[Game] My 5 Trait Changes

[Game] My 5 Trait Changes

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Posted by: Kaz.5430

Kaz.5430

This thread is supposed to be a bit of fun, rather than a thread debating the pro’s and con’s of the suggested changes, we’ve got enough of them in the forum.

So here’s the game.

If you could change 5 Ranger traits, which 5 traits would you change, and how would your change them?

The rules are as follows.

  • 1. You must change 5 traits (not less, not more)
  • 2. You may not change more than 3 traits in the same trait-line
  • 3. At least 2 of your 5 changes must be unique to the thread (i.e not posted by somebody else already)
  • 4. You may post more than once, but if you do, you cannot repeat any changes from your original post.
  • 5. Modifying somebody else’s suggestion counts as unique.
  • 6. Combining 2 traits in order to suggest a new one, counts as 2 changes. Combining 3 traits would count as three changes (and so on).

I’ll start us off with an example.

  • 1. Moment of Clarity : Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations you inflict last longer. Opening Strike stuns
  • 2. Hidden Barbs : Automatically use a sharpening stone when health reaches 75%. Bleeding you cause is more dangerous.
  • 3. Light on your Feet : Damage and condition duration is increased for a while after dodging or using an evasive skill. Short bow skills recharge faster and your arrows pierce. Stacks duration.
  • 4. Refined Toxins : When you hit players below the health threshold, your strikes inflict poison. When your pet hits players below the health threshold, its strikes inflict poison.
  • 5. Fortifying Bond : Any boon you get is shared with your pet. Any boon your pet gets is shared with you. Shared boons do not get re-shared.
Monarchy - 15 year old browser-based game and roleplay community
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.

[Game] My 5 Trait Changes

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Posted by: Dadnir.5038

Dadnir.5038

Just because I like these kind of games :

1. Light on your feet : increase damage and condition duration when you move. The buff simply appear when you move and disapear when you don’t.

2. Companion’s defense : additionally grant 1s blur to your pet when you dodge. (trigger at the begining of the dodge)

3. Bark skin : pet’s damage reduction is permanent (does not depend of anyone health treshold)

4. Two handed training : damage increased by 10% from 5%.

5. Nature’s vengeance : remove the stupid boon application. Instead spirit now have retaliation. Health increased by 200%.

No core profession should be balanced around an optional elite specialization.

[Game] My 5 Trait Changes

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Now, let it be my turn:

Predator’s Instinct: Strip 1 boon when you apply Vulnerability. 5 sec ICD.

Strider’s Defense: Your Monarch’s Leap and Serpent Strike deal 100% more damage and have 100% chance to destroy projectiles.

Instinctive Reaction: Gain Protection (4sec) when at or below 50% HP (20sec ICD). Gain Healing Power based on your Power (7%).

Honed Axes: Gain precision while wielding an Axe in Main Hand. Skills recharge faster (20%) and Splitblade now applies 5 stacks of bleeding regardless of how many Axes hit the target.

Most Dangerous Game: Gain Quickness when your health drops below threshold. (33%, 100% uptime).

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

[Game] My 5 Trait Changes

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Now, let it be my turn:

Predator’s Instinct: Strip 1 boon when you apply Vulnerability. 5 sec ICD.

Strider’s Defense: Your Monarch’s Leap and Serpent Strike deal 100% more damage and have 100% chance to destroy projectiles.

Instinctive Reaction: Gain Protection (4sec) when at or below 50% HP (20sec ICD). Gain Healing Power based on your Power (7%).

Honed Axes: Gain precision while wielding an Axe in Main Hand. Skills recharge faster (20%) and Splitblade now applies 5 stacks of bleeding regardless of how many Axes hit the target.

Most Dangerous Game: Gain Quickness when your health drops below threshold. (33%, 100% uptime).

Tasty.

[Game] My 5 Trait Changes

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

1. Opening Strike You and your pet apply vulnerability with Opening Strike.
2. Alpha Training You and your pet deal 10% more damage when you have full endurance.
3. Steady Focus Attacks at full endurance grant a stacking Ferocity bonus. (+10 Ferocity, max 25 stacks)
4. Poison Master When swapping pets, your pets first attack will apply poison. Poison damage is increased. Whenever you or your pet apply poison, you remove one condition.
5. Nature’s Vengeance Your spirits have increased health, range, pulse boons, activate skills on death and recharge faster. 100% health increase. 50% range increase. 20% faster recharge. Water=Resistance, Frost=Fury, Sun=Vigor, Stone=Protection, Storm=Quickness, Nature=Stability.

[Game] My 5 Trait Changes

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Posted by: Holland.9351

Holland.9351

I first want to get rid of the last pet-only traits outside of Beastmastery:

  • [Opening Strike] You and your pet cause vulnerability with your first strike when entering combat.
  • [Alpha Training] Regain Opening Strike whenever you gain fury.
  • [Remorseless] Opening Strike deals 25% more damage. Gain 2s Fury on hit (10s cooldown).
  • [Loud Whistle] gains Fortifying Bond effect and name, but loses 10% damage above 90% health.
  • [Fortifying Bond] renamed to [Nature’s Resilience] Whenever you receive condition damage, gain 2s resistance (15s cooldown).

(edited by Holland.9351)