Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
[Game] My 5 Trait Changes
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Just because I like these kind of games :
1. Light on your feet : increase damage and condition duration when you move. The buff simply appear when you move and disapear when you don’t.
2. Companion’s defense : additionally grant 1s blur to your pet when you dodge. (trigger at the begining of the dodge)
3. Bark skin : pet’s damage reduction is permanent (does not depend of anyone health treshold)
4. Two handed training : damage increased by 10% from 5%.
5. Nature’s vengeance : remove the stupid boon application. Instead spirit now have retaliation. Health increased by 200%.
Now, let it be my turn:
Predator’s Instinct: Strip 1 boon when you apply Vulnerability. 5 sec ICD.
Strider’s Defense: Your Monarch’s Leap and Serpent Strike deal 100% more damage and have 100% chance to destroy projectiles.
Instinctive Reaction: Gain Protection (4sec) when at or below 50% HP (20sec ICD). Gain Healing Power based on your Power (7%).
Honed Axes: Gain precision while wielding an Axe in Main Hand. Skills recharge faster (20%) and Splitblade now applies 5 stacks of bleeding regardless of how many Axes hit the target.
Most Dangerous Game: Gain Quickness when your health drops below threshold. (33%, 100% uptime).
(edited by Tragic Positive.9356)
Now, let it be my turn:
Predator’s Instinct: Strip 1 boon when you apply Vulnerability. 5 sec ICD.
Strider’s Defense: Your Monarch’s Leap and Serpent Strike deal 100% more damage and have 100% chance to destroy projectiles.
Instinctive Reaction: Gain Protection (4sec) when at or below 50% HP (20sec ICD). Gain Healing Power based on your Power (7%).
Honed Axes: Gain precision while wielding an Axe in Main Hand. Skills recharge faster (20%) and Splitblade now applies 5 stacks of bleeding regardless of how many Axes hit the target.
Most Dangerous Game: Gain Quickness when your health drops below threshold. (33%, 100% uptime).
Tasty.
1. Opening Strike You and your pet apply vulnerability with Opening Strike.
2. Alpha Training You and your pet deal 10% more damage when you have full endurance.
3. Steady Focus Attacks at full endurance grant a stacking Ferocity bonus. (+10 Ferocity, max 25 stacks)
4. Poison Master When swapping pets, your pets first attack will apply poison. Poison damage is increased. Whenever you or your pet apply poison, you remove one condition.
5. Nature’s Vengeance Your spirits have increased health, range, pulse boons, activate skills on death and recharge faster. 100% health increase. 50% range increase. 20% faster recharge. Water=Resistance, Frost=Fury, Sun=Vigor, Stone=Protection, Storm=Quickness, Nature=Stability.
I first want to get rid of the last pet-only traits outside of Beastmastery:
- [Opening Strike] You and your pet cause vulnerability with your first strike when entering combat.
- [Alpha Training] Regain Opening Strike whenever you gain fury.
- [Remorseless] Opening Strike deals 25% more damage. Gain 2s Fury on hit (10s cooldown).
- [Loud Whistle] gains Fortifying Bond effect and name, but loses 10% damage above 90% health.
- [Fortifying Bond] renamed to [Nature’s Resilience] Whenever you receive condition damage, gain 2s resistance (15s cooldown).
(edited by Holland.9351)