Gear for Dungeons and WvW?
My ranger use rampage-set.
Accs use knight mix with carrion.
(And craff by myself.)
BTW if u need gear try to buy master-class gear(green name).
to equip it and test on battlefield.
Knight mix with carrion
or buy rare(yellow)karma gear set in www(+pow+vit+tough and not use any money it use karma.)
Accs mix healing or your style if u need some Def add knight type if u need HP add carrion type or need Vit and some pow+cri use valkyrie.
I can’t garuntee you will not die in www but it’s better than run as glass cannon right?
Build hmmm this is my buildfor this time trap overall going ranger.
Ground control and cooking(enemy)in combat.
http://gw2skills.net/editor/?fMEQNAsfVjAVx11VCWoWCi2DNZ+zzewfH9ovAvgSG1TA
if u need to surviving+support type can fix to be this build.
http://gw2skills.net/editor/?fMEQNBHhVakoKuuuSxi1OQ0eop+fe2D+7oH5KMqSG1TA
Healing spring,SotW,and regen+vigor traits help you stay alive and help your friend on combat a lot.
If u see this build will get some idea can use it let’s do as your style to suit your play!!
Hey Omniderad, I have a build and setup you may want to consider. Out of simplicity for the time being I chose to come up with a build that would suit the means of both PvE Content as well as WvW as I spend a fair amount of time doing both and did not want to switch between sets all the time. It does leave you with a build that does not overly excel, but I find it has strong enough survivability and still pushes enough damage to be worth it.
Here is the build: http://goo.gl/5Qcqi
I have included with this in the equipment tab, the runes I use as well as the sigils for each weapon.
(Edit: Fixed broken link)
I utilize longbow/shortbow with this build out of personal preference as I enjoy these weapons the most, and have success using them. The traits in the linked build focus around maximizing the longbow as lately I spend a little more time in wvw and focus on that weapon.
I use Knight’s Emblazoned armor which is a fairly inexpensive crafted set that you can pick up which has a primary stat of Toughness, and secondary stats of Power/Precision.
Currently I just have a Beserker’s backpiece and I use Beryl off-pieces. I also use corresponding gems on these which gives you a boost to vitality, crit damage, and power.
While unorthodox, and you likely won’t find many players advocating such a build, it has worked well for me for quite some time as a well rounded build and may be worth checking into for yourself as you’re looking for something to fit all cases. This build will give you reasonable survivability without turning into a bunker build leaving you with respectable damage for a ranger.
On a side note, I will occasionally switch out SB for a GS depending on what I am doing.
Hope this helps!
Xunlai Agency [XA] | Blackgate – Since Day 1
(edited by Shaidan.1503)
Hey Shaidan, I am interested in your build but the link doesnt seem to be working. It takes me to the website but the build isnt filled out, just blank.
Toughness is the way to go against players in WvW. Toughness is the hard-counter to burst-damage from the likes of Thieves, Warriors and Guardians (Vitality, in turn, is considered a counter to condition builds, such as from Mesmers and other Rangers – though some argue that Healing Power is better, acting as a “soft healthpool.”)
Depending on your playstyle:
For ranged, hiding-in-the-back-of-a-zerg build: Focus on power/precision/crit damage and spec for a few defense traits, such as Protection on dodge roll (15 points into Wilderness Survival) and equip skills like Lighting Reflexes. If you need more survivability, swap your jewelery for Emerald jewels (toughness/power/precision). Jewels are always easier to swap and cheaper to buy than armor.
If you’re looking for solo, small-group or “roaming” builds: Consider crafting Knight’s armor (toughness/power/precision) or farm for Dungeon armor with toughness/condition/power. Because most players in WvW, especially roamers, stack Toughness, a condition build will usually eat right through them.
I’m currently running with this Condition/Toughness build in WvW roaming. Using Condition/Toughness armor and weapons along with a mix of Emerald and Coral jewelery, I can 1v1 or 1v2 most encounters (I’ve not had any 1v3+ encounters, yet). You can swap the off-hand to anything you prefer; I prefer the Dagger, but a Warhorn or Torch work just as well (the latter is especially good while fighting stealth Thieves). This build stacks a high crit chance on top of high condition damage with high toughness to outlast most other professions.
This build’s mix of precision and condition damage synergies well with Sharpened Edges (33% to Bleed on crit). You may swap out Sigil of Strength, which is extremely expensive, for Sigil of the Earth to have a separate proc to stack a Bleed on a crit.
(I’m currently experimenting with this same build with a focus on Berserker stats. Nothing to report yet.)
Hope these suggestions help!
Tarnished Coast
(edited by deepwinter.9015)