slow to activate, giving them more time to die or the potential target to escape and they also dont trigger anymore upon dying.
-spirit of nature is an “elite” but it has the smallest radius of passive ever > 240 making its passive completely useless since he cant move anymore.
-no spirit scale with the ranger stat (crit chance/damage, power, healing, etc…) except sun spirit which also has a faster active skill animation kitten?
-taunt radius bug wasnt fixed: birds bear and spiders have a tiny 120 radius taunt on F2 making them all unusable if you want the taunt.
balance wise:
-Entangle is completely useless, blink, teleport, stealth, generic condi removal, rune that reduce condi duration ALL negate it.
-Spirit of Water is the most useless heal any class ever had it procs 800 heal every 10 second and the cooldown is shared for all party members.
-all spirits cast time is way to long it should be 1/2 second
-greatsword: autoattack deals such low dmg it’s laughable, counterattack is so slow everyone dodges it, hilt bash should be like maul, usable while moving
-sword: roots you in place when autoattacking very bad makes me want to never autoattack or use a macro to pres escape to stop the cycle.
-having to chose between empathic bond or wilderness knowledge is the worst balancing choice in a while, I need both kitten, or maybe I don’t want this tree. I don’t want to have to use the brown bear since it doesnt work with taunt and deals no damage and is overall useless.
-splitblade is useless for power builds but at the same time the axe trait gives you ferocity IF you wield an axe in your main hand WTF??? Increase this skill’s damage by 400% at least
-spirits trait that pulse boons is terrible, why would I want a boon that pulse 1 sec every 3 sec? Make it 1sec every 1sec it’s already bad enough, I want perma stability if I use nature spirit traited for my whole team with a decent radius otherweise this trait makes no sense at all! otherweise make spirit pulse 1/4s stuns to interrupt and reduce their radius to 600.
-why did they remove offhand training… torch is so bad now and so is condi ranger in general because of that and the trap nerf, make it baseline just like other classes.
-reduce spike trap cooldown or increase the knockdown duration, thieves have a trap under 30s cooldown that is simply better. make spike trap pulse knockdown i dont know give us something.
-longbow skills all go on full cooldown when stowed, even before you shoot anything. Meaning if your target goes behind you before you shoot point blank shot, it will stow and go on full cooldown.
-Also Entangle could be fixed easily by increasing the duration of the imoblize per pulse or even just the first pulse or make the vine follow the target when teleporting and also making it able to target stealthed characters.
-Lastly another fix for greatsword autoattack could be to make slash and slice 1/4 cast time so that we can evade more effectively while using it while also increasing damage slightly
[-snip-]
-greatsword: autoattack deals such low dmg it’s laughable, counterattack is so slow everyone dodges it, hilt bash should be like maul, usable while moving
-longbow skills all go on full cooldown when stowed, even before you shoot anything. Meaning if your target goes behind you before you shoot point blank shot, it will stow and go on full cooldown.
-Lastly another fix for greatsword autoattack could be to make slash and slice 1/4 cast time so that we can evade more effectively while using it while also increasing damage slightly
We also have had the durations of our traps cut. I posted it in the bug thread, however, for the record:
- Frost Trap and Viper’s Nest only last 1 minute.
-Flame Trap lasts 1m30s.
-Healing Spring lasts 1m30s.
-Spike Trap lasts 5m.
Thief traps last like what, 60 minutes? (Tripwire tested by me lasts at least 10m)
Good list RevanCorana. Just the tip of the iceberg, but the issues, the bugs, the lack of synergy and the lack of thinking things through is just devastating to ones morale in this game. It’s just a game yes, but when it’s so easy to see issues with things, and the devs clearly don’t, it makes you wonder what the hell their problem is.
My experiences so far in game are that I killed 9/10 mesmers before patch in a 1v1, and I still kill 9/10 mesmers post patch in a 1v1. Dunno what my mmr is but most mesmers in my bracket aren’t taking reflect on distortion. The value of pulling a target out of stealth goes up in a team fight, where suddenly your team mates can turn back on the priority target.
As far as ports go if you put enough pressure on a target to get them to leave the fight entirely thats still a win as you still hold the point.
Is beastly warden still as strong as it was pre patch? No. Is it totally useless? No. It’s still a ton of utility, and unique utility at that.
Good list RevanCorana. Just the tip of the iceberg, but the issues, the bugs, the lack of synergy and the lack of thinking things through is just devastating to ones morale in this game. It’s just a game yes, but when it’s so easy to see issues with things, and the devs clearly don’t, it makes you wonder what the hell their problem is.
Thanks, well I guess the fix we have is to just stop playing our ranger for a while til the fix comes or even delete it lol I mean it’s so frustrating not to be able to use half the utility skills because they’re bad and having to cope with the numerous weapons flaws and traits bugs. Seems like we can’t play anything but pewpew survival/signets. Which will never be as useful as a thief in a team because with all the clones/stealth/reflect the pewpew build is extremely easily countered or at least slowed and is more an annoyance than a threat.
My experiences so far in game are that I killed 9/10 mesmers before patch in a 1v1, and I still kill 9/10 mesmers post patch in a 1v1. Dunno what my mmr is but most mesmers in my bracket aren’t taking reflect on distortion. The value of pulling a target out of stealth goes up in a team fight, where suddenly your team mates can turn back on the priority target.
As far as ports go if you put enough pressure on a target to get them to leave the fight entirely thats still a win as you still hold the point.
Is beastly warden still as strong as it was pre patch? No. Is it totally useless? No. It’s still a ton of utility, and unique utility at that.
That’s true Beastly Warden definitely is a nice addition to the ranger profession but remember the radius is only 240 and canine pets have this tendency of not reacting instantly when you press F2 making it a nightmare to manage, the moas work better with it, but they require Nature Magic to work at their best and as I said the bears, birds and spiders have a tiny radius making them unusable for this trait.
I’m at the point where I’m afraid to do anything aside from pew pew lest I upset one of the chosen professionals who will run directly to Anet, pull on their sleeve, and say “A ranger did a good thing and I didn’t like it one bit!”
Then, after Anet manages to remember what this “ranger” is, let alone what good thing they could possibly do, they’ll issue a hotfix that turns Beastly Warden into less of a taunt and more of an annoying buzzing sound, like a fly or mosquito. Also, to add realism to the class mechanic, all the pet [F2] skills have randomized ICD, because animals are unpredictable so why shouldn’t pets be unpredictable, too?
(edited by Batelle.1680)
afraid to do anything aside from pew pew…. realism…. class mechanic…. all the pet [F2] skills…. randomized ICD…. animals are unpredictable….. shouldn’t pets be unpredictable, too
I’m dying at this dx
I’m at the point where I’m afraid to do anything aside from pew pew lest I upset one of the chosen professionals who will run directly to Anet, pull on their sleeve, and say “A ranger did a good thing and I didn’t like it one bit!”
Then, after Anet manages to remember what this “ranger” is, let alone what good thing they could possibly do, they’ll issue a hotfix that turns Beastly Warden into less of a taunt and more of an annoying buzzing sound, like a fly or mosquito. Also, to add realism to the class mechanic, all the pet [F2] skills have randomized ICD, because animals are unpredictable so why shouldn’t pets be unpredictable, too?
Good laugh, don’t give them any ideas
(edited by Wetpaw.3487)
Mesmer shatters ignore invulnerable and evade? really?
No, there is a bug where all sources of blind ignore invuln and evade (just the blind portion of the skills) buts its only a problem to the OP if the source of that blind is Mesmer.
The stealth is just entirely ridiculous. There is zero counter play against it and the insane burst damage from thieves and mesmers in WvW makes them impossible to contend with.
Absolutely glad that I have changed my main from ranger to Ele now.. For the longest time I have played ranger, even got champion hunter title.. but im just absolutely convinced Anet has no idea what to do… My absolute last judgement will be when HoT arrives and see what anet cooks up but my faith in this class is just at an all time low..
They literally are ONLY good for the pew pew right now…
PvP – team support is trash, still a good 1v1 class, but not great. Can’t stand playing ranger in pvp anymore.. its gotten completely stale… its either condi bunker or power ranger.. nothings changed in years.. still mediocre at everything. Other classes do condi better than we do, other classes do power better than we do..ALL classes do better team support than we do…
WvW – pew pew in zerg or frontline trapper/condi tank? useless either way… there are flat out better classes at zerg frontline and backline support.. You can rain fire on light armor classes and pew pew at will thats about it… decent roaming solo class.. but every class can be good at roaming.. just a matter of individual skill and proper build.. So again, mediocre in this gameplay mode as well..
PvE- again.. can do fine soloing some stuff and open world crap (who cant?) … pretty mediocre thou in party support such as fractls/dungs thou… not the worst, but not above average either… just barely average in PvE ..
Everything about this class has been mediocre to average , in every game mode for 2+ years… anet can’t figure it out AT ALL.. and if HoT doesn’t make it better, than i’m 100% done.. until then, I’ll actually enjoy playing on a class that can be useful like my Ele
Absolutely glad that I have changed my main from ranger to Ele now.. For the longest time I have played ranger, even got champion hunter title.. but im just absolutely convinced Anet has no idea what to do… My absolute last judgement will be when HoT arrives and see what anet cooks up but my faith in this class is just at an all time low..
They literally are ONLY good for the pew pew right now…
PvP – team support is trash, still a good 1v1 class, but not great. Can’t stand playing ranger in pvp anymore.. its gotten completely stale… its either condi bunker or power ranger.. nothings changed in years.. still mediocre at everything. Other classes do condi better than we do, other classes do power better than we do..ALL classes do better team support than we do…
WvW – pew pew in zerg or frontline trapper/condi tank? useless either way… there are flat out better classes at zerg frontline and backline support.. You can rain fire on light armor classes and pew pew at will thats about it… decent roaming solo class.. but every class can be good at roaming.. just a matter of individual skill and proper build.. So again, mediocre in this gameplay mode as well..
PvE- again.. can do fine soloing some stuff and open world crap (who cant?) … pretty mediocre thou in party support such as fractls/dungs thou… not the worst, but not above average either… just barely average in PvE ..
Everything about this class has been mediocre to average , in every game mode for 2+ years… anet can’t figure it out AT ALL.. and if HoT doesn’t make it better, than i’m 100% done.. until then, I’ll actually enjoy playing on a class that can be useful like my Ele
Exactly… the same thing i discussed today with a friend (he also plays a ranger)
Noone needs a ranger, when i see in PvP the enemy-team with as an example 2 rangers, it feels like: “Yeah, they have 2 rangers, very good, better chances to win”
Yep…. actually its not very funny to play this class…
Absolutely glad that I have changed my main from ranger to Ele now..
Yup… Switched to maining a PVE Thief now. Took all the ascended my PVE Thief was missing from my PVE Ranger along with mystic conduit, consumables, etc. Now time to learn my PVE Thief like I did the PVE Ranger.
I’m holding no hope for the PVE Ranger. Just time to cut the loses.
even as a big proponent of BW, I have to say it’s very underwhelming right now. there is just an incredible amount of block/invuln spam in this game and I thought being able to at least taunt through blocks made sense. I felt relevant in every game because I could interrupt rezzes/stomps and stuff. right now, BW is pretty crappy. I cant really time skillful taunts on mesmers, eles and guards as theyre always either invuln or blocking. it still has its uses, but it was over-nerfed. yet another moronic move by the devs. because rangers needed nerfs amirite? tbh I think i’ll give it until the next balance patch and I might just call it. my frustrations with the devs are approaching a critical level…ive stuck it through for 3 years.
(edited by mistsim.2748)
It never went through stability. Last time I checked, there is a TON of stability flying around.
I dare to say, other than unstealthing thieves…it was never really that great to begin with.
Huh taunt is the best thing they added to ranger .
It helps so much against mesmer and elementalist but can also be useful against any class and during teamfights when everyone sticks to the node.
It’s better than fear it puts their ability on cooldown / use their initiative.
Let’s complain about the right thing shall we, like the fact that they removed moving spirits? I mean let’s make all necro pets rooted in place sounds like a crazy idea? well thats basically what they did…