GW2 design goals and the Ranger profession.

GW2 design goals and the Ranger profession.

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Posted by: nic.5720

nic.5720

I just thought a few quotes from interviews with Mike O’Brien, President and Co-founder of ArenaNet might be of some interest and relevance to the discussion;

“We want people to enjoy the game so much that they bring in friends and hang out year after year,” said O’Brien.

Pasted from <http://www.forbes.com/sites/johngaudiosi/2012/04/23/arenanet-founder-mike-obrien-will-be-satisfied-when-guild-wars-2-is-the-most-successful-mmo-period/>;

“We’re building the genesis of a world that has a foundation resting on the importance of community and innovation. We’re going to continue to try to break through boundaries and exceed expectations.”

“We’re doing everything we can to meet and exceed expectations….. We’re confident about the work we do because we do have a support network for our community. The key to success is making this world special.”

“It’s not easy to make these kinds of games, but if you have the infrastructure and tools to get feedback regularly, it becomes a powerful tool. We have a very passionate fan base and when there are things that become clear that need to be addressed, we’ll fix it and make things better. We value their opinions.”

Pasted from <http://www.forbes.com/sites/johngaudiosi/2012/06/28/arenanet-founder-mike-obrien-discusses-guild-wars-2-mmo-launch-on-august-28/>;

How well do you think the Devs are doing with regards to the Ranger profession?

GW2 design goals and the Ranger profession.

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Posted by: Othayuni.7369

Othayuni.7369

This is a wonderful thread that needs to be recognized.

GW2 design goals and the Ranger profession.

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Posted by: Lobo.1296

Lobo.1296

I always go back to this quote from Jon Peters at a GW2Hub interview:

http://www.guildwars2hub.com/features/interviews/profession-and-traits-interview-jon-peters

“Lewis B: Moving to professions directly, one of my biggest concerns with Guild Wars 2 at the moment is the AI, notably ranger pet AI, the responsiveness of engineer turrets, and necromancer minions. Are you able to shed a little light on how you’re approaching AI? Is it still even a priority? My biggest concern is that if it isn’t just right, at least one class out of the eight could be crippled…

Jon: We have handled a few bugs on the AI side, but we haven’t really tackled it full on yet. This is really a matter of resource management. The programmers who handle this stuff also work on other critical systems, such as performance. The short answer is that pets need to be 100% responsive in combat, always attacking when they can and obeying any commands you give them. That has to happen in order for us to release the game."