Space Marine Z [GLTY]
GS/Staff Survival Crusader Druid
Space Marine Z [GLTY]
Have been looking at similar also.
I do not like Warrior runes because they can cause you to miss your intelligence sigil and if you wait the extra second for it to recharge, then 1s less to swap is not really an advantage imo. I’ve been using either Wurm for vit and ferocity or Water for healing and boon duration in my theory crafting. Plus, water heals allies for like 750 with that healing power on TU use, more AF generation.
Also, consider a Hydromancy sigil on the Staff to trigger Ancient Seeds from Primal Echoes on swap too.
Edit: Ah, yeah UmbraNoctis is right, I’m just used to having Intelligence on both sets when using Cavalier/Crusader.
(edited by Heimskarl Ashfiend.9582)
Maybe a strong dueling build, just like many other ranger builds. But it lacks stability/dmg mitigation and relies too much on kiting, therefore not the best for holding a point.
Edit: Warrior rune is only a problem when using the same weapon swap sigil on both weapons, so double leeching is not the best idea, but int on gs isn’t affected.
(edited by UmbraNoctis.1907)
I don’t think you can proc Remorseless often enough to deal decent dmg but guess the healer version already kind of works. Sure travels points rather fast. Not sure though if Sword/Dagger isn’t better survivanility though compared to GS but ye, the MoC is better with GS.
I wonder if the tiger pet helps the remorseless crusader build potentially proccing it every 10 sec. Or just having a herald in your team.
@OP
I have been testing a similar template with the same idea.
It most definitely is not bad. . .
But I personally thought it doesn’t fit a specific role. Since it’s not as good at surviving to be a point holder, it’s not as useful at dueling or large fights and… Doesn’t really achieve anything except being decent like every other Ranger build.
It just didn’t feel like the build that would be needed by the team. It really felt like a clunky and inferior burst-variation or Celestial Ele. And once my burst was gone, there was literally nothing I could do to bring people with any tiny bit of sustain down.
I decided to further play with the build to change it into a high disrupting close-to-immortal point holding build of : http://gw2skills.net/editor/?vNAQJARWn0rCVsglsCWsCEtilFBD+peV3qLXuAwgrpc1B2Alcs0A-TZBHwAFuCALLDA4BAM4QAoZ/BA
Yes, I’m aware. It’s not made for killing people at all but helps your team achieve it big time. Objective of the game is to hold points, after all.
Excellent at healing, excellent at reviving and fine at safe-stomping, amazing at holding a point against 2-3 people. Priceless for teamfights (all the CC and healing for your team is a table-turner.)
If I found myself in a pinch, I avatared (full cleanse), 6sec dazed everybody, Swooped and Staff Travelled away to another point. Usually bought just enough time to do the magic. (I was forced out only if 3 people came, I was able to hold my own against 2 people for about a minute).
(edited by Tragic Positive.9356)
@heim – great call on hydro sigil.
@dojo – there won’t be any consistent damage that is for sure. But 5 on-demand remoresless procs should be enough to deliver a 4-5k maul when you want it.
@tragic – I hope you’re wrong
I’m sure a condi settler/celestial version of this will be stronger, probably even meta. I mean a daze/ancient seed/bonfire/splitblade combo will be far more damage than GS can dish out.
But I do feel like Melee GS is more useful for soloq’ing now than ever before. You will actually be able to keep your team of scrubs alive whilst having a 5k maul to end a fight.
Space Marine Z [GLTY]
On the beta format this build would own. The smokescalre dmage would fill any dmage gaps in 1v1. This build can do tons of things better than d/d ele – better mobility(one of the best in game) better group healing, better aoe CC, smoke field with finishes etc.. The aoe damage is not amazing but with his setup, in team fights he can be like 90% uptime in CA form(staff+TU for AF) and support the hell out of this team. the hydro twik is a very nice touch. After release we’ll have to see, your build involvs alot of aspects which are “under close look” ATM.
I like it, good luck.
(edited by LughLongArm.5460)
Smokescale can carry almost every (druid) build …
Smokescale can carry almost every (druid) build …
True, but it doesnt scale so well with BM compared to birds for example, so running BM build with smokescale is not as good as running a build without BM with smokescale.
Why should the smokescale benefit less from bm? It might not be the best pet for the taunt, but works very well with quickness/might on pet swap. Swap to smokescale, press sick’em, enjoy 15-20k burst dmg …
I love that the devs said, “Druid will be best heal.” All ranger players went, “How do I max my damage with that?”
First off the Moment of Clarity/Remorseless combo is a lot of damage and in my opinion fairly under rated. It only gives you a damage modifier of 87.5% though op, not 225%.
Secondly as others have said no stability is a glaring weakness in the build you’ve posted. From my current experience of playing a remorseless/valk ammy ranger Strength of the Pack is basically mandatory. The synergy with remorseless is great as well, as you get 4 procs for 1 button push. As far as other synergy goes, putting all your eggs in the “survival skill” basket gives you a lot of remorseless procs as well, but limits you in terms of different situations you can deal with. It will probably still be suicide after the 23rd to run without an invuln. Not to mention if you’re looking to cc, why not take one of the cc glyphs?
More general, I think right now most of the ranger community seems to be under estimating how important stealth will be to an offensively specced druid. Unless you take WS and NM as your other 2 traitlines…… Celestial Shadow is looking far more valuable at that slot. Being able to delay a fight and reposition with stealth while you wait for your opponents stability to drop is going to be important. Especially when your offense hinges on hard ccs.
…First off the Moment of Clarity/Remorseless combo is a lot of damage and in my opinion fairly under rated. It only gives you a damage modifier of 87.5% though op, not 225%…
It’s got +87.5% more crit damage, plus the 25% from Remorseless, plus 50% from AoO if you ’rupt.
Oh yeh forgot about sotp pulsing fury.
I guess that makes it a good alternative for entangle, which I really only wanted for the immob.
Remains to be seen but I feel like CA will be enough to keep you alive without SoS.
I was managing 2v1 just fine in beta.
Space Marine Z [GLTY]
CA is useless against burst. You can’t heal while being CC’ed and healing takes more time, than bursting you down, especially when focused by multiple players. CA offeres zero dmg mitigation, leaving you even more vulnerable than outside of the transform.
…First off the Moment of Clarity/Remorseless combo is a lot of damage and in my opinion fairly under rated. It only gives you a damage modifier of 87.5% though op, not 225%…
It’s got +87.5% more crit damage, plus the 25% from Remorseless, plus 50% from AoO if you ’rupt.
Actually the 87.5% is from remorseless and MoC combined. 1.5 × 1.25 = 1.875 hence the damage modifier from taking those traits is 87.5%. It’s a small point and a bit nit picky but regardless, you aren’t getting a bonus 225% on mauls.
@tragic – I hope you’re wrong
That can still be the case.
There wasn’t so much time to do the testing for every build.
It’s just that… I don’t know. The build felt similar to the Crusader build but didn’t have the damage to keep the pressure on target.
And you weren’t really good at supporting the team.
For bunkering – nope, weak.
For rotating and dueling – felt … Like it took waaaay too long to decap.
For Team Fights – I didn’t really feel like the build made such a difference.
But it was a nice … Casual … You know, the build that people play to enjoy, not to win.
But then again, I expect big changes to Astral Form #3 or Moment of Clarity.
Having 6 second daze on 5 second cooldown (after-cast and animation times make it like 85% daze uptime by itself) is out of balance.
Depending on what the changes are – this build might get better or clearly far worse than it currently is.
this looks similar to the valk remorseless ranger, but with less damage and CC because we’re giving up BM. my current valk lb/gs just wouldn’t work if my birds weren’t spiking people for 4-7k while taunting them. so without BM, the damage most definitely wouldn’t be there. Pet’s Prowess, BW, and Loud Whistle are just too good. I really wanted it to work with druid though.
in BWE 3 I tried your [similar] build with marauder stats and it worked out well. I was mostly using staff because it did so much damage reliably with air and fire procs, only switching to the GS every now and then. I definitely needed the rauder stats to make damage more reliable.
what I like about crusader stats is the tankiness, 2k power and that extra HP. as you said, it might be strong depending on how they change the druid.
other comments…imo, celestial shadow and druidic clarity are absolutely essential. they are so, so, so good. hands down the best traits the ranger has ever had.
(edited by mistsim.2748)
…First off the Moment of Clarity/Remorseless combo is a lot of damage and in my opinion fairly under rated. It only gives you a damage modifier of 87.5% though op, not 225%…
It’s got +87.5% more crit damage, plus the 25% from Remorseless, plus 50% from AoO if you ’rupt.
Actually the 87.5% is from remorseless and MoC combined. 1.5 × 1.25 = 1.875 hence the damage modifier from taking those traits is 87.5%. It’s a small point and a bit nit picky but regardless, you aren’t getting a bonus 225% on mauls.
Ok, yah that is correct, so the total maximum is 100% x 1.875 (crit damage) x 1.50 (AoO) x 1.25 (Remorseless) = 3.515625 = 351% on a Remorseless AoO Maul.