GS+SB Do You?
I’ve been running a great sword/short bow build since the buff to signets.
30/0/25/15
I run Healing Spring, Signet of the Hunt, Signet of Stone and Signet of the Wild. The elite I will frequently alternate. I think Cleric’s gear is a waste of stats for PvE. In dungeons you shouldn’t be taking so much damage that you need both toughness and healing power (your build has +200 toughness, +200 vitality and +300 healing power from traits alone). I run a mixture of Berzerker’s and Knight’s armour with Celestial trinkets (because I have a mixture of condition and direct damage and I don’t mind the added defensive stats). Celestial trinkets might not be optimal but I hate having weak condition damage ticks but I still wanted to favour direct damage.
Mixing in some Knight’s gear should give you some nice toughness, if you trait 20 in Wilderness Survival for 20% cooldowns on swords you also get 200 toughness from that. In PvE one of the most important things is looking for ways to squeeze out as much DPS as possible while still surviving. I think your build makes too many sacrifices on offensive stats to bring the Cleric’s armour and run an almost bunker build. In sPvP that might be fine (you didn’t specify what arena you intend to play in) but in PvE you will be dragging your party down with low DPS and offering little in return.
Ranger boons are incredibly limited, especially in your build. Healing Spring is useful primarily for the condition cleansing and as a water field. The vigor and regeneration are secondary effects (the former is more important) and really don’t justify high healing power. Personally I would drop Troll Unguent for Healing Spring. In melee your heal will be a powerful condition cleanser, it will provide very helpful burst heals from blast finishers and with a great sword you can leap through it to get a secondary heal. It also pulses vigor every three seconds when traited which is far more beneficial than the one application from Troll Unguent. Most of what Healing Spring does well it will do just as well with no bonus healing power. Personally I think Two-handed Training is a bad trait, 5% increased damage for the great sword is not a worthwhile 20 point trait.
I’ve been running a great sword/short bow build since the buff to signets.
30/0/25/15
I run Healing Spring, Signet of the Hunt, Signet of Stone and Signet of the Wild. The elite I will frequently alternate. I think Cleric’s gear is a waste of stats for PvE. In dungeons you shouldn’t be taking so much damage that you need both toughness and healing power (your build has +200 toughness, +200 vitality and +300 healing power from traits alone). I run a mixture of Berzerker’s and Knight’s armour with Celestial trinkets (because I have a mixture of condition and direct damage and I don’t mind the added defensive stats). Celestial trinkets might not be optimal but I hate having weak condition damage ticks but I still wanted to favour direct damage.
Mixing in some Knight’s gear should give you some nice toughness, if you trait 20 in Wilderness Survival for 20% cooldowns on swords you also get 200 toughness from that. In PvE one of the most important things is looking for ways to squeeze out as much DPS as possible while still surviving. I think your build makes too many sacrifices on offensive stats to bring the Cleric’s armour and run an almost bunker build. In sPvP that might be fine (you didn’t specify what arena you intend to play in) but in PvE you will be dragging your party down with low DPS and offering little in return.
Ranger boons are incredibly limited, especially in your build. Healing Spring is useful primarily for the condition cleansing and as a water field. The vigor and regeneration are secondary effects (the former is more important) and really don’t justify high healing power. Personally I would drop Troll Unguent for Healing Spring. In melee your heal will be a powerful condition cleanser, it will provide very helpful burst heals from blast finishers and with a great sword you can leap through it to get a secondary heal. It also pulses vigor every three seconds when traited which is far more beneficial than the one application from Troll Unguent. Most of what Healing Spring does well it will do just as well with no bonus healing power. Personally I think Two-handed Training is a bad trait, 5% increased damage for the great sword is not a worthwhile 20 point trait.
Wow I run the exact same gear as you. I’m interested in your traits, you said you run 30/0/25/15? Does the 30 stand for Marksmanship or Skirmishing?
i use SB/GS, different build tho